Q: What are masterwork rolls?
A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.
Q: What does it take to upgrade a weapon to a masterwork?
A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores.
Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).
Q: What benefits do I get for masterworking a weapon?
A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops.
Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.
Q: So what are these "masterwork roll" stats?
A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.
Q: Any catch with this?
A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles.
The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these
possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on
each item, take what you see here with a pinch of salt.
Subzero salvo is probably one of if not the worst rocket launchers in the game. With the precision frame it gains intrinsic tracking but loses damage, a buff in 224 to increase ammo reserves for intrinsic frames improves this a bit but the lower damage profile and so lower dps simply means this frame will never be viable for boss damage. In terms of ad clear a rocket is simply not suited for this role when LMGs and as of 2024 heavy grenade launchers fill that better.
As a pre-witch queen weapon subzero salvo lacks any trait which makes a straight downgrade to any other post witch queen rocket. This is the only farmable rocket which lacks a trait, the only others are static blue collections.
The perk pool is very poor. Quick draw and moving target are PvP perks and not even good for that.
Ambitious assassin, demolitionist and surplus are conditional reload perks and significantly worse than auto loading holster, field prep and reconstruction.
Thresh is a perk which provides approximately 2% super on a kill which means kills with a rocket launcher and very inefficient.
Unrelenting similarly is a perk that relies on multiple kills when players have access to healing grenades, heal clip, banner of war, etc.
Cluster bombs is the lowest damage bonus dps perk on a rocket launcher.
Chain reaction on a heavy rocket is wasted add clear as the explosion radius is larger than the chain reaction explosion.
This weapon was poor when it launched despite the other glowing reviews, and the last 3 years of weapons power creep make this gun basically no better than a blue rocket launcher.