Archetype
Stats
命中 | 22 | ||||
射程 | 43 | ||||
• Damage Falloff | |||||
穩定性 | 6 | ||||
操作性 | 53 | ||||
填裝速度 | 22 | ||||
• Reload Time | |||||
瞄準輔助 | 27 | ||||
物品欄容量 | 34 | ||||
瞄準焦距 | 14 | ||||
空運效率 | 18 | ||||
後座力方向 | 94 | ||||
每分鐘發射量 | 720 | ||||
彈匣 | 29 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
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20.3%
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15.3%
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12.6%
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10.8%
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10.2%
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9.5%
-
8.1%
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6.5%
-
6.2%
-
44.5%
-
11.1%
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10.8%
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9.2%
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8.0%
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7.1%
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5.7%
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3.2%
-
27.1%
-
26.9%
-
12.6%
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12.3%
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11.1%
-
5.2%
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4.4%
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36.3%
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30.6%
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12.2%
-
6.7%
-
5.8%
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4.2%
-
4.0%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Related Collectible
Lore
貪婪胃口
狩獵、噬食、再次狩獵。
至:先鋒菁英隊最高指揮部
事故報告來源:偵查巡邏919
報告:克拉肯海,外部陸架淺灘——高優先級-0174
目標:J4W-S,異常無部落墮落魔眼,憤怒之子
威脅類型:伏擊者,由敵對戰團支援,交戰時必須極度謹慎
已註傷亡人數:8,並未記錄所有事故。
已知軍械:墮落魔眼投射機、材料反制護盾、移位長尾鯊戰機、動能衝擊。
事故報告-309:在克拉肯海的南部山脊發現墮落魔眼J4W-S。已通知潛水戰術指揮,並將火力戰隊撤離該處。其中一個火力戰隊在撤退時遭到邪魔族戰團的伏擊。J4W-S隨即從山上潛入水中,並把它的身體當作動能驅動器,結果撞到了火力戰隊。一名火力戰隊成員當場死亡,而該員的機靈也被俘。剩下的兩名守護者在經過長時間的交火之後已成功逃離現場。
關於:已派出收復隊伍。
收復事故報告-317:潛水戰術指揮以及隨行的火力戰隊在德爾塔區準備了一場伏擊並與J4W-S交戰。就在陷入戰火的時候,J4W-S起初在傀儡軍團的掩護下逃離了戰場,沒想到卻從周遭的甲烷海對火力戰隊不斷發動游擊戰。需注意這個憤怒之子墮落魔眼仍持續使用移位長尾鯊戰機,而且已開始利用它來將火力戰隊成員抓起並扔進甲烷海的敞開深處。這是在珊瑚架的安全範圍外進行的。由於液體的密度,因此缺乏獨立的推進力就無法生存,而機靈復活殘骸的收復作業也變得十分困難。潛水戰術指揮建議未來不要在陸架處或懸崖壁附近跟J4W-S交戰。
關於:J4W-S已確定被轉化為憤怒之子墮落魔眼。這說明了它為何會具有攻擊性和掠奪性的行為。在知名操作人員陣亡之後,潛水戰術指揮已建立雷達浮標,以便在所謂的墮落魔眼狩獵場偵測伏擊情事。
I had this guy on day one
Do with this information what you will.
PvE wise I'd say Encore is best in slot for 3rd column, with Well-Rounded being a close 2nd (Well-Rounded encouraging ability use for some good stats to make the weapon feel even better, and ties well into the Origin Trait which boosts reload alongside stability and handling, with Encore boosting accuracy instead of Well-Rounded's handling boost). Best in slot for the 4th column is a toss-up between OFA and Frenzy (despite OFA's massive 30% boost just for damaging three targets, I'd prefer Frenzy, as even though you're waiting a bit to kick in with a lower damage boost, the maxed out reload and handling feels REALLY good on this gun), with Headstone as a great utility option for Stasis subclasses.
PvP wise the gun is definitely weaker, with Perpetual Motion being your only real 3rd column option and your 4th option column perks also being limited to Target Lock for standard use, and Harmony or Cascade Point for weapon swap builds (I.E. kill with a shotgun or fusion, swap for the fast TTK on the SMG).
Add all of this to the fact that it can be crafted with enhanced perks and the deal becomes a little sweeter!
All in all, weapon isn't gonna clear GMs in two seconds or overtake Immortal in the PvP meta, but it's still a good, solid weapon and gets more flak than it deserves.
Unsated Hunger
With that perk active, this weapon becomes a true laser. Handles like a dream, gives your enemies nightmares. PVP becomes a point-and-hold adventure. Never lose a gunfight again. You become one with the gun.
The appetite for blood is all you feel. The only thing you feel when you pull the trigger isn't even recoil anymore, it's pure satisfaction. Until you hunger once more.
Hear their footsteps, smell their fear, and feast upon their corpses.
5/5 PVP the only downside is you have to keep Unsated Hunger procced.
for pvp it gets the immortal roll but target lock isn't what it used to be
Immortal at home:
that scares me
It's all in the intrinsic traits to describe this jewel
Rapacious Appetite is a craftable $21 weapon, a Stase-type submachine gun that can fire up to 750 R/PM.
Its corrupted look makes it unique and very charming, and the gambit ornament is nice too.
I tested the weapon in PvE and PvP with the following perks: Arrowhead brake, Flared magwell, Perpetual motion, Target lock, with Unsated hunger as a bonus perk.
First of all, I'd like to talk about the weapon's negatifs : lots of recoil, not enough range and reloading takes a bit long. It's really a weapon that's played very close range, almost like a shotgun.
But these problems are easily solved with barrels like the extended barrel, small bore or arrowhead brake to control recoil and increase range.
Flared magwell for faster reloading or armor piercing rounds to further increase range.
Now let's talk about the trait combos,
Perpetual Motion + Target Lock is the most widely used combo, and not for nothing.
Perpetual Motion allows you to gain more control over your weapon, increasing stability, handling & reload speed by +10, all while just requiring you to keep moving, which is great with an SMG that ask you to constantly get closer to the enemy.
Target Lock increases damage the longer you shoot at an enemy, and a little tip: flared magwell activates Target Lock more quickly.
Unsated Hunger allows you to improve the weapon stats in general, which is very practical, especially since it's a bonus perk.
It's possible to replace Perpetual motion with Encore, especially if you want to use it in PvP, as in certain situations you can't move too much, and Target Lock with Frenzy to have a little machine gun available.
For players with a stasis build, you'll need well-rounded and headstone, as they go together quite well.
For Masterworks, Range, Handling or Stability are the best choices.
Summary
Positive points:
- very cool looking
-Aggressive Frame
-Craftable
-Stase SMG
-Diverse and interesting combo perks
-Can be used in PvP & PvE
-Can be very quickly perfected at level 7
Negative points:
- Not very stable
- A little hard to get used to
-bad reloading for an SMG
- doesn't shoot far
-Not the best choice for activities like Grandmasters and master raids
however sadly it suffers alot in pve especially
Being stasis means it loses out on the kinetic damage bonus
3rd perk collum hasnt got many of the amazing options other smgs have available, and the origin trait is lackluster
Still worth picking up for the looks alone however
As for pvp its 'immortal at home' lacks the stats to overtake and it cant have adept mods
For PvP, it's just Diet Immortal.