Archetype
Stats
伤害 | 21 | ||||
射程 | 48 | ||||
• Damage Falloff | |||||
稳定性 | 43 | ||||
操控性 | 63 | ||||
填装速度 | 57 | ||||
• Reload Time | |||||
辅助瞄准 | 65 | ||||
物品栏空间 | 55 | ||||
变焦 | 16 | ||||
空中效率 | 10 | ||||
后坐方向 | 54 | ||||
每分钟发射数 | 600 | ||||
弹匣 | 41 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
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15.7%
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15.7%
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14.2%
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11.6%
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10.3%
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9.7%
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9.1%
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7.5%
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5.8%
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27.5%
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16.8%
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13.7%
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12.1%
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10.4%
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9.8%
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5.7%
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3.5%
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34.8%
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31.8%
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17.0%
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9.2%
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6.7%
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0.1%
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39.4%
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21.2%
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16.8%
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11.6%
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10.8%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Also good pve.
I want to begin by saying that this weapon can currently- as of writing this review- be focused from Drifter in the Tower, allowing for easy roll-chasing.
This gun's stats and rolls remain amazing even after and into the era of origin perks, with very good perk synergies and an amazing fourth column. The worst part of this weapon seems to be the recoil, which makes the gun kind of shaky, but far from unmanageable or unable to hit crits. Also has some issues with beefier enemies, but volatile rounds and buildcrafting lessen this issue.
Notable perk combinations:
- Autoloading holster and Rampage should allow the weapon to be stowed, reloaded after 2.5 seconds, and redrawn with two seconds of rampage still ticking minus the ready and stow animations, all while on a 600 rpm weapon to get the most damage out of those two seconds of bullet spray. (Please fact check this in case either perk gets reworked after this review or this does not work as intended- I have been unable to get this roll despite trying very hard to...)
- Tap the Trigger and Zen Moment are both recoil-reducing perks, with the latter arguably being the superior of the two by miles. Pair with Multikill Clip or Kill Clip and you can easily keep mowing down targets with sustained fire.
- Swashbuckler is good for unloading some rounds to weaken a target and following with a melee to get that extra damage and then unleashes the remaining rounds into another target. Good PvP perk, alongside the above combinations.
Special Note:
- Subsistence and Demolitionist is an extremely slept on combination for this weapon. Not many void weapons have demolitionist, and those which do mainly require crafting patterns for old seasons, raid or dungeon completions, are not in rotation, or dropped from old seasons and therefore require Xur RNG from Dares of Eternity or his weekend visits. Void PRIMARY weapons with demolitionist are even harder to get both for the previous reasons and also since the other readily-accessible weapons with this combo are a scout rifle (Pointed Inquiry; craftable) or a hand cannon (Bottom Dollar)- both of which comparatively either underperform in nearly all categories or are harder to farm when compared to this weapon. The small perk pool of Gnawing Hunger makes this Sub/Demo easily achievable, and any void grenade build (looking at warlocks here) should be running this weapon until a better or equivalent option presents itself. Subsistence and Demolitionist is a rare and amazing perk combination on an amazing weapon type. If Gnawing Hunger ever gets reworked, there is no guarantee this roll will available- I highly recommend getting this combo for warlocks especially (synergizes well with Contraverse Holds and/or Nezarec's Sin, Echo of Instability, and Chaos Accelerant and Feed the Void (which grants a better version of devour which grants additional grenade energy with kills). Grenade uptime becomes very high and potentially nigh-instantaneous with the appropriate gear setup.
(I have an extreme personal bias for the above combination. I believe I got it by random chance before focusing sometime around season of the splicer, stowed it in my vault absentmindedly since I was new to the game, and then rediscovered it when Witch Queen and Void 3.0 came out, immediately realizing I had a potential beast lurking in my vault all this time. It still remains synergistic and reliable into The Final Shape and Prismatic- even without an origin perk. Corkscrew rifling, Tactical mag, Subsistence, Demolitionist with Stability masterwork + Backup Mag mod with just under 11k PvE kills. I don't have a Gnawing Hunger addiction- you just haven't realized how good this combo is yet. Try it- go ahead. Don't let pride keep you from a good meal.)
- Subsistence and Demolitionist is an extremely slept on combination for this weapon. Not many void weapons have demolitionist, and those which do mainly require crafting patterns for old seasons, raid or dungeon completions, are not in rotation, or dropped from old seasons and therefore require Xur RNG from Dares of Eternity or his weekend visits. Void PRIMARY weapons with demolitionist are even harder to get both for the previous reasons and also since the other readily-accessible weapons with this combo are a scout rifle (Pointed Inquiry; craftable) or a hand cannon (Bottom Dollar)- both of which comparatively either underperform in nearly all categories or are harder to farm when compared to this weapon. The small perk pool of Gnawing Hunger makes this Sub/Demo easily achievable, and any void grenade build (looking at warlocks here) should be running this weapon until a better or equivalent option presents itself. Subsistence and Demolitionist is a rare and amazing perk combination on an amazing weapon type. If Gnawing Hunger ever gets reworked, there is no guarantee this roll will available- I highly recommend getting this combo for warlocks especially (synergizes well with Contraverse Holds and/or Nezarec's Sin, Echo of Instability, and Chaos Accelerant and Feed the Void (which grants a better version of devour which grants additional grenade energy with kills). Grenade uptime becomes very high and potentially nigh-instantaneous with the appropriate gear setup.
Rolled this with Subsistence with Demo, roll out with Devour, and I have Grenades in two kills. throw the grenade and everything dies faster.
You basically steam roll through the strikes. Nezarec's Sin is just godly.
Never Tried it in PVP nor do I play it.