Q: What are masterwork rolls?
A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.
Q: What does it take to upgrade a weapon to a masterwork?
A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores.
Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).
Q: What benefits do I get for masterworking a weapon?
A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops.
Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.
Q: So what are these "masterwork roll" stats?
A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.
Q: Any catch with this?
A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles.
The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these
possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on
each item, take what you see here with a pinch of salt.
In PvE, this Exotic is just plain monstrous. Enemy level is irrelevant; get in front of the pack, press your class ability button, and for several seconds, every non-boss enemy you can see is locked down and unable to do *anything* for several seconds while you (and ideally, your team,) whittle them away into nothing. Capturing a bunch of enemies and then shooting an explosive or throwing a Tangle into them never gets old. Though the increased homing can be counterintuitive at times, as two waves can steer themselves towards the same enemy, wasting effective Suspended-inflicting area.
In PvP, this Exotic is not as silly, but not useless at all. Lots of Strand-using players make the mistake of treating Suspended like new-age Frozen, which isn't true - the victim can still strafe around very slowly and hipfire their weapon. Suspension is there either for inherent synergies from killing a Strand-debuffed target, or to hold a target in place and briefly startle them. Valuable, but not a free kill, and Abeyant Leap makes it easier to do - most in the form of the increased range and homing to ensure you don't miss that one guy, but you might occasionally get more than one person. It's dangerous, rare and usually not huge, but... you can.