Archetype
Stats
伤害 | 84 | ||||
射程 | 45 | ||||
• Damage Falloff | |||||
稳定性 | 54 | ||||
操控性 | 42 | ||||
填装速度 | 47 | ||||
• Reload Time | |||||
辅助瞄准 | 77 | ||||
物品栏空间 | 58 | ||||
变焦 | 14 | ||||
空中效率 | 18 | ||||
后坐方向 | 88 | ||||
每分钟发射数 | 140 | ||||
弹匣 | 9 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
-
14.8%
-
14.7%
-
14.1%
-
11.7%
-
10.6%
-
10.0%
-
9.8%
-
9.0%
-
4.7%
-
36.9%
-
18.6%
-
13.1%
-
12.2%
-
8.8%
-
6.0%
-
4.2%
-
37.5%
-
18.1%
-
16.8%
-
15.5%
-
6.9%
-
4.9%
-
39.7%
-
21.2%
-
20.3%
-
9.8%
-
4.5%
-
4.2%
-
57.5%
-
42.4%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: New Season & Popularity Ranks
It's a new season! Popularity ranks can change rapidly at the start of a new season, especially on new weapons.
Be careful jumping to conclusions for a week or so as the meta starts to shake out.
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Related Collectible
Lore
死从天降(专家)
“奥斯里斯说他开始为猩红军团感到抱歉了,被困在这无尽之中。而我觉得他们真的是活该。”——萨吉拉
致指挥官,军政官苏恩的部下
来自猩红军团破碎八团
战术结果分析
I.记录、材料和归因
攀登三团/舰桥一营/规模二排
第4小队【重型步兵】
任务:-占领无尽道路节点332,334,335,336
结果:
-作战单位遭遇守护者火力战队。全部单位存活。装甲兵报告守护者快速穿过战斗单位,并未交战。角斗士报告守护者由距离行星表面数百米处的动量推进装置发射。
II:分析
除一人以外的所有存活者都报告了与上方交战的几乎相同的信息。士气衰竭,但叛逃数为零。初次测试~~~~~~~
致指挥官,军政官苏恩的部下
来自猩红军团破碎八团
战术结果分析
I.记录、材料和归因
攀登三团/舰桥一营/规模二排
第4小队【重型步兵】
任务:-占领无尽道路节点332,334,335,337
结果:
-作战单位遭遇守护者火力战队。全部单位存活。装甲兵报告守护者快速穿过战斗单位,并未交战。辅助士兵报告守护者由距离行星表面数百米处的动量推进装置发射。
II:分析
除一人以外的所有存活者都报告了与上方交战的几乎相同的信息。士气衰竭,但叛逃数为零。初次测试~~~~~~~
致指挥官,军政官苏恩的部下
来自猩红军团破碎八团
战术结果分析
I.记录、材料和归因
攀登三团/舰桥一营/规模二排
第4小队【重型步兵】
任务:-占领无尽道路节点332,334,335,335
结果:
-作战单位遭遇守护者火力战队。全部单位存活。辅助士兵报告守护者快速穿过战斗单位,并未交战。装甲兵报告守护者由距离行星表面数百米处的动量推进装置发射。
II:分析
除一人以外的所有存活者都报告了与上方交战的几乎相同的信息。士气衰竭,但叛逃数为零。初次测试~~~~~~~
Strictly comparing kinetic 140s, the only current competition for D.F.A. is Fatebringer (FB), as it's the only other 140 HC that can take adept mods and get those delicious extra MW stats. When MW'ed, the only thing D.F.A. has over FB is greater Airborne Effectiveness and better Reload Speed (by 1 point!). Statistically, it is inferior, plain and simple. Even comparing to the craftable Austringer, at base, the D.F.A. is better by just a skosh, in range, handling, and aim assist. Statistically, it is upper middle of the hand cannon pack, but not the best.
D.F.A. doesn't have much going for it in perks, either. While capable of rolling the classic Outlaw + Rampage, even this damage combo is *strictly* worse than FB's Explosive Payload + Kill Clip. FB gets the extra mile in having Explosive Payload in the left column, a perk which adds roughly 10.3% extra damage to every (precision) hit. In the right column, FB has damage perks like Kill Clip (+33%), Frenzy (+20%), and even Adrenaline Junky (up to +33%). To add fuel to the FB fire, EVERY SINGLE Timelost FB has Explosive Payload + Firefly curated in columns 3 & 4. Looking back at D.F.A., there are 4 damage options, Vorpal (+20% against yellow bars and above), Rampage (up to +33%), Focused Fury (+20% when landing crits), and lastly Timed Payload (+10.9%). D.F.A. gets no additional damage perk in its left column, so even in best case scenario (Outlaw + Rampage) is still worse than FB with Explosive + Kill Clip (10% + 33%).
Despite all of those negatives, D.F.A. does have a few things going for it. All D.F.A.'s roll with Vanguard Foundry perks, which is a tidy 7 HP back per kill (or recovery on champion stun). While nothing can really beat the ease of use of FB's Frenzy as a damage perk, Rampage, Focused Fury, Vorpal, and Timed Payload are super easy damage perks to keep active, compared to FB's Kill Clip without a reload perk, which a few points in D.F.A.'s favor, though not getting double perks in its column 4 stings a bit. And, as others have mentioned, Timed Payload is great against champions
Finally, and I will happily admit my bias from having 5000+ kills on my sunset D.F.A., the D.F.A. feels bloody great. The recoil, while theoretically worse than FB, is exceptionally consistent, and the gun feel is FIRE. The gun bounce *feels* snappier than FB, and D.F.A. feels easier to track my crosshair as it resettles after shots, which let's me place my follow-up headshots more accurately nearly every time (though the stat package means those bullets, despite their placement, don't always magically go where they 'should'). It rises and settles smoothly, which makes it feel better than FB. Even the sound design packs more punch than FB or Palindrome (did you know those two share the same sound?), with greater oomph to each bullet. There are no weird lights on the barrel (looking at you, FB) that distract your eye from the crosshair, and its shape on the screen when ADS is dark and small - it gets out of the way of its crosshair, which keeps your brain just that "little bit" more focused on your targets.
In PvE, the perks are all 'decent' and up to user choice. Chase those damage perks, and try to pair them with Outlaw, each of them have consistent use cases that are flexible to nearly all content. Something to be aware of, however, is D.F.A.'s anti-synergy between Outlaw and Timed Payload - if a precision shot doesn't kill but the delayed explosion does, you won't get Outlaw. Big sad. For stats, in PvE, anything goes, though pushing Stability helps reduce flinch in harder content. You aren't as strictly bound by the need for range or stability as in PvP. If you're aiming for a Focused Fury roll, try to get an even magazine (Tac Mag or Ext Mag), for that one extra shot with the buff active, and again, Outlaw will be your friend in those situations (though Triple Tap can be helpful for the extra shots to maintain uptime).
Ultimately, this is a gun that will either be replaced immediately by a Timelost FB, or act as a staple in your inventory, and it all comes down to your opinion on the gun feel. It's something that can only be felt, so try a Lost Sector with DFA, then FB to compare and decide.
For that, 4/5 stars in PvE.