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ДЕСТАБИЛИЗИРУЮЩИЕ БОЕПРИПАСЫ

Стандартный / Trait

Уничтожение цели создает выброс энергии Пустоты; попадая в другие цели, энергия Пустоты делает их нестабильными и на короткое время дает вам нестабильные боеприпасы.

Community Research

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Weapon Kills cause enemies to explode, applying Volatile to enemies in a 6.5 meter radius around the target.

If the explosion applied Volatile to a nearby enemy, you gain Volatile Rounds for 4.5 seconds.

1.5 second cooldown between activations.
Last Updated 2025-02-07
 
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Season 20 Icon
2
Unlike many of this community, I think this perk is arguably the worst keyword perk in the game. Being locked out of proccing its effects again for 3 seconds means that you're not making enemies volatile consistently and there's just an objectively better way to make the average weapon volatile through a fragment. Its competitors, voltshot, and incandescent are strong because of their ability to continually reproc without being held back by timers and offering better general effects for the average class. Making someone volatile at the base does nothing for classes that need it, and then classes that do have better sources that work and allow them to get damage perks or even the better void 3.0 perk Repulsor Brace. Bungie needs to rework this perk in a way that allows everyone to benefit from it without it being such a huge sacrifice to your perks.
2
Reply      Report Posted 2 years ago
Season 20 Icon
2
Well said. It really does need to proc similarly to incandescent and volt shot, I use the Hero's burden with the perk and I feel like I proc volatile rounds from picking up orbs or coming out of invisibility way more than getting this to proc. But when it does proc it's awesome, though it doesn't proc enough.
2
Reply      Report Posted 2 years ago
Season 20 Icon
1
Problem with destabilizing rounds is the fragment that gives you volatile rounds exists on void subclasses, which honestly is where I consider this effect worthwhile in comparison to the absurdly strong effect that is voltshot.


But even if we factor that out and treat this as an elemental type damage weapon perk for void users, its effects in high end content aren't strong enough. You're locked out of applying it after your first kill for 3 seconds, on top of enemies being hard to kill in the first place. Jolt and incandescent are stronger because you get effects that chain or can be procced multiple times. Jolting a target not only adds additional chip damage, but ad clear. Incandescent scorches so many people in a huge radius and that can be chained into each other. Making one target volatile doesn't chain into others making it so until you can proc it again you have no ad clear and are sacrificing a 15-33% damage buff from perks.
1
Reply      Report Posted 2 years ago
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Season 21 Icon
2
This perk is great on paper but it´s on a cooldown.
the explosive range is similar-ish to incandescent but the cooldown and easier ways to proc volatile (tvoid fragment, controlled destruction for titans ir gyrofalcon hunters), makes it lackluster.
Until it gets tweaked, you are better off with a damage or utility perk.
2
Reply      Report Posted 2 years ago
Season 25 Icon
1
by itself it's hot garbage only good when paired with repulsor brace.
1
Reply      Report Posted 4 months ago
Season 21 Icon
1
Absolutely beast mode ! It basically lets every class fee like they are Gryfalchons hunter minus the invisibility part and yeah when I’m making fun troll builds I’ll have an invisible warlock but let’s be honest here that’s not the point of this post. It makes getting the void chain back up and rolling when you don’t get any last hits in an add spawn or making extra breeches to pickup for shields weaken novas and devour as simple as whistling dixy. And it covers that gap from volatile on grenade kills on non gryfalchons using subclasses really nice to keep the AOE damage rolling. Didn’t mess with it last season because orbs made volatile so it wasn’t needed but now it’s harder to proc especially in harder content it’s a life saver LITERALLY spawned so many breeches that I slid into at 1 HP for full go and shields so many times in masters I can’t even count.
1
Reply      Report Posted 2 years ago
Season 20 Icon
1
this is absolutely an amazing perk and its basically free health packs if your a sentinel titan with the controlled demolition perk
1
Reply      Report Posted 2 years ago
Season 21 Icon
0
Well said and we’ll thought through didn’t think of using it that way I use it as a breech spawner
0
Reply      Report Posted 2 years ago