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КАССЕТНАЯ БОМБА

Стандартный / Trait

При взрыве ракета разбрасывает кассетные бомбы.

Community Research

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Rocket detonations release 8 Cluster Bombs.

Each Cluster Bomb deals up to 50 [PVP: 11] damage in a 4 meter radius.
Last Updated 2024-11-16
 
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The classic Rocket Launcher "damage" perk, Cluster Bomb makes rockets explode into a ring of bomblets that then also explode after a moment, doing a small percent of their creating rocket's damage.

While this perk does do an alright chunk of extra damage per rocket, I wouldn't exactly call it a huge DPS trait. The bomblets from each Cluster Bomb generally spread a decent bit away from the central explosion; they sometimes vary in exact spread and detonation height, they mostly affect the area around the rocket's impact rather than said direct impact. Against the absolute largest targets, you might hit up to 4 or 5 bomblets, but against average-sized bosses, you might hit up to 3 at the very most, often less. This is better than nothing, but generally inferior in the single-target DPS department to options like Clown Cartridge, Lasting Impression, Chill Clip, Explosive Light, or Frenzy. I'd only take this perk for this purpose if the Rocket Launcher in question can get it column 3 (like BrayTech Osprey) or if it's an old one that barely has any other options (like Hoosegow).

However, what Cluster Bombs excels at is add-clearing. Believe it or not, Rocket Launchers *can* be used to clear adds as long as you have a build that allows you occasionally throw a rocket into a big clump of enemies to quickly clear them out; or to punch a stunned Champion in the face with one, and let the blast radius take out any nearby adds. Cluster Bombs makes Rocket Launchers much better at this by expanding their effective Blast Radius, either complimenting 'Launchers with a high Blast Radius or compensating for one with a low 'Raidus.
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