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АДАПТИВНЫЕ БОЕПРИПАСЫ

Стандартный / Trait

Это оружие адаптирует наносимый урон, чтобы эффективнее действовать против энергетических щитов, которые не соответствуют типу урона оружия.

Community Research

Credits
Hits against Barrier Champion or non-matching Elemental Shields deal increasingly higher damage.

Buff is removed upon hitting a matching shield or an unshielded enemy.

Damage increase by Weapon Archetype:
• Fusion Rifles: untested
• Machine Guns, Auto/Pulse/Trace Rifles: 10% per hit, up to 50%
• Linear Fusion Rifles: 22% per hit, up to 44%
• Bows, Glaives, Hand Cannons, Scout Rifles: 25% per hit, up to 50%
Last Updated 2025-01-03
 
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Season 18 Icon
1
I love this perk. I've made and collected most of the weapons this perk can drop with. I made two Ammit auto rifles. One with enhanced turnabout/adaptive munitions and one with enhanced dynamic sway/incandescent. The turnabout/adaptive munitions roll is godlike if you don't feel like using Hard Light to switch between shields(but I do recommend that gun for anti barrier auto seasons, people forget about it). Use the turnabout perk to pop any shield with the adaptive munitions and you get an overshield, plus if you happen to pop a solar shield the weapon is solar so you get the regular shield explosion effect and an overshield. This can also proc explosive wellmaker. Pointed Inquiry scout with enhanced fourth time/adaptive munitions is another amazing weapon. The turnabout/adaptive munitions combo can also roll on the Ogma solar pulse for unstoppables in the current season. Don't sleep on adaptive munitions, it's been great for me. Osmosis/adaptive munitions is also great on the Chain of Command LMG.
1
Reply      Report Posted 2 years ago
Season 23 Icon
1
This perk-description seems to be wrong, in my tests with Randy's Throwing Knife (Kinetic Scout Rifle) it only gave +25% of base damage on each subsequent hits, capping out on the third hit. (So 100%, 125%, 150%, no improvement on fourth hit.)

Tested in S22 against a Void-shielded enemy Minotaur at Zydron's gate on the Moon, and also another in a Neomuna patrol zone, just in case there was some location weirdness. Also tested what happens when combined with Under-Over, and the two effects just additive (not multiplicative) meaning that both bonuses capped out at doing 2x perk-less damage.
1
Reply      Report Posted a year ago
Season 23 Icon
1
This perk is trash for PvE and has NO use for PvP making it F tier from the start
They instead created "deconstruction" *SMH

Bungie is too busy nerfing exotics to make already not working existing things, work properly.
1
Reply      Report Posted 9 months ago
Season 23 Icon
0
Since lightfall and the Matchgame modifier being discontinued, this perk has definitely dropped in usefulness, even more so now that UnderOver was buffed.
That said, its not a useless perk, it is a useful perk if it is in the 3rd column, which usual features utility perks, and not the 4th column, which usually has more dmg perks.
Moreover if its also on a weapon archetype that has the higher RoF and capacity vs lower base dmg.
And of course, if said weapon type is featured for Anti-barrier during that season
Currently good candidates would be Trace rifles, frontier's cry, Ogma Pr6, Plug One.1, and maybe Doom of Chelchis
This perk isnt useful enough to be considered a normal dmg perk option.
0
Reply      Report Posted a year ago
Season 16 Icon
0
So I first seen the trait from saving an IB engram from the previous season. It popped on Frontiers Cry. Didn't think much because it was pvp oriented and I was playing the campaign. Found the perk again on OGMA PR6. It helped me smash through shields in the legendary campaign like butter. I don't know the long term effects of this perk, but it a scenario where 'Match Game' is active it will be welcome in my loadout
0
Reply      Report Posted 3 years ago
Season 16 Icon
0
Perk stacks damage with each shot up to a max of 6 shots (or 6 bursts for pulses) and does 6x damage for unmatched shields. Basically a mini-Arbalest perk.
0
Reply      Report Posted 3 years ago
Season 16 Icon
0
The damage ramp-up over 3 hits makes this perk pretty shit on the bow, but anything with a faster rate of fire will be quite viable for match game content.
0
Reply      Report Posted 3 years ago
Season 16 Icon
0
Much like Osmosis this is something you want in your vault for good measure. They will come in handy.
0
Reply      Report Posted 3 years ago
Season 16 Icon
1
I'm glad I'm not only person who know's that osmosis still exists. pretty useful on 7S HC
1
Reply      Report Posted 3 years ago
Season 18 Icon
1
Bruh, so happy people still talk about Osmosis!
1
Reply      Report Posted 2 years ago
Season 16 Icon
-1
2X damage against non-matched shields. My test was comparing the damage numbers of an ARC hand cannon against a VOID shield. The ARC hand cannon did double damage against the shield when using Adaptive Munitions.
-1
Reply      Report Posted 3 years ago
Season 17 Icon
-13
<Below minimum vote threshold — click to view>
-13
Reply      Report Posted 3 years ago
Season 18 Icon
3
I think you might not know what you're talking about.
It's just community recommendations from hundreds of people testing perks. If you don't like a perk, it's no one's fault.
TBH, the perk is actually great on Machine Guns and Trace Rifles, but I've had bad luck with Pulse and Scout (even though the scouts with it are actually good).
It's all personal preference, but don't dis the community for a gathered consensus.
3
Reply      Report Posted 2 years ago