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MARTELO ÍGNEO (ADEPTO)

Lendário / Arma energética / Hand Cannon

Forjado em fogo e força.

Fonte: desafios dos Desafios de Osíris
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Archetype

Armação Agressiva

Armação Agressiva

Alto dano, alto coice. Otimizado para disparos a longa distância.

Stats

Impacto
92
Alcance
65
Damage Falloff  
Estabilidade
32
Manuseio
34
Velocidade de recarga
30
Reload Time  
Assistência de mira
66
Capacidade
55
Zoom
14
Eficiência no ar
23
Direção do recuo
95
Disparos por minuto 120
Carregador 8
Selected Perks
Popularity: Overall Select 4 perks to see their popularity.  
Popularity: Perks  
Popularity: Trait Combo  
Popularity: MW Bonus  
Credits

Perk Playground

Curated Roll

Not all curated rolls actually drop in-game. Learn more

Random Rolls

Item is eligible for random rolls. Learn more
Item has recommended perks from trusted community theorycrafters. Learn more      Hide Recommendations
Show Enhanced Perks

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

Popular Trait Combos

This weapon can be crafted or enhanced. Enhanced and normal perks are combined in the stats below.
Foco Frágil
+ Instrumento de Precisão
31.7% of Rolls
Mantenha Distância
+ Instrumento de Precisão
9.82% of Rolls
Acerto Rápido
+ Instrumento de Precisão
5.53% of Rolls
Mantenha Distância
+ Olho da Tempestade
5.43% of Rolls
Mantenha Distância
+ Alvo em Movimento
3.54% of Rolls
Mantenha Distância
+ Disparo Inicial
3.0% of Rolls
Acerto Rápido
+ Alvo em Movimento
2.66% of Rolls
Mantenha Distância
+ Tricórnio Dourado
2.64% of Rolls

Popular Individual Perks

Based on 81.7K+ copies of this weapon, these are the most frequently equipped perks.
This weapon can be crafted or enhanced. Enhanced and normal perks are combined in the stats below.
  • 40.7%
     
  • 13.3%
     
  • 10.7%
     
  • 9.6%
     
  • 6.5%
     
  • 5.8%
     
  • 5.0%
     
  • 4.6%
     
  • 3.3%
     
  • 35.7%
     
  • 25.4%
     
  • 10.9%
     
  • 8.9%
     
  • 8.6%
     
  • 4.7%
     
  • 3.3%
     
  • 2.1%
     
  • 37.6%
     
  • 26.0%
     
  • 16.0%
     
  • 7.3%
     
  • 6.3%
     
  • 4.8%
     
  • 1.7%
     
  • 53.4%
     
  • 12.7%
     
  • 9.8%
     
  • 9.5%
     
  • 6.5%
     
  • 5.7%
     
  • 2.1%
     
  • 71.1%
     
  • 28.8%
     

Masterwork Popularity

Based on 81.6K+ copies of this weapon, these are the most frequently equipped masterworks:
Of those 81.6K+ copies, 27.7K+ (34.0%) were fully masterworked.
Velocidade de recarga
12.3% of Rolls
Manuseio
17.7% of Rolls
Estabilidade
19.7% of Rolls
Alcance
50.1% of Rolls

Mod Popularity

Based on 72.9K+ copies of this weapon with a mod equipped, these are the 8 most frequently used:
Alcance de Adepto
27.0% of Rolls
Estabilidade de Adepto
22.4% of Rolls
Balística
17.9% of Rolls
Manuseio de Adepto
8.3% of Rolls
Cabo de Ícaro Experiente
4.8% of Rolls
Carregador de Emergência
4.3% of Rolls
Carregador de Adepto
3.5% of Rolls
Pontaria de Adepto
2.6% of Rolls

Your Rolls

TIP: Popularity Ranks

The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!

Learn More

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

TIP: API Perk Swap

The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).
* You must be in orbit, a social space, or logged off.
 
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Related Collectible

Lore

Martelo Ígneo (Adepto)

Forjado em fogo e força.

"Você não tem que fazer isso se não quiser", disse Ikora. "Eu entenderia."

Do outro lado da biblioteca, Aunor fez cara de brava. Ela era talvez a mais diligente dos Ocultos, tendo se dedicado à tarefa desagradável de caçar Guardiões maculados. Mas era precisamente isso que preocupava Ikora. Toda vez que se encontravam, ela parecia um pouco mais magra do que antes. Um pouco mais irritada. Estaria a cruzada cobrando um preço? Seria um erro lhe passar mais uma missão em vez de uma folga?

"Eu mantenho minha promessa", retorquiu Aunor antes de se transmaterializar.

Isso não tinha aliviado em nada as preocupações de Ikora. Ela soltou um suspiro e esfregou as têmporas.

Ela não pôde se ater àquilo por muito tempo, porém. O ar estalou de novo. Quando Ikora abriu os olhos, São estava exatamente onde Aunor estivera, momentos antes. "Ikora Rey, lamento chegar sem ser anun—"

"Como você entrou aqui?", exclamou ela. Só os Ocultos sabiam onde ficava a biblioteca dela. Ou pelo menos Ikora assim pensava.

O Exo a fitou, confuso. "Eu—eu me transmaterializei", explicou ele, simplesmente. São tentou de novo. "Me desculpe, mas tenho que falar com você."

"Não, eu que tenho que me desculpar. Por favor, sente-se." Ela se apressou para tirar os livros empilhados em volta de um par de poltronas. "Recebi sua mensagem. É lamentável que tenha acontecido uma segunda vez."

São se sentou, e era tão grande que fez a poltrona parecer pequena. "Infelizmente, sim. É perturbador, também. Temo…", pausou ele, afastando o olhar. Além da janela, o sol da tarde tinha ficado dourado e começado a afundar no céu. "Em combate, eu sei o que fazer. Não há dúvidas. Os Desafios eram a mesma coisa. Só que, agora, eu não sei mais."

"Eu entendo. Às vezes, parece que incidentes assim são projetados para nos fazer duvidar de tudo, até de nossas próprias habilidades." Ikora se sentou ao lado dele. "Só que não há ninguém em quem eu confie mais para liderar os Desafios em tempos assim."

"Nem mesmo o homem homenageado pelo evento?" São soltou uma risada triste. "Ele também não quer, de qualquer maneira. Eu perguntei e ele respondeu que está ocupado demais para se importar. Falou que eu cancelasse, se estivesse tão cansado."

"Bem, ele está ocupado. Está trabalhando quase como um terceiro Vanguarda com esse conflito Cabal todo. Talvez, depois que lidarmos com Caiatl…"

"Você não me entendeu. Estou feliz que ele esteja ocupado. Ocupado é bom. Distrai ele da perda. Só que ele ainda está…"

"Diferente?"

"Não. Sim, só que mais que isso." Ele balançou a cabeça, frustrado. "Quando eu contei a ele do incidente, achei que ele se preocuparia, como eu. Só que ele me disse para fazer anotações na próxima vez. Disse que os dados seriam úteis", cuspiu São, revoltado.

Ikora fitou São, esperando que ele dissesse mais. Quando isso não aconteceu, ela se reclinou na poltrona, pensando. Ikora não estava exatamente surpresa. Osíris era um experimentador, afinal, e não particularmente empático. Ainda que o comentário fosse um tanto mais insensível que de costume, ela não entendia a preocupação de São. Ele parecia agitado, quase como se estivesse bravo com Osíris…

"Deve ter sido algo muito desagradável de ouvir, depois de tudo pelo que você passou", começou ela lentamente. São afastou o olhar, confirmando a teoria dela. "Só que eu acho que as intenções dele são justas. Sabemos tão pouco sobre a Treva. Mais dados certamente seriam úteis."

São não disse nada. A luz que entrava pela janela salpicava o elmo dele em laranja.

"Porém", continuou ela, "não deveríamos colocar os Guardiões em risco para obtê-los. Independentemente da opinião de Osíris, os Desafios foram criados para treinar esquadrões, e vão continuar assim." Ikora se levantou e pousou a mão no ombro do Exo. "Eu prometo."

São assentiu, olhos ainda fixos no horizonte. "Ótimo."

Add Review

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Top
Show reviews since:
Season 22 Icon
20
Before I got this gun I had no friends and no hoes I was a lonely loser with nothing in life but ever since I got this gun everyone has wanted to be my friend I have so much money and hoes and everyday is movie since I got this gun this will change your life and I hope bungee gate keeps this gun forever since I have the godroll
20
Reply      Report Posted a year ago
Season 22 Icon
13
Same old with new perks, too bad this week is full of chaos
13
Reply      Report Posted a year ago
Season 22 Icon
4
After seven seasons and two major DLCs, Bungie has brought back one of the Crucible's most powerful weapons, now with updated perks and a fresh look. With its high base stats and PvP-centric selection of perks, the Igneous Hammer was considered by many to be the best PvP handcannon in the game. With its new selection of perks, I'd say its in contention to hold that title.

With an already high base range of 65, speccing into range is not as necessary as it is on other handcannons, allowing us to build into other stats like handling and stability. With that said, I'd recommend the following perks for PvP:

Barrel:
- Corkscrew Rifling, smallbore, or fluted barrel

Mag:
- Ricochet rounds, high-caliber rounds, armor-piercing-rounds, light mag, or flared magwell

Perk 1:
- Keep away, rapid hit, fragile focus, rangefinder, or encore

Perk 2:
- moving target, opening shot, or eye of the storm

In the barrel slot, each of the above options offers a good portion of stats to both stability and handling. If you don't mind those, hammer forged rifling is also a decent option. In the mag slot, ricochet rounds is the obvious choice, offering 5 range and 10 stability, though the other options are good too depending on personal preference. In the left column perk, I would argue keep away is the best. It offers range, reload speed, and narrows the accuracy cone just for being at least 15m away from an enemy. Finally, the left column perk is vey flexible. Moving target increases your strafe speed and aim assist while ADS'ing, opening shot increases range and accuracy on the first shot of an attack, and eye of the storm increases accuracy and handling while weak. All of these are fantastic options so it'll depend on what you personally enjoy.

Overall, if I had to pick a godroll, it would be:

Fluted barrel + ricochet rounds + keep away + opening shot + handling/stability MW
4
Reply      Report Posted a year ago
Season 22 Icon
3
Still a damn good hand cannon.
3
Reply      Report Posted a year ago
Season 22 Icon
2
Just got igneous after 3 hours of grinding it has smallbore high cal keep away and moving target/incandescent and lemme tell you this gun feels phenomenal it is the best hand cannon I have ever used
2
Reply      Report Posted a year ago
Season 22 Icon
2
Hands down best 120 HC in the game, almost no bad rolls.
2
Reply      Report Posted a year ago
Season 23 Icon
1
Don't sleep on Precision Instrument. It's good against all of the over shields and such. It allows two headshots, one body in Checkmate game modes, too.
1
Reply      Report Posted a year ago
Season 22 Icon
1
pvp goat, this thing just have too much stats point
1
Reply      Report Posted a year ago
Season 22 Icon
1
Same old igneous hammer. Fantastic in PVP, by far the best 120(and arguably the best HC in the game for pvp), fantastic base range and adept mods allow the player to build into handling/stability.
Perks worth noting are Keep Away, Opening Shot, Fragile Focus, Rangefinder, Moving Target and EOTS. Imo 80+ range is enough, and you can pick barrels with more handling/stability at that point.
1
Reply      Report Posted a year ago
Season 22 Icon
0
I have a smallbore, flared magwell, rapid hit, incandescent (opening shot) with a stability masterwork and this thing is amazing!!! One of my favorite PVE and PVP solar weapons
0
Reply      Report Posted a year ago
Season 22 Icon
0
This is one of those guns that you love to fight alongside but you hate fighting against
Absolute beast in PvP - You could remove "Igneous" from the name and it still stays true to the name of just Hammer.
PvE - Hand Cannons arent great in PvE but it still hits adds like a truck
0
Reply      Report Posted a year ago
Season 25 Icon
0
The new update make powerable this and the base one
(Same with trials GL, horror least and riptide)
0
Reply      Report Posted a month ago
Season 22 Icon
-1
God my first hammer since Season of the Chosen. I got lucky on my LH reward. Smallbore/Hammer, Lightmag, Keep Away, Moving Target/Eye of the Storm, Range MW. I’m excitied to use this beast to PVP
-1
Reply      Report Posted a year ago
Season 22 Icon
-1
The roll I got I couldn’t have asked for a better one
Smallbore/Armor Piercing/ Keep Away/ Opening Shot
Range MW with Adept stability mod 🙏🏾
-1
Reply      Report Posted a year ago
Season 22 Icon
-1
Great cannon, not sure if its worth the server BS the week of the 19th. And probably also not worth fighting the cluster bomb launchers last weekend 15th-17th. Great gun not worth the BS.
-1
Reply      Report Posted a year ago
Season 22 Icon
-2
This gun is a FAR bigger source of my nightmares than the Immortal (Adept) already has been for me this year, this coming from someone who ironically loves using that SMG myself....

Probably the only thing more nightmarish to deal with than the ongoing tumor that is the Bow meta...
-2
Reply      Report Posted a year ago
Season 22 Icon
-2
Before I get MEGA hate because that's just how this website goes. YESTERDAY I got a Keep Away, Moving Target/ Opening Shot roll and it wreaks HAVOC in PVP. I can see SOME versatility in PVE like with Incandescent, but not much more imo.
-2
Reply      Report Posted a year ago
Season 22 Icon
-3
got a roll w hammer, light mag, keep away, moving target/frenzy w range mw. haven't tested it due to well.. obvious reasons but with adept range it gets perfect 100 range and should be very sticky
-3
Reply      Report Posted a year ago
Season 22 Icon
-3
Got corkscrew, rico, encore and opening shot. Great hc, decent pve perks aswell
-3
Reply      Report Posted a year ago