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LIMIAR DA INTENÇÃO

Exótico / Arma energética / Glaive

Um eco de uma arma antiga forjada de uma memória de astúcia.

Fonte: jornada exótica "Painel de Provas"

Exotic Perks

Limiar da Intenção

Limiar da Intenção

Dano de projétil e corpo a corpo carrega a arma. Com carga total, [Ação alternativa de arma] para ativar um ataque especial de projéteis.

Golpes finais de projétil causticam alvos próximos.
Torreta Restauradora

Torreta Restauradora

[Ação alternativa de arma]: quando a arma estiver carregada, consuma a carga antes de atirar para que seu próximo disparo crie após o impacto uma torreta de cura que gera Cura e Restauração para aliados próximos.

Stats

Impacto
95
Alcance
70
Damage Falloff  
Duração do Escudo
70
Manuseio
30
Velocidade de recarga
45
Reload Time  
Assistência de mira
50
Capacidade
50
Eficiência no ar
12
Disparos por minuto 45
Tempo de carga 70
Carregador 6
Selected Perks
Popularity: Overall Select 4 perks to see their popularity.  
Popularity: Perks  
Popularity: Trait Combo  
Popularity: MW Bonus  
Credits

Perk Playground

Community Research

Credits
[Alternate Weapon Action] : When weapon energy is full, consume it before firing to make your next shot deploy a healing turret on impact.

Curated Roll

Not all curated rolls actually drop in-game. Learn more

Random Rolls

Item is eligible for random rolls. Learn more
Item has recommended perks from trusted community theorycrafters. Learn more      Hide Recommendations
This item is craftable. Hover over perks below to see the requirements to craft a roll with them.

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

Popular Trait Combos

Torreta Restauradora
+ Coronha de Ação Curta
67.5% of Rolls
Torreta Restauradora
+ Coronha Feita à Mão
27.92% of Rolls
Torreta Restauradora
+ Coronha Composta
2.68% of Rolls
Torreta Restauradora
+ Coronha Sob Medida
1.91% of Rolls

Popular Individual Perks

Based on 9.3K+ copies of this weapon, these are the most frequently equipped perks.
Crafted versions of this weapon below Level 10 are excluded.
  • 33.1%
     
  • 24.9%
     
  • 24.0%
     
  • 12.0%
     
  • 3.4%
     
  • 2.4%
     
  • 44.4%
     
  • 26.1%
     
  • 9.5%
     
  • 8.8%
     
  • 5.6%
     
  • 5.3%
     
  • 100.0%
     
  • 67.4%
     
  • 27.9%
     
  • 2.6%
     
  • 1.8%
     

Your Rolls

TIP: Popularity Ranks

The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!

Learn More

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

TIP: API Perk Swap

The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).
* You must be in orbit, a social space, or logged off.
 
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Related Collectible

Lore

Limiar da Intenção

Um eco de uma arma antiga forjada de uma memória de astúcia.

A Bruxa, Traiçoeira, foi morta sobre um penhasco rochoso em um sacrifício sórdido. Com vida extraída do Céu, ela renasceu: a Bruxa, Radiante.

A criatura desfigurada, um Fantasma, que outorgou a vida do Céu, falou com ela, para restaurar sua mente incólume.

Ele disse:

Você é uma deusa dos Krill escolhidos, a Colmeia.

Você é a mãe da astúcia e das mentiras.

Você é a primeira da sua espécie a receber a Luz — uma força paracausal do Céu.

A Rainha das Mentiras escutou os lembretes em silêncio. Mesmo em seu renascimento, com a mente destituída de memórias, sua astúcia resplandecia, e ela teceu sua nova verdade.

Ela perguntou ao novo companheiro qual era seu próximo destino, e foi então que sua bruxa de maior confiança chegou para guiá-la até a Isca.

— Trecho de "Os Livros da Rememoração, Uma História Cosida na Pele com Nervos e Dolo, Um Registro da Ressureição e da Volta da Mãe-da-Ardileza"

Add Review

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Top
Show reviews since:
Season 16 Icon
14
I would say this is actually the best of the three new glaives. Only issue is, when you see the other two you begin to realise that that is not a high bar to reach. Healing turret lasts for a very short amount of time compared to all of the work that it requires to charge up, and even then Lumina + Assemblers would be better for almost everything this glaive can do. If you really feel like running a glaive with support, just run The Enigma and Assemblers. I can guarantee you'll get better performance out of it until the exotic glaives get buffed.
14
Reply      Report Posted 3 years ago
Season 16 Icon
11
I, sadly, can say with confidence that the Edge of Intent is incredibly underwhelming. The fatal flaw with the three exotic glaives is that their exclusive perks do not come close to making up for their ammo costs. In a world where a well-rolled Glacioclasm can clear hordes of enemies in a single shot, or where a single Gjallarhorn shot can wipe out an entire room, using SIX or more shots to charge up a healing turret is unreasonable, especially when it provides close to no utility over other healing options when playing as a warlock. Healing rifts provide great healing, which can support entire teams across a great distance using Boots of the Assembler, and Devour provides endless healing capability without an exotic slot, as long as enemies are regularly killed. Until some tuning is made, there will be no reason to run this exotic.
11
Reply      Report Posted 3 years ago
Season 16 Icon
6
The glaives have been universally buffed, but my review has not changed all that much. The Edge of Intent is still not worth the exotic slot in any capacity, but I think it's finally good enough to warrant some fun builds.
6
Reply      Report Posted 3 years ago
Season 16 Icon
1
I mean they are still glaives which mean they have insane shielding power, but the exotic slot is wasted since yeah you can just use enigma which does everything a glaive need to do, but better, without wasting an exotic slot. The healin turret is nice, but not needed, you can just place a rift, throw a healing nade, use lumina, use assemblers or whatever. But it's fun to use, nothing else.
1
Reply      Report Posted 3 years ago
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Season 16 Icon
1
Or volatile rounds which are just totally overpowered.
1
Reply      Report Posted 3 years ago
Season 16 Icon
9
Just use Lumina and Enigma.
9
Reply      Report Posted 3 years ago
Season 17 Icon
4
In light of the glaive changes that came at the start of Season 17, the exotic glaives are in a better place than they were in Season 16, but considering what they are that's still not saying much. Stat-for-stat, the Edge of Intent is superior to the Enigma in nearly every way. It also now only takes four shots to fully charge your shield energy, and the turret shoots faster and more frequently.

As GrizzlyOne95 said, it can be great fun to place a healing rift with Boots of the Assembler in one location and shoot a healing turret at another, greatly expanding the area your autonomous healing can cover. While Lumina is largely better, it also requires you to collect noble rounds and fire them at/near your allies, and the autonomy of the turret/rift combo can be great fun and leave you open to use other weapons until your turret/rift goes down. I haven't used this build for very long, and as such I'm still fine-tuning it, but unfortunately for as fun as it is I don't foresee it being especially useful in higher-end PvE content.

However, with a base magazine size of 4 shots (that only goes up to 5 with extended mag or appended mag) and a lengthy reload time even with light mag and double glaive loader mods (due to lacking the Enigma's enhanced impulse amplifier / frenzy combo, or the new Nezarec's Whisper's enhanced impulse amplifer *or* demolitionist / frenzy), consuming your entire shield energy to create what amounts to a sub-par healing turret is still unacceptable. It should only consume half of your energy, and it needs to last must longer than it currently does. Plus, the fact that actually deploying the turret consumes one of your precious 28 shots (29 or 30 if using one or two glaive reserves mods, respectively. Very valuable mods as you can tell) means that your ability to consistently deploy turrets is actually 20% than expected, due to it taking a total of 5 shots to deploy a turret (4 to charge, 1 to deploy), and that's assuming you don't miss any of your shots while charging it in the first place. With perfect projectile placement, you can expect to create no more than 5 turrets on from full reserves (6 if you're using double glaive reserves mods).

Overall it functions *alright* as a glaive, and it has fun synergy with Ember of Benevolence and Boots of the Assembler now that they're both working again, but as an exotic it's still completely unacceptable, and the amount of time and effort required to get it (or any of the exotic glaives) for the amount of actual utility it has (or lacks) is borderline insulting.
4
Reply      Report Posted 3 years ago
Season 16 Icon
2
Let me start with, this is not a good exotic. Its perk is just not strong enough or easy enough to proc. However, this thing is really fun. In PvE it is great to charge up the healing turret (which is pretty good at healing especially if solo) and then just go ham with melee. Glaive mods make it usable in legend difficulty but no higher. In PvP, this is probably the worst glaive in the game. Still it can be a blast once you learn how to use glaives well. If you can manage to get it fully charged and pop down a healing turret then start the doom music. If the enemy team isnt prepared to use a special weapon to put you down immediately you can out duel any primary while being healed. If you can get good at learning the best times to block damage with it, it has potential to be very survivable.
2
Reply      Report Posted 3 years ago
Season 16 Icon
2
It does everything Enigma does, but way worse and wastes an exotic slot. But it can do one thing Enigma can't do and that's summoning a little healing turret you can use as a pet, but just for a few seconds and then you have to kill stuff again. You have to use your glaive (which is a "melee" weapon) not as a melee weapon, but as a bad shooting stick. Then when you shot (with your "melee" weapon) you are allowed to summon your little healing turret pet again. And it costs green ammo to do that. If you want a pet, just summon an arc or void soul. They are low maintenance and modest pets, since they just want you to place a rift and that's it.
2
Reply      Report Posted 3 years ago
Season 16 Icon
1
Sigh. It’s okay. For an exotic it’s pretty much unacceptable. Enigma is just way better and with enhanced perks, it’s just super weird that Bungie would think Edge of Intent is worth the exotic slot. If you want a solar glaive, I guess use it. And to be fair it’s easy to tune it up to rank 4 and get it the way you like it for cheap. But for the work to get this thing, and a lot of it depending on RNG for a craftable thing, it’s pretty disappointing. Pretty sure when I tried it out the healing turret which took forever to get up during a public it did not heal me. Not sure what happened there.
1
Reply      Report Posted 3 years ago
Season 16 Icon
2
You need to be more nice to your turret, it's a blueberry and still learning things. You made it upset, that's why it didn't heal you.
2
Reply      Report Posted 3 years ago
Season 16 Icon
1
Easily the best of the 3 exotic glaives... That still doesn't make this good though, because it's not. Maybe if the perk activation method were different, and didn't require like 7 shots to put down one turret, it'd probably be pretty good. But as it stands right now, and with all of them, they're simply not worth it. I would still say grind em out just to have them if Bungie ever does buff them.
1
Reply      Report Posted 3 years ago
Season 16 Icon
1
Doesn't even synergize with boots of the assembler, Slightly low duration on the healing turret, annoying to proc even with the reduction on shots needed, Lumina is more consistent and can heal specific targets, get free noble rounds back, AND buff your damage to top it all off. In a meta where void 3.0 is allowing everyone to benefit from devour, your turret will waste a lot of it's duration sending out orbs for already high health allies, Lumina + Assembler if you really want that healing, this thing is not worth using in your exotic slot unless it is massively overhauled, all that being said, the idea is very cool.
1
Reply      Report Posted 3 years ago
Season 16 Icon
0
Infinite devour, infinite invisibility ON ALL CLASSES. Plus volatile rounds which makes the whole room explode just by clicking a button. Essentially a trinity ghoul 2.0 and trinity ghoul is already overpowered. But yeah sure, a tiny healing turret that will be important.
The exotic glaive is only worth it if you like a healing turrent pet/buddy from time to time. You can pair it with the other little helpers and make a selfie. Then you can put the thing in the vault.
0
Reply      Report Posted 3 years ago
Season 17 Icon
1
I just think its pretty neat
1
Reply      Report Posted 3 years ago
Season 19 Icon
1
The turret lasts just about 13 seconds from the time it fire the first healing orb to the last one.
Orbs spawn at the rate about just under 1 healing orb per second. Feels like maybe 0.75 seconds or so?
You can have more than one turret setup at a time. Highly impractical due to insane ammo cost.
Turret will prioritize healing wounded players first.
Turret range is quiet limited, about the size of 4 rifts in diameter. It will heal the nearest player if it the wounded target is out of range.
Does not give Blessing of the Sky, so no damage buff, pure healing.
Will need 4 DAMAGING hits to grant a charge, invulnerable enemies do not count.
Upon "using" the turret (holding reload by default), you have a limited time (6 seconds?) to fire or it will be "lost" (energy drain to 0).

Needs to either gives blessing of the sky (dps buff) or vastly reduce ammo / energy cost. Only practical use is in normal pug content where you might have people running away from the fireteam on their own and not stacking for rifts / wells. Even then like everyone says you can triage with Lumina / Boots of Assembler.

If you want a heavy support setup, I recommend Lumina and a Blinding Grenade launcher for the Energy (Secondary) slot , which have way more ammo reserves and much more practical use especially at endgame. You can also use a Demolitionist heavy weapon for more healing grenades and Headstone to help your allies trigger stasis procs
1
Reply      Report Posted 2 years ago
Season 26 Icon
0
As both a Titan main and a Glaive enjoyer, the bug turned feature of class exclusive weapons being unlocked for all has given me great joy.
I can finally be the extremely tanky battle medic I've always dreamed I could be
0
Reply      Report Posted 16 hours ago
Season 17 Icon
0
You can, in fact use it as a weapon. Out of all of these weapons we can choose from, it certainly is one of them. Not only that, but it is in a matter of fact, an exotic weapon... just use Lumina...
0
Reply      Report Posted 3 years ago
Season 19 Icon
-1
Very good in Gambit, Sucks everywhere else. That being said this is my go to when playing pve or pvp. You can get great range, and with the krainstiens, which work with glaives now, you can just refuse to die. It’s not gamebreaking, but it’s a solid build.
Crucible: 2/5
Pve: 4/5
Gambit: 5/5
Overall: solid 4 stars
-1
Reply      Report Posted 2 years ago
Season 20 Icon
-1
Necrotic grips poison can recharge shield energy. I've been able to spawn like 5 healing turrets in less than a minute. I've found that a melee and then switching to glaive does nothing, so glaive melee only.
-1
Reply      Report Posted 2 years ago
Season 16 Icon
-1
This glaive is quite good but the ability is quite underwhelming to use and can be so much better than it is.
-1
Reply      Report Posted 3 years ago