Exotic Perks
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Limiar da Intenção
Golpes finais de projétil causticam alvos próximos.
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Torreta Restauradora
Stats
Impacto | 95 | ||||
Alcance | 70 | ||||
• Damage Falloff | |||||
Duração do Escudo | 70 | ||||
Manuseio | 30 | ||||
Velocidade de recarga | 45 | ||||
• Reload Time | |||||
Assistência de mira | 50 | ||||
Capacidade | 50 | ||||
Eficiência no ar | 12 | ||||
Disparos por minuto | 45 | ||||
Tempo de carga | 70 | ||||
Carregador | 6 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Community Research
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
Your Rolls
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Related Collectible
Lore
Limiar da Intenção
Um eco de uma arma antiga forjada de uma memória de astúcia.
A Bruxa, Traiçoeira, foi morta sobre um penhasco rochoso em um sacrifício sórdido. Com vida extraída do Céu, ela renasceu: a Bruxa, Radiante.
A criatura desfigurada, um Fantasma, que outorgou a vida do Céu, falou com ela, para restaurar sua mente incólume.
Ele disse:
Você é uma deusa dos Krill escolhidos, a Colmeia.
Você é a mãe da astúcia e das mentiras.
Você é a primeira da sua espécie a receber a Luz — uma força paracausal do Céu.
A Rainha das Mentiras escutou os lembretes em silêncio. Mesmo em seu renascimento, com a mente destituída de memórias, sua astúcia resplandecia, e ela teceu sua nova verdade.
Ela perguntou ao novo companheiro qual era seu próximo destino, e foi então que sua bruxa de maior confiança chegou para guiá-la até a Isca.
— Trecho de "Os Livros da Rememoração, Uma História Cosida na Pele com Nervos e Dolo, Um Registro da Ressureição e da Volta da Mãe-da-Ardileza"
As GrizzlyOne95 said, it can be great fun to place a healing rift with Boots of the Assembler in one location and shoot a healing turret at another, greatly expanding the area your autonomous healing can cover. While Lumina is largely better, it also requires you to collect noble rounds and fire them at/near your allies, and the autonomy of the turret/rift combo can be great fun and leave you open to use other weapons until your turret/rift goes down. I haven't used this build for very long, and as such I'm still fine-tuning it, but unfortunately for as fun as it is I don't foresee it being especially useful in higher-end PvE content.
However, with a base magazine size of 4 shots (that only goes up to 5 with extended mag or appended mag) and a lengthy reload time even with light mag and double glaive loader mods (due to lacking the Enigma's enhanced impulse amplifier / frenzy combo, or the new Nezarec's Whisper's enhanced impulse amplifer *or* demolitionist / frenzy), consuming your entire shield energy to create what amounts to a sub-par healing turret is still unacceptable. It should only consume half of your energy, and it needs to last must longer than it currently does. Plus, the fact that actually deploying the turret consumes one of your precious 28 shots (29 or 30 if using one or two glaive reserves mods, respectively. Very valuable mods as you can tell) means that your ability to consistently deploy turrets is actually 20% than expected, due to it taking a total of 5 shots to deploy a turret (4 to charge, 1 to deploy), and that's assuming you don't miss any of your shots while charging it in the first place. With perfect projectile placement, you can expect to create no more than 5 turrets on from full reserves (6 if you're using double glaive reserves mods).
Overall it functions *alright* as a glaive, and it has fun synergy with Ember of Benevolence and Boots of the Assembler now that they're both working again, but as an exotic it's still completely unacceptable, and the amount of time and effort required to get it (or any of the exotic glaives) for the amount of actual utility it has (or lacks) is borderline insulting.
The exotic glaive is only worth it if you like a healing turrent pet/buddy from time to time. You can pair it with the other little helpers and make a selfie. Then you can put the thing in the vault.
Orbs spawn at the rate about just under 1 healing orb per second. Feels like maybe 0.75 seconds or so?
You can have more than one turret setup at a time. Highly impractical due to insane ammo cost.
Turret will prioritize healing wounded players first.
Turret range is quiet limited, about the size of 4 rifts in diameter. It will heal the nearest player if it the wounded target is out of range.
Does not give Blessing of the Sky, so no damage buff, pure healing.
Will need 4 DAMAGING hits to grant a charge, invulnerable enemies do not count.
Upon "using" the turret (holding reload by default), you have a limited time (6 seconds?) to fire or it will be "lost" (energy drain to 0).
Needs to either gives blessing of the sky (dps buff) or vastly reduce ammo / energy cost. Only practical use is in normal pug content where you might have people running away from the fireteam on their own and not stacking for rifts / wells. Even then like everyone says you can triage with Lumina / Boots of Assembler.
If you want a heavy support setup, I recommend Lumina and a Blinding Grenade launcher for the Energy (Secondary) slot , which have way more ammo reserves and much more practical use especially at endgame. You can also use a Demolitionist heavy weapon for more healing grenades and Headstone to help your allies trigger stasis procs
I can finally be the extremely tanky battle medic I've always dreamed I could be
Crucible: 2/5
Pve: 4/5
Gambit: 5/5
Overall: solid 4 stars