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BRASAS DE LUZ

Exótico / Intrinsic

Golpes finais com Alvorecer criam uma Fissura Curadora e Fortalecedora no local do alvo. Com uma super solar equipada, golpes finais com armas solares concedem energia de Fissura, que aumenta para quem está sobre uma Fissura. Golpes finais realizados sobre uma Fissura consomem energia de habilidade de classe para criar uma Fissura Curadora e Fortalecedora no local do alvo.

Community Research

Credits
Requires a Solar Super to be equipped to function.

Kills while standing in a Rift with your Class Ability charged consume that charge to spawn a Healing and Empowering Rift at Enemy Death Location.

Daybreak Kills also spawn a Healing and Empowering Rift at Enemy Death Location.

Solar Weapon Kills grant Class Ability Energy based on Enemy Rank :
• Tier 1 (T1) Minors: 4.5%
• T2 Minors, T1 Elites: 6.5%
• Players: 7.5%
• T3 Minors, T2 Elites: 10%
• T4 Minors, T3 Elites: 15%
• T4 Elites, Minibosses: 20%
• Bosses: 25%

Energy gains are doubled while standing in a Rift.
Last Updated 2024-11-21

Perks

Embers of Light

Embers of Light

Create combination Healing/Empowering Rifts.
 
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