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New Mods in Lightfall

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Name
Rarity
Energy
Type
Rating
Font of Endurance
You gain a bonus to resilience while you have any Armor Charge. Your Armor Charge now decays over time.
Requires 1 Energy
Harmonic Reserves
Multiple effects - Check perks for details
Requires 1 Energy
Harmonic Reserves
Multiple effects - Check perks for details
Requires 0 Energy
Harmonic Resistance
Multiple effects - Check perks for details
Requires 1 Energy
Kinetic Reserves
Increases the amount of ammo you can carry for Kinetic weapons.
Requires 2 Energy
Kinetic Reserves
Increases the amount of ammo you can carry for Kinetic weapons.
Requires 0 Energy
Locked Armor Mod
This mod will become available for use when the requirements for unlocking it are met.
Locked Armor Mod
Access the Artifact Details screen to unlock additional passive Seasonal bonuses for your Guardian.
Locked Armor Mod
This mod will become available for use when the requirements for unlocking it are met.
Lucent Blades
Increases the energy recharge rate of your equipped Swords. Your equipped Glaives gain more energy from dealing damage with t...
Requires 2 Energy
Lucent Blades
Increases the energy recharge rate of your equipped Swords. Your equipped Glaives gain more energy from dealing damage with t...
Requires 1 Energy
Melee Damage Resistance
Reduces incoming damage from combatants that are at point-blank range.
Requires 3 Energy
Melee Damage Resistance
Reduces incoming damage from combatants that are at point-blank range.
Requires 1 Energy
Sniper Damage Resistance
Reduces incoming damage from combatants that are at long range.
Requires 3 Energy
Sniper Damage Resistance
Reduces incoming damage from combatants that are at long range.
Requires 1 Energy
Solar Reserves
Increases the amount of ammo you can carry for Solar weapons.
Requires 2 Energy
Solar Reserves
Increases the amount of ammo you can carry for Solar weapons.
Requires 0 Energy
Solar Resistance
Reduces incoming Solar damage from combatants.
Requires 2 Energy
Solar Resistance
Reduces incoming Solar damage from combatants.
Requires 1 Energy
Stasis Reserves
Increases the amount of ammo you can carry for Stasis weapons.
Requires 2 Energy
Stasis Reserves
Increases the amount of ammo you can carry for Stasis weapons.
Requires 0 Energy
Stasis Resistance
Reduces incoming Stasis damage from combatants.
Requires 2 Energy
Stasis Resistance
Reduces incoming Stasis damage from combatants.
Requires 1 Energy
Strand Reserves
Increases the amount of ammo you can carry for Strand weapons.
Requires 2 Energy
Strand Reserves
Increases the amount of ammo you can carry for Strand weapons.
Requires 0 Energy
Unflinching Arc Aim
Reduces flinching from incoming fire while aiming an Arc weapon.
Requires 3 Energy
Unflinching Arc Aim
Reduces flinching from incoming fire while aiming an Arc weapon.
Requires 1 Energy
Unflinching Harmonic Aim
Multiple effects - Check perks for details
Requires 2 Energy
Unflinching Harmonic Aim
Multiple effects - Check perks for details
Requires 1 Energy
Unflinching Kinetic Aim
Reduces flinching from incoming fire while aiming a Kinetic weapon.
Requires 3 Energy
Unflinching Kinetic Aim
Reduces flinching from incoming fire while aiming a Kinetic weapon.
Requires 1 Energy
Unflinching Solar Aim
Reduces flinching from incoming fire while aiming a Solar weapon.
Requires 3 Energy
Unflinching Solar Aim
Reduces flinching from incoming fire while aiming a Solar weapon.
Requires 1 Energy
Unflinching Stasis Aim
Reduces flinching from incoming fire while aiming a Stasis weapon.
Requires 3 Energy
Unflinching Stasis Aim
Reduces flinching from incoming fire while aiming a Stasis weapon.
Requires 1 Energy
Unflinching Strand Aim
Reduces flinching from incoming fire while aiming a Strand weapon.
Requires 3 Energy
Unflinching Strand Aim
Reduces flinching from incoming fire while aiming a Strand weapon.
Requires 1 Energy
Unflinching Void Aim
Reduces flinching from incoming fire while aiming a Void weapon.
Requires 3 Energy
Unflinching Void Aim
Reduces flinching from incoming fire while aiming a Void weapon.
Requires 1 Energy
Void Reserves
Increases the amount of ammo you can carry for Void weapons.
Requires 2 Energy
Void Reserves
Increases the amount of ammo you can carry for Void weapons.
Requires 0 Energy
Void Resistance
Reduces incoming Void damage from combatants.
Requires 2 Energy
Void Resistance
Reduces incoming Void damage from combatants.
Requires 1 Energy
Benevolent Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Bomber
Reduces grenade cooldown when using your class ability.
Requires 1 Energy
Bulwark Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Requires 3 Energy
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Requires 1 Energy
Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Requires 1 Energy
Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Requires 1 Energy