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New Mods in Lightfall

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Name
Rarity
Energy
Type
Rating
Font of Agility
You gain a bonus to mobility while you have any Armor Charge. Your Armor Charge now decays over time.
Requires 1 Energy
Font of Agility
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Harmonic Holster
Multiple effects - Check perks for details
Requires 1 Energy
Harmonic Scavenger
Multiple effects - Check perks for details
Requires 1 Energy
Harmonic Scavenger
Multiple effects - Check perks for details
Requires 2 Energy
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Requires 1 Energy
Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Requires 1 Energy
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Requires 1 Energy
Kinetic Holster
Gradually reloads your stowed Kinetic weapons over time.
Requires 1 Energy
Kinetic Holster
Gradually reloads your stowed Kinetic weapons over time.
Requires 2 Energy
Kinetic Scavenger
Kinetic weapons get bonus reserves when picking up ammo used by that weapon.
Requires 1 Energy
Kinetic Scavenger
Kinetic weapons get bonus reserves when picking up ammo used by that weapon.
Requires 3 Energy
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Kinetic Weapon Surge
Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Requires 1 Energy
Locked Armor Mod
This mod will become available for use when the requirements for unlocking it are met.
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Requires 2 Energy
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Requires 1 Energy
Recuperation
Replenishes health each time you pick up an Orb of Power.
Requires 1 Energy
Solar Holster
Gradually reloads your stowed Solar weapons over time.
Requires 1 Energy
Solar Holster
Gradually reloads your stowed Solar weapons over time.
Requires 2 Energy
Solar Scavenger
Solar weapons get bonus reserves when picking up ammo used by that weapon.
Requires 1 Energy
Solar Scavenger
Solar weapons get bonus reserves when picking up ammo used by that weapon.
Requires 3 Energy
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Solar Weapon Surge
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Requires 1 Energy
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Requires 4 Energy
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Requires 1 Energy
Stasis Holster
Gradually reloads your stowed Stasis weapons over time.
Requires 1 Energy
Stasis Holster
Gradually reloads your stowed Stasis weapons over time.
Requires 2 Energy
Stasis Scavenger
Stasis weapons get bonus reserves when picking up ammo used by that weapon.
Requires 1 Energy
Stasis Scavenger
Stasis weapons get bonus reserves when picking up ammo used by that weapon.
Requires 3 Energy
Stasis Weapon Surge
Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Requires 1 Energy
Stasis Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Strand Holster
Gradually reloads your stowed Strand weapons over time.
Requires 1 Energy
Strand Holster
Gradually reloads your stowed Strand weapons over time.
Requires 2 Energy
Strand Scavenger
Strand weapons get bonus reserves when picking up ammo used by that weapon.
Requires 1 Energy
Strand Scavenger
Strand weapons get bonus reserves when picking up ammo used by that weapon.
Requires 3 Energy
Strand Weapon Surge
Your Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Requires 1 Energy
Strand Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Void Holster
Gradually reloads your stowed Void weapons over time.
Requires 1 Energy
Void Holster
Gradually reloads your stowed Void weapons over time.
Requires 2 Energy
Void Scavenger
Void weapons get bonus reserves when picking up ammo used by that weapon.
Requires 1 Energy
Void Scavenger
Void weapons get bonus reserves when picking up ammo used by that weapon.
Requires 3 Energy
Void Weapon Surge
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Requires 1 Energy
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Cabal Extinguisher
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod stack and improve its effects...
Chill Out
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod will not improve its effects.
Empty Mod Socket
No mod currently selected.
Focused Darkness
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod stack and improve its effects...
Focused Light
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod stack and improve its effects...
Precise Jolts
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod will not improve its effects.