Balanced Flavors
Gained by defeating opponents with Bows, Sniper Rifles, Scout Rifles, and Pulse Rifles. An ingredient that brings all the fl...
Rare / Material
Rare
Material
Bullet Spray
Gained by defeating opponents with Auto Rifles, Submachine Guns, and Heavy Machine Guns. The more, the merrier.
Rare / Material
Rare
Material
Dark Frosting
Gained by defeating targets with Stasis or Strand damage. An ingredient that adds a decadently deep, rich flavor.
Rare / Material
Rare
Material
Delicious Explosion
Gained by defeating opponents with Rocket Launchers, Grenade Launchers, and Grenade abilities. Sudden and violent. And also ...
Rare / Material
Rare
Material
Electric Flavor
Gained by defeating opponents with Arc damage. It courses through everything we touch… and taste.
Rare / Material
Rare
Material
Essence of Dawning
Essence of Dawning can be used to bake gifts in Eva's Holiday Oven. Find essence by engaging in activities and completing ch...
Rare / Material
Rare
Material
Finishing Touch
Gained by defeating opponents with finishers. An ingredient that adds the necessary finishing touches to your recipe.
Rare / Material
Rare
Material
Flash of Inspiration
Gained by generating Orbs of Power. Just the right thing at just the right time.
Rare / Material
Rare
Material
Impossible Heat
Gained by defeating opponents with Solar damage. Hotter than a Golden Gun on the surface of the sun.
Rare / Material
Rare
Material
Multifaceted Flavors
Gained by rapidly defeating targets. An ingredient that brings a depth of flavor to your recipe.
Rare / Material
Rare
Material
Null Taste
Gained by defeating opponents with Void damage. Between the light and the dark lies deliciousness.
Rare / Material
Rare
Material
Perfect Taste
Gained by defeating opponents with Precision damage. This flavor will hit the bull's-eye every time.
Rare / Material
Rare
Material
Personal Touch
Gained by defeating opponents with Melee abilities. A delicious taste achieved by getting up close and personal.
Rare / Material
Rare
Material
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Classified Items
Bungie has the ability to expose information in the API that, for whatever reason, is not yet ready to be seen. We call these items "classified".
Sometimes classified items eventually are revealed to be real, in-game items. However, they are usually just junk data that made it into the API that isn't intended to be seen.
We include these items in the database solely to provide a complete view of what is in the API files. You should not take the presence of this item as a guarantee of something coming
in a future update or attempt to analyze its presence too deeply. Doing so likely will only lead to disappointment.
Items are categorized as classified if any of these are true:
It was explicitly hidden in the API files.
It had no name in the API files.
It was marked as a dummy item in the API files.
Uncheck this checkbox to remove all such items, or remove any of the individual conditions above by using their filter under More Filters.