Closing Time
Further improves range, accuracy, and handling as the magazine gets lower.
Common / Enhanced Trait
Common
No Cost
Enhanced Trait
Envious Arsenal
Dealing damage with both other weapons before readying this weapon refills it from reserves. Increases ammo reserves.
Common / Enhanced Trait
Common
No Cost
Enhanced Trait
Jolting Feedback
Dealing repeated damage with this weapon inflicts Jolt at an increased rate. While amplified, Jolt is applied faster.
Common / Enhanced Trait
Common
No Cost
Enhanced Trait
Lone Wolf
Improves aim assist, aim down sights speed, and airborne effectiveness. Increases these effects when there are no nearby alli...
Common / Enhanced Trait
Common
No Cost
Enhanced Trait
Rimestealer
Destroying a Stasis crystal or defeating a frozen target with this weapon grants you an improved amount of Frost Armor.
Common / Enhanced Trait
Common
No Cost
Enhanced Trait
Withering Gaze
Aiming this weapon for a shorter period of time without firing grants the ability to weaken the next target. Timer resets aft...
Common / Enhanced Trait
Common
No Cost
Enhanced Trait
Harvester Spike
This weapon fires a Harvester Spike projectile. Dealing final blows with this weapon creates a single Vestige at the target's...
Basic / Intrinsic
Basic
No Cost
Intrinsic
No Backpack
Final blows or assists with any other weapon or ability have a chance to create ammo for Ice Breaker. Defeating powerful comb...
Basic / Intrinsic
Basic
No Cost
Intrinsic
Bray Legacy
Damage with this weapon generates a small amount of ability energy for the one closest to a full charge.
Basic / Origin Trait
Basic
No Cost
Origin Trait
Dark Ether Reaper
Final blows with this weapon periodically spawn Dark Ether charges. Charges can be detonated early with weapons fire or by c...
Basic / Origin Trait
Basic
No Cost
Origin Trait
Photoinhibition
This weapon deals bonus damage to combatant shields and targets with overshields. Breaking a combatant's shield disorients th...
Basic / Origin Trait
Basic
No Cost
Origin Trait
Splicer Surge
Reloading this weapon after dealing damage grants the weapon a stacking reload speed and handling bonus until stowed.
Basic / Origin Trait
Basic
No Cost
Origin Trait
Closing Time
Improves range, accuracy, and handling as the magazine gets lower.
Basic / Trait
Basic
No Cost
Trait
Envious Arsenal
Dealing damage with both other weapons before readying this weapon refills it from reserves.
Basic / Trait
Basic
No Cost
Trait
Ice Breaker
Defeating a target with this weapon causes them to explode. Precision final blows or shattering a frozen target instead trigg...
Basic / Trait
Basic
No Cost
Trait
Jolting Feedback
Dealing repeated damage with this weapon inflicts Jolt. While amplified, Jolt is applied faster.
Basic / Trait
Basic
No Cost
Trait
Lone Wolf
Slightly improves aim assist, aim down sights speed, and airborne effectiveness. Increases these effects when there are no ne...
Basic / Trait
Basic
No Cost
Trait
Rimestealer
Destroying a Stasis crystal or defeating a frozen target with this weapon grants you Frost Armor.
Basic / Trait
Basic
No Cost
Trait
Vestigial Alchemy
This weapon gains energy when you pick up Vestiges and allows you to create ammo at the projectile impact point for you and y...
Basic / Trait
Basic
No Cost
Trait
Withering Gaze
Aiming this weapon for a short period of time without firing grants the ability to weaken the next target. Timer resets after...
Basic / Trait
Basic
No Cost
Trait
1 - 20 of 20
Classified Items
Bungie has the ability to expose information in the API that, for whatever reason, is not yet ready to be seen. We call these items "classified".
Sometimes classified items eventually are revealed to be real, in-game items. However, they are usually just junk data that made it into the API that isn't intended to be seen.
We include these items in the database solely to provide a complete view of what is in the API files. You should not take the presence of this item as a guarantee of something coming
in a future update or attempt to analyze its presence too deeply. Doing so likely will only lead to disappointment.
Items are categorized as classified if any of these are true:
It was explicitly hidden in the API files.
It had no name in the API files.
It was marked as a dummy item in the API files.
Uncheck this checkbox to remove all such items, or remove any of the individual conditions above by using their filter under More Filters.