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New Mods in Lightfall

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Name
Rarity
Energy
Type
Rating
Empty Mod Socket
No mod currently selected.
Explosive Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Font of Restoration
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Font of Restoration
You gain a bonus to recovery while you have any Armor Charge. Your Armor Charge now decays over time.
Requires 1 Energy
Healthy Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
One-Two Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Outreach
Reduces melee cooldown when using your class ability.
Requires 1 Energy
Proximity Ward
Gain a powerful overshield while performing your finisher.
Requires 2 Energy
Proximity Ward
Gain a powerful overshield while performing your finisher.
Requires 1 Energy
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Requires 3 Energy
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Requires 1 Energy
Restorative Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Snapload Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Time Dilation
Your decaying Armor Charge has a longer duration.
Requires 3 Energy
Time Dilation
Your decaying Armor Charge has a longer duration.
Requires 1 Energy
Utility Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Utility Kickstart
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Ar...
Requires 1 Energy
Locked Armor Mod
This mod will become available for use when the requirements for unlocking it are met.
Locked Armor Mod
Access the Artifact Details screen to unlock additional passive Seasonal bonuses for your Guardian.
Locked Armor Mod
This mod will become available for use when the requirements for unlocking it are met.
Deprecated Armor Mod
This mod has been deprecated and no longer functions. You may replace it with another mod.
Requires 1 Energy
Discipline Mod
+10 Discipline ▲
Requires 3 Energy
Empty Mod Socket
No mod currently selected.
Intellect Mod
+10 Intellect ▲
Requires 4 Energy
Locked Armor Mod
This mod will become available for use when the requirements for unlocking it are met.
Locked Armor Mod
Access the Artifact Details screen to unlock additional passive Seasonal bonuses for your Guardian.
Locked Armor Mod
This mod will become available for use when the requirements for unlocking it are met.
Minor Discipline Mod
+5 Discipline ▲
Requires 1 Energy
Minor Intellect Mod
+5 Intellect ▲
Requires 2 Energy
Minor Mobility Mod
+5 Mobility ▲
Requires 1 Energy
Minor Recovery Mod
+5 Recovery ▲
Requires 2 Energy
Minor Resilience Mod
+5 Resilience ▲
Requires 2 Energy
Minor Strength Mod
+5 Strength ▲
Requires 1 Energy
Mobility Mod
+10 Mobility ▲
Requires 3 Energy
Recovery Mod
+10 Recovery ▲
Requires 4 Energy
Resilience Mod
+10 Resilience ▲
Requires 4 Energy
Strength Mod
+10 Strength ▲
Requires 3 Energy
Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.
Requires 3 Energy
Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.
Requires 1 Energy
Arc Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.
Requires 3 Energy
Arc Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.
Requires 1 Energy
Ashes to Assets
Gain bonus Super energy on grenade kills.
Requires 3 Energy
Ashes to Assets
Gain bonus Super energy on grenade kills.
Requires 1 Energy
Dynamo
Reduces Super cooldown when using your class ability near targets.
Requires 3 Energy
Dynamo
Reduces Super cooldown when using your class ability near targets.
Requires 1 Energy
Empty Mod Socket
No mod currently selected.
Font of Wisdom
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Font of Wisdom
You gain a bonus to intellect while you have any Armor Charge. Armor Charges decay over time.
Requires 1 Energy