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연명

일반 / Enhanced Trait

대상 처치 시 예비 탄약을 사용해 탄창에 탄약을 더 많이 재장전합니다.

Community Research

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Weapon Kills refill 🡅 20% of the magazine (rounded up) from reserves.

🡅 Refill amount is increased by an additive 10%. (3% on Submachine Guns and Auto Rifles)
 
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Season 17 Icon
1
Great on weapons with a small magazine like the Ragnhild, since the increased reload amount rounds up. For shotguns in particular, you'll be reloading two shots with each kill.
1
Reply      Report Posted 3 years ago
Season 16 Icon
-1
Don't put this on special weapons yet.

It does literally nothing extra to the weapon. No extra stat, no increase in the ammo it replenishes, nothing.

If you want this on a special weapon, just use the unenhanced version and save the Ascendant Alloy

Other than that, it can keep your mag going for noticably longer, though currently, weapons that can support this perk have better options (at least given the rolls they're capable of. I know subsistence can be really good with some combos, just not these ones currently available imo). And again, I would still hold off on using the enhanced version, especially when you have your other perk to worry about first.
-1
Reply      Report Posted 3 years ago
Season 16 Icon
3
So I dropped an ascendant for science since this same advice appears to be echoed in all the higher results of a google search yet Bungie won't acknowledge an issue and...This is no longer true if it ever was. But, the misperception that persists here and elsewhere probably stems from math and technicalities of how the game rounds refresh values.

For very small magazine weapons the higher % refresh might not mean an additional round is refreshed by the time the game has rounded each value up to the nearest whole number like it does. For example, I have it on a RAGNHILD-D with a 6 round mag now and it refreshes 2 per kill. However, if I drop it to a 5 round mag then there is only 1 round refreshed per kill. This is likely the result of the enhanced perk for a special weapon being 20% refresh, which is 1 for a 5 round mag for 1 round refreshed and 1.2 for a 6 round mag for 2 rounds refreshed. Meanwhile the standard perk's 10% refresh will always mean 1 round for a shotgun.

I have not tested with any other special, but I imagine the values are equal across specials making the 6 round breakpoint the key for any shot/sniper/fusion that might have the option for enhanced subsistence.
3
Reply      Report Posted 3 years ago