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기본 / Trait

지속 피해를 주면 차량과 구조물에 추가 피해를 주고, 예비 탄약으로 탄창이 채워집니다. 일반 탄약으로 피해를 주거나 구조물에 피해를 주면 더 빠르게 효과가 적용됩니다.

구조물에는 방벽, 포탑, 시공 수정 및 전장에서 생성된 기타 물체가 포함됩니다.

Community Research

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Upon scoring multiple hits within 6 seconds of each:
• Refills 10% of the Magazine (rounded up) from reserves. Can be reactivated without a cooldown. Cannot load the Magazine beyond its base capacity.
• Grants 40% increased damage against Constructs and Vehicles for 5 seconds. Additional hits refresh the buff duration.

Number of Hits Required:
• If Magazine Size is 1: 3 Hits
• Otherwise: 2 + 50% (25% on Primary Weapons) of Base Magazine Capacity rounded down

Hits against Constructs and Vehicles provide 1.5x activation progress for Primary weapons and 2x progress for Special weapons.

Pellet Shotguns, Rocket-Assisted Sidearms, and non-Wave Frame Grenade Launchers can trigger the perk twice on initial activations (when the buff isn't active). Note: please don't ask about the specifics of this.

Wave Frame Grenade Launchers:
• Direct Impacts count as 2 Hits
• Doesn't receive bonus activation progress against Constructs and Vehicles

Pellet Shotguns:
• Runs into network-related issues for triggering the perk and granting ammo on non-construct hits
• Only needs one pellet to hit per shot, they aren't considered separate Hits for the purpose of the perk
• Activation progress granted by each shot scales with distance: point-blank shots follow the standard formula but as few as 2 shots can trigger the perk on more distant targets
Last Updated 2024-06-04
 
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