Community Research
Class Ability usage consumes all Stacks to launch a homing rocket per Stack consumed. Rockets deal up to 600 [PVP: 28] Kinetic Damage in a ? meter radius.
Hits with each rocket grant a Stack of 'Enhanced Rockets' for 10 seconds, increasing "rocket-type" damage ( Empowering Buff ).
Damage increase at 1|2|…|6 Stacks:
10% | 17% | 24% | 30% | 33% | 35%
Rocket-type damage includes: Rocket Launchers, Wolfpack Rounds (both Sword and Rocket versions), Rocket-Assisted Sidearms, Nanotech Tracer Rockets, Grand Overture 's Missile Volley, Quicksilver Storm 's Tracer Rocket
'Exodus Rockets' Stack acquisition progress on Precision Hits by weapon type:
• Trace Rifles: 10%
• Auto Rifles and Machine Guns: 15%
• Pulse Rifles, Sidearms, and Crimson : 20%
• Hand Cannons, Scout Rifles, and Shotguns: 40%
• Bows, Linear Fusion Rifles, Rocket Sidearms, and Sniper Rifles: 67%
Stack acquisition progress doesn't reset upon gaining a Stack, all progress is kept until reaching 600% (max Stacks).