Archetype
Stats
충격 | 6 | ||||
사거리 | 69 | ||||
• Damage Falloff | |||||
안정성 | 80 | ||||
조작성 | 59 | ||||
재장전 속도 | 53 | ||||
• Reload Time | |||||
조준 지원 | 100 | ||||
소지품 크기 | 49 | ||||
확대/축소 | 16 | ||||
공중 효율 | 13 | ||||
반동 방향 | 96 | ||||
분당 발사 수 | 1000 | ||||
탄창 | 74 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
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17.1%
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15.0%
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13.7%
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12.0%
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10.4%
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10.1%
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9.1%
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7.5%
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4.5%
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27.3%
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17.6%
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15.5%
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14.9%
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13.6%
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11.0%
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30.5%
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22.3%
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12.4%
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9.7%
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9.6%
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8.9%
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6.2%
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28.9%
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18.0%
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12.3%
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12.3%
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12.1%
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10.6%
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5.4%
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100.0%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Now you may be wondering why Rewind Rounds over Reconstruction? Well the issue is how many bullets Recon needs to auto load for it to be viable, you see you only get about 10 shots every 3.6 seconds (when enhanced) if you haven't shot the gun for 3.6 seconds as well, but with Incandescent and the nature of Trace Rifles as a whole you will be using this as a primary 99% of the time meaning you're shooting far too much and far too often to even get Recon to do anything special over Rewind Rounds which is always going to be doing something.
Rewind Rounds is quite special on this gun because Incandescents scorch procs count as hits towards the perk meaning almost no matter what you will always hit the maximum amount of hits required for the maximum amount of bullets returned to the mag so 40% for Specials. The weapons mag starts at 104 with Enhanced Battery on and in my testing I consistently got 40% of the number of shots returned for about 3-4 procs so 104 - 63 - 38 - 23 for example (it rounds up the returns as there's some . whatever numbers internally), and then it will stop and you need to manually reload which tallies your overall mag size at about 228 depending on how many hits you had and how many procs you got. This alone is more than Reconstruction can allow and you don't need to sit and wait for bullets, you can just mag dump 228 everytime thanks to Incandescents scorch and only need to ever reload once all of Rewinds procs are done which as a whole is going to be infinitely better for sheer ad-clear especially in raid encounters, strikes whatever it is that has a high enemy density.
This is MUCH better than Recon. DO NOT SLEEP ON REWIND ROUNDS!
Another good option to run over Rewind though is Envious Assassin but I'd only recommend this to users who don't plan on making the Acasia's a stapled primary, or to people who actively use their other weapons in their loadout regularly for kills. It's basically Rewind in a way, but you need to use your other weapons instead of the Trace itself. The perk definitely has a place but it's more of a niche than anything else because again as mentioned Traces are more of a primary than anything else right now.
Outside of those two though I think Field Prep is nice for the bonus reserves and fast reloads and Recon is still decent despite being completely outclassed by Rewind Rounds, but it's all personal preference anyway, pick your poison type deal.
Now if you for some reason don't like Incandescent some of the perks I'd recommend in the right column are Paracausal Affinity & Target Lock.
Paracausal is nice for Activities with lots of tankier enemies, it's a 20% damage buff than can be activated from any light damage source (as this weapon is of a light based affinity) including itself, so it's Harmony but better, very good for mowing though enemies with if you don't care about scorching stuff and is just overall a solid damage buffing perk for fun.
Target Lock on the other hand acts a bit different, it'll apply a damage buff the longer you have the beam on a target going all the way up to 45% when enhanced, equalling to about a 25% damage buff over a full mag... but the problem is it only generally works on one target, if you stop hitting said target for 0.2 seconds the perk is wiped out and you have to restart the ramp up making this awesome for single target DPS but not for ad-clear really. It's actually very good with Rewind Rounds too, synergises perfectly but is still outclassed by any special that can be combo'd with a heavy or just heavy DPS in general. This roll might be better for GM's, so maybe hold onto this.
Finally PvP. This thing can shred just as hard as all the other Traces and more so if you know how to use one. Some solid rolls I'd recommend for it is Hip Fire/Perp with Target Lock/Paracausal/Harmony/Frenzy but even High Impact works.
You really just want anything that can make the gun more stable and feel better overall and then a damage buff of some kind to reduce the TTK, it definitely melts people in my experience and as someone who used Retraced in PvP for a while this feels much better to run. Paracausal really does feel strong, almost throwing the need for Harmony out completely but what keeps Harmony floating is the fact that Kinetic, Stasis & Strand weapons can activate it, perfect for people who have a love for a weapon up in the kinetic slot that they'll be pairing with this that otherwise wouldn't work for Paracausal, like a shotgun.
All in all this weapon is beautiful, and as a Trace Rifle fanatic I highly recommend getting one because it's VERY fun to use.