Archetype
Stats
Impact | 56 | ||||
Range | 58 | ||||
• Damage Falloff | |||||
Stability | 39 | ||||
Handling | 35 | ||||
Reload Speed | 20 | ||||
• Reload Time | |||||
Aim Assistance | 85 | ||||
Inventory Size | 33 | ||||
Zoom | 12 | ||||
Airborne Effectiveness | 22 | ||||
Recoil Direction | 94 | ||||
Rounds Per Minute | 325 | ||||
Magazine | 26 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
-
16.1%
-
14.3%
-
14.0%
-
11.3%
-
10.6%
-
10.4%
-
10.1%
-
7.6%
-
5.2%
-
20.3%
-
16.2%
-
14.1%
-
11.1%
-
10.1%
-
9.9%
-
9.8%
-
8.0%
-
30.1%
-
18.6%
-
17.3%
-
13.2%
-
10.3%
-
10.3%
-
32.6%
-
23.9%
-
12.8%
-
12.4%
-
10.0%
-
7.9%
-
100.0%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: New Season & Popularity Ranks
It's a new season! Popularity ranks can change rapidly at the start of a new season, especially on new weapons.
Be careful jumping to conclusions for a week or so as the meta starts to shake out.
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Related Collectible
Lore
경계의 역치
여기서 영원히 지켜볼 순환 회랑과 같은 원인과 결과.
TM -화력팀, 텍스 // 회수 임무 기록: 7-7-7
나는 감시자다.
밤으로 보내진 자들.
위험에서 그려낸 그들의 경로.
수천 번의 꿈을 꾸었고
수천 번의 경고를 진압했다.
내 감시 안에 있는 자들은
위험할 틈이 없다.
매일 밤 도착할 때까지
나의 경계는 다시 시작된다.
-R, 당신이 보는 걸 나도 본다. 진정되는군.
PvP: Tap the trigger and I would ALWAYS take kill clip over desperado and here's why:
- Default TTK of the weapon is 0.73 secs, requiring 4 crits and 1 body.
- When desperado is proc'd it reduces the default delay between bursts from 0.3 secs to 0.21 secs, meaning the optimal ttk shifts by 0.18 secs to 0.55 secs, still requiring 4 crits and 1 body to secure the kill.
- Kill clip (which doesn't need a headshot kill to activate, just any kill), kills in 3 crits and 1 body, with a TTK of 0.47 secs. It is easier to proc, and has a faster ttk. Only downside is 1 second less duration.
PvE: This thing can roll headstone plus a damage perk. Both fun and useful on stasis due to the synergy. Column 3 offers perpetual motion, thread detector, pugilist, and headstone. Column 4 offers kill clip, desperado, swashbuckler, and surrounded. Swashbuckler is outright the most consistent buff with second highest damage, surrounded being first but trickier to make use of. If you aren't using stasis then forgo headstone for perpetual motion or threat detector. Swashbuckler+pugilist is a good melee build primary, and threat detector+surrounded have very similar activation criteria, so those are good combos. My suggestion for general use is perpetual motion+swash, but I got one with headstone desperado and it's so much fun. Not a weapon for high end content like grandmasters as its range is very short and it has no passive/non-kill activated damage perks like frenzy or one for all.
There is a setting in game play to have all guns fire full auto.