Archetype
Stats
충격 | 49 | ||||
사거리 | 36 | ||||
• Damage Falloff | |||||
안정성 | 67 | ||||
조작성 | 51 | ||||
재장전 속도 | 30 | ||||
• Reload Time | |||||
조준 지원 | 89 | ||||
소지품 크기 | 44 | ||||
확대/축소 | 12 | ||||
공중 효율 | 12 | ||||
반동 방향 | 94 | ||||
분당 발사 수 | 300 | ||||
탄창 | 16 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
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14.3%
-
13.7%
-
13.0%
-
11.7%
-
11.5%
-
10.8%
-
10.4%
-
9.6%
-
4.5%
-
21.7%
-
15.1%
-
14.3%
-
11.3%
-
10.2%
-
9.4%
-
9.2%
-
8.5%
-
29.4%
-
23.9%
-
13.3%
-
12.2%
-
10.8%
-
10.0%
-
45.0%
-
14.7%
-
11.8%
-
10.3%
-
9.6%
-
8.4%
-
67.8%
-
32.1%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Related Collectible
Lore
독수리
죽음의 전령이 하늘에서 원을 그리고 있습니다.
"바보 같은 짓을 하는군." 미스락스가 빈손을 펴며 말했다.
정적이 흐르던 트로스트랜드의 숲속에서, 세 엘릭스니가 전기 에너지로 빛나고 있는 무기를 들고 숨어있던 곳에서 뛰쳐나왔다. 드렉 둘, 반달 하나였다. 그들은 구원의 가문 인장을 지니고 있었다.
"버림받은 자 미스라악스." 창을 휘두르며 드렉 하나가 딸각거렸다. "우릴 죽이러 왔나?"
"아니다." 그는 이들을 내려다보며 말했다. "해치지 않겠다."
"인간처럼 거짓말을 하는군."
미스락스는 돌진하기 바로 직전에 드렉의 손에 있는 창이 움직이는 모습을 봤다. 켈은 창을 피한 뒤 드렉의 머리를 붙잡고, 땅에 거세게 내려쳤다. 둔탁한 소리가 났다. 반달이 보조 무기를 꺼냈다. 미스락스는 그에게 돌진해 손목을 붙잡고, 총의 방향을 위로 홱 꺾었다. 반달의 아래쪽 손이 미스락스의 갑각 사이 부드러운 살에 칼을 찔러넣었다. 고통은 별로 느껴지지 않았다. 빛의 가문 켈은 자신을 공격한 이의 목을 세게 쥐고 그의 생명을 우그러뜨렸다.
세 번째 녀석이 달아났다. 미스락스는 그를 내버려 두었다.
켈은 옆구리에서 칼을 뽑아 솔잎 사이로 떨어뜨린 뒤, 손으로 상처를 눌렀다.
아마도, 이 모든 폭력이 끝나면, 그가 엘릭스니에게 줄 수 있는 미래는 가치 있을 것이다. 그 미래는 그가 한 모든 행동을 정당화할 것이다. 모든 죽음과, 잔인함… 친절도. 사랑까지도.
에라미스의 소원도 분명 그와 같을 것이었다.
미스락스는 두 엘릭스니들을 누워있는 곳에 그대로 두고 올 수밖에 없었다. 나중에 돌아와 그들의 장례식을 치러줄 것이다.
Sidearm/Drang enjoyers may want to take a gander at this carrion bird
Adaptive Frame Sidearms have a 0.60 Optimal TTK (4 headshots). Drang has an aim assist stat of 70, this has a whopping 89 base. That's nuts
A range MW, Full Bore, Ricochet Rounds and Rangefinder, it will reach out and touch people at 18m. Toss in Encore in there? You're looking at ~19m with 4 stacks (2 precision kills).
While in range, you'll out duel a god roll Immortal. The generous aim assist stat combined with even 1 stack of encore is going to make landing precision shots wildly easy
This is going to be a monster and don't say I didn't warn yall
PvE:
Kinetic Tremors with the current season's anti-barrier makes this crazy good. Overflow will be great to keep those tremors proc's rolling without reloading
TL;DR:
Crucible - Range MW, Full Bore, Ricochet Rounds, Encore, Rangefinder
PvE - Any barrel/mag with Overflow, Kinetic Tremors
Pros
1. Kinetic tremors has no range falloff, allowing this sidearm to be more effective at ranges a sidearm normally wouldn't be.
2. Best sights you can have on a sidearm in my opinion.
3. Kinetic primary, which got a buff from 1.05 to 1.1 in lightfall against unshielded targets.
4. Shield-piercing sidearm this season makes this thing a MENACE against barrier champs, and will overcharge it in any activity with an overcharge weapon modifier.
Cons
1. Struggles with add clear, kinetic tremors isn't actually super great for add clear because this gun requires 12 shots to proc so most adds die before you can trigger it. Any enemies that don't get one-shot by this but will die before you hit 12 shots start becoming a problem.
2. The tradeoff with kinetic primaries is that while they give a free 10% damage against unshielded, they have no synergy with darkness subclasses. In a season obviously focused on Strand, this hurts a little.
PvE: A Solid Option
Kinetic Temors' damage scales off of combatant rank multipliers which vary for each weapon and allows bungie to tweak weapons easily against certain types of enemies aka red bars or minibosses or elites etc. It has the highest combatant rank multipliers of any weapon that can currently roll Kinetic Tremors meaning it also does the most damage from the perk. 12 shots to activate I recommend pairing with Overflow/FTTC.
PvP: Let's Compare It To Drang
Buzzard has +1 range, + 6 stability, -20 handling, +19 aim assist, -1 zoom, -3 mag size, -11 AE.
Okay so it connects with targets easier but has less handling and zoom, BUT, this gun can roll with both perpetual motion AND rangefinder, making it outperform Drang in virtually every important stat category as well as having an adept version for even more range! A god roll of drang vs god roll adept buzzard, the buzzard outperforms in pretty much everything, having more range, zoom, max stability, equal handling way more aim assist, better recoil direction. Easily going to be my go-to adaptive sidearm for pvp from now on! Get that Perpetual Motion + Rangefinder roll and go wild!
(imo) militia's birthright is one of the more useless ones, powercrept by Pardon-o.-d. , Wilderflight, Ignition Code and probably way more GL's i don't remember rn.
Having Kinetic tremors and overflow is amazing together, while i admit that Sidearms are ass to control in Full-auto, i also think that the DPS makes more than up for that.
Keep in Mind the Damage boost guns are getting soon and you have an outstanding option for Red Bars up to Orange Bars or Champs.