Community Research
Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds.
Each shockwave deals up to 120 [PVP: 20] damage in a 5? meter radius. Shockwaves deal 25% less damage when activated on Minor and Elite PvE Combatants.
Shockwaves inherit Weapon Damage Buffs (certain weapon perks' damage buffs are not inherited), the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling . They also count as non-direct Hits with the weapon for other interactions.
The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave.
Hits Required for Activation:
• Submachine Guns: 🡅 13
• Auto Rifles: 🡅 11
• Pulse Rifles: 🡅 10
• Non-burst Sidearms: 🡅 7
• Hand Cannons, Scout Rifles: 🡅 5
• Bows, Sniper Rifles: 🡅 2
🡅 Hit Requirements are decreased by 1.