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아카시아의 실의

전설 / 에너지 무기 / Trace Rifle

그들의 거짓말을 믿지 마. 도망가.

출처: "악몽의 뿌리" 레이드
These do something now! Give it a try

Archetype

적응형 프레임

적응형 프레임

균형 잡힌 손잡이로, 안정적이고 튼튼합니다.

Stats

충격
6
사거리
69
Damage Falloff  
안정성
80
조작성
59
재장전 속도
53
Reload Time  
조준 지원
100
소지품 크기
49
확대/축소
16
공중 효율
13
반동 방향
96
분당 발사 수 1000
탄창 74
Selected Perks
Popularity: Overall Select 4 perks to see their popularity.  
Popularity: Perks  
Popularity: Trait Combo  
Popularity: MW Bonus  
Credits

Perk Playground

Curated Roll

Not all curated rolls actually drop in-game. Learn more

Random Rolls

Item is eligible for random rolls. Learn more
Item has recommended perks from trusted community theorycrafters. Learn more      Hide Recommendations
This item is craftable. Hover over perks below to see the requirements to craft a roll with them.
Show Enhanced Perks

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

Popular Trait Combos

This weapon can be crafted or enhanced. Enhanced and normal perks are combined in the stats below.
재구성
+ 백열
26.99% of Rolls
재구성
+ 대상 조준
7.43% of Rolls
탄약 되감기
+ 백열
7.23% of Rolls
재구성
+ 치명적인 무기
4.43% of Rolls
재구성
+ 초인과적 친화
4.25% of Rolls
탄약 되감기
+ 대상 조준
3.0% of Rolls
재구성
+ 광폭
2.99% of Rolls
야전 준비
+ 백열
2.41% of Rolls

Popular Individual Perks

Based on 40.2K+ copies of this weapon, these are the most frequently equipped perks.
Crafted versions of this weapon below Level 10 are excluded.
This weapon can be crafted or enhanced. Enhanced and normal perks are combined in the stats below.
  • 17.3%
     
  • 15.5%
     
  • 14.6%
     
  • 10.9%
     
  • 10.9%
     
  • 8.4%
     
  • 8.0%
     
  • 7.1%
     
  • 6.8%
     
  • 33.4%
     
  • 18.0%
     
  • 12.7%
     
  • 12.7%
     
  • 12.5%
     
  • 10.3%
     
  • 47.9%
     
  • 16.9%
     
  • 8.7%
     
  • 7.6%
     
  • 6.7%
     
  • 6.4%
     
  • 5.5%
     
  • 42.2%
     
  • 17.7%
     
  • 10.0%
     
  • 9.8%
     
  • 9.7%
     
  • 5.5%
     
  • 4.7%
     
  • 100.0%
     

Masterwork Popularity

Based on 38.4K+ copies of this weapon, these are the most frequently equipped masterworks:
Of those 38.4K+ copies, 7.6K+ (19.8%) were fully masterworked.
사거리
30.6% of Rolls
안정성
25.2% of Rolls
조작성
22.9% of Rolls
재장전 속도
21.1% of Rolls

Mod Popularity

Based on 13.4K+ copies of this weapon with a mod equipped, these are the 8 most frequently used:
예비 탄창
54.4% of Rolls
빠른 접근 슬링
7.9% of Rolls
상쇄 개머리판
7.5% of Rolls
조준 조정기
6.5% of Rolls
중화기 탄약 탐지 강화
5.8% of Rolls
자유형 손잡이
4.4% of Rolls
탄도학
3.9% of Rolls
전술
2.8% of Rolls

Your Rolls

TIP: Popularity Ranks

The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!

Learn More

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

TIP: API Perk Swap

The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).
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Related Collectible

Add Review

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Top
Show reviews since:
Season 20 Icon
63
I am Acasia. This is my Dejection. I spent cores on this thing to test out the perks, and I have regrets.
Here's a breakdown of the ammo reserves perks to help you decide which god roll to chase (and how to maximize Target Lock time).

1. Reconstruction - Overflow magazine to +100% capacity. Every 4 (3.6 enhanced) seconds in which you don't shoot Acasia, Acasia gets 10% of its magazine overflowed. Also works for base empty magazine, giving you a looooong auto-loading holster. With a base magazine of 104 using Enhanced Battery, that's 208 energy in the tank for your Target Lock and DPS pleasure.
Pros:
Literally the easiest thing in the world - just don't use the gun for half a minute to get a phat magazine in preparation to Target Lock.
Refills the magazine from empty, as well
Cons:
Smallest overflow mag size cap when compared to Rewind Rounds and Envious Assassin.
If your target survives your 208 Target Lock rounds, you can't overcap the buff again without switching to a different weapon - that is, you get one mega magazine, then only regular magazines by manually reloading.

2. Envious Assassin. This perk has the highest potential magazine size, capping all the way up at 260 energy when fully charged. That's a LOT of Target Lock damage in the back half of the mag. This perk doesn't clearly state how it works, so here's a breakdown.
a.) The current magazine of the gun must be less than or equal to its default mag size, or the perk won't proc. Are you overflowed by 2 energy? You need to shoot out that 2 energy to start overflowing more ammo.
b.) Get rapid kills (Or just paced kills with enhanced) - I was consistently able to reach the cap by getting a kill once every 5 seconds before activating the perk to still reach the cap with Enh. EA. Power & Special weapons give +20% to your mag, primary gives you +10%.
c.) ACTIVATE THE PERK. To do this, you need to swap to the weapon within 10 seconds of your last kill! That means if you get 10 kills in a row, but don't switch to Envious Assassin within 10s, your overflowed magazine bonus is gone, and you need to start all over. Once you swap to the gun with an overflowed magazine, you effectively bookmark its current overflowed state. That means you can prep your gun with a multi-kill streak, swap to it to lock in the mega magazine, then just let it stay holstered until your big bad shows up and you dump everything.
Enhanced is INCREDIBLY helpful with Envious Assassin, but it Envious Assassin is still very difficult to reliably activate without putting deliberate effort into making it happen.
Pros:
The biggest magazine size possible in one continuous burst
Cons:
Envious Assassin is a huge pain in the butt to activate, maintain, and juggle around.
If you die, you lose your bonus magazine
Once you fire your mega mag, you're limited to only basic 104 energy mags until you hunt down a fresh pack of adds and start your stack again

3.) Rewind Rounds. This perk has a similarly high skill ceiling to Envious Assassin, but its implementation is different. It seems that the reworked version of Rewind Rounds now has an internal timer, and can only activate a certain number of times before the magazine just empties itself without refreshing. Base Rewind Rounds (with initial mag) gives 104 + 61 + 38 = 203 magazine, just for shooting continuously at a target. Enhanced was giving 104 + 70 + 40 = 224, around 10% better than the base version of the perk. When firing continuously without stopping, I was unable to get Rewind Rounds to proc more than twice per magazine, however firing out a magazine, then pausing here and there, allowed me to refresh the magazine up to four times in a row (104 + 70 + 49 + 35 + 25). Continuously, however, no such luck.
Pros:)
Literally just shoot the gun and keep Target Lock activated. If you can do that, you get ammo
Doesn't require any special activation conditions - just hit your target.
Cons:)
This may require further testing, but I was unable to get Rewind Rounds to proc more than twice in a single continuous trigger hold. Someone else in the comments, test this out on a chunky boss that doesn't move, like Oryx or something, and confirm if it's possible to get more ammo.
Enhanced Rewind Rounds is an expensive perk to purchase for a minimal performance increase. Enh isn't a game changer like Envious Assassin.

Oh, and stability goes a long way on keeping your reticle centered, especially with oncoming flinch.

Happy farming.
63
Reply      Report Posted 2 years ago
Season 20 Icon
47
After a week with the damn thing on Enh. Rewind and Enh. Target Lock, I've used it exactly twice since I tested out the perks. Here's a followup review on the gun because AILSJKHBFIUAHBJSNDG

So, here's the bad news. Rewind Rounds seems to have an internal timer or lockout, only activating twice on a single magazine with the biggest mag I could manage, so the numbers listed in my earlier post are accurate. Rewind does synergize basically perfectly with Target Lock - but that's where the good news ends. See, as a trace rifle, this gun is basically only good against red bar enemies, and with the new difficulty scaling in Destiny, yellows, oranges, and boss enemies are way more chunky, with higher stagger thresholds, AND they do more damage to you while you have to sit there, out in the open, holding the trigger on your target and trying not to die.

Given that, while the very niche, very cool roll of Rewind Rounds + Target Lock exists - there are so many better options for damaging chunky enemies. It doesn't do enough damage to big enemies quick enough to be respectable (compared to a fusion rifle, sniper, shotgun, hell even a glaive at close range), and target lock is poor against red bars.

TL;DR is think about what roll you want this gun to fill. Do you want to destroy endless hordes of minor enemies? Enhanced Recon + Enh. Incandescent. Do you want to chunk down bigger enemies? Use a different weapon archetype. Do you want to use this for boss damage because you remember that one weekend when Prometheus Lens was busted? Look for a Rewind + Target Lock roll, but don't craft it. It's an enormous waste of resources. If you really want to go hard, spam Adept Dejection's from Master Difficulty and enhance those perks, but PLEASE don't craft it from square one for that specific roll, its an enormous pain in the butt to level from square 1.

The only thing that will convince me that I haven't made a terrible mistake with my resources on this roll is if I see Ehroar or Fallout do a meme video on this gun with 3 guardians in a well burning down strike bosses. In my head, I've labeled this gun as "Tormentor Destroyer," but even I have doubts, and any time I see a tormentor anyways, I don't have the time to sit and hold my finger on the trigger while the tormentor is chasing me with his SPECIAL EYES.

MY BRAND.

Ugh.
47
Reply      Report Posted 2 years ago
Season 20 Icon
22
Wish I could follow certain users on this site. I'd definitely be on the lookout for every weapon/perk review from ya.
22
Reply      Report Posted 2 years ago
Season 20 Icon
7
This was an amazing and informative review thank you for this
7
Reply      Report Posted 2 years ago
Season 20 Icon
0
You are the GOAT! Thank you so much for this. . .it saved me. <3
0
Reply      Report Posted 2 years ago
Season 20 Icon
8
Finally got my crafted Acasia's this week and since then I've been playing around with a few rolls, my personal favourite and the one I think everyone should craft/get an Adept version for at some point in PvE is Enhanced Rewind Rounds with Incandescent!

Now you may be wondering why Rewind Rounds over Reconstruction? Well the issue is how many bullets Recon needs to auto load for it to be viable, you see you only get about 10 shots every 3.6 seconds (when enhanced) if you haven't shot the gun for 3.6 seconds as well, but with Incandescent and the nature of Trace Rifles as a whole you will be using this as a primary 99% of the time meaning you're shooting far too much and far too often to even get Recon to do anything special over Rewind Rounds which is always going to be doing something.
Rewind Rounds is quite special on this gun because Incandescents scorch procs count as hits towards the perk meaning almost no matter what you will always hit the maximum amount of hits required for the maximum amount of bullets returned to the mag so 40% for Specials. The weapons mag starts at 104 with Enhanced Battery on and in my testing I consistently got 40% of the number of shots returned for about 3-4 procs so 104 - 63 - 38 - 23 for example (it rounds up the returns as there's some . whatever numbers internally), and then it will stop and you need to manually reload which tallies your overall mag size at about 228 depending on how many hits you had and how many procs you got. This alone is more than Reconstruction can allow and you don't need to sit and wait for bullets, you can just mag dump 228 everytime thanks to Incandescents scorch and only need to ever reload once all of Rewinds procs are done which as a whole is going to be infinitely better for sheer ad-clear especially in raid encounters, strikes whatever it is that has a high enemy density.
This is MUCH better than Recon. DO NOT SLEEP ON REWIND ROUNDS!

Another good option to run over Rewind though is Envious Assassin but I'd only recommend this to users who don't plan on making the Acasia's a stapled primary, or to people who actively use their other weapons in their loadout regularly for kills. It's basically Rewind in a way, but you need to use your other weapons instead of the Trace itself. The perk definitely has a place but it's more of a niche than anything else because again as mentioned Traces are more of a primary than anything else right now.
Outside of those two though I think Field Prep is nice for the bonus reserves and fast reloads and Recon is still decent despite being completely outclassed by Rewind Rounds, but it's all personal preference anyway, pick your poison type deal.

Now if you for some reason don't like Incandescent some of the perks I'd recommend in the right column are Paracausal Affinity & Target Lock.
Paracausal is nice for Activities with lots of tankier enemies, it's a 20% damage buff than can be activated from any light damage source (as this weapon is of a light based affinity) including itself, so it's Harmony but better, very good for mowing though enemies with if you don't care about scorching stuff and is just overall a solid damage buffing perk for fun.
Target Lock on the other hand acts a bit different, it'll apply a damage buff the longer you have the beam on a target going all the way up to 45% when enhanced, equalling to about a 25% damage buff over a full mag... but the problem is it only generally works on one target, if you stop hitting said target for 0.2 seconds the perk is wiped out and you have to restart the ramp up making this awesome for single target DPS but not for ad-clear really. It's actually very good with Rewind Rounds too, synergises perfectly but is still outclassed by any special that can be combo'd with a heavy or just heavy DPS in general. This roll might be better for GM's, so maybe hold onto this.


Finally PvP. This thing can shred just as hard as all the other Traces and more so if you know how to use one. Some solid rolls I'd recommend for it is Hip Fire/Perp with Target Lock/Paracausal/Harmony/Frenzy but even High Impact works.
You really just want anything that can make the gun more stable and feel better overall and then a damage buff of some kind to reduce the TTK, it definitely melts people in my experience and as someone who used Retraced in PvP for a while this feels much better to run. Paracausal really does feel strong, almost throwing the need for Harmony out completely but what keeps Harmony floating is the fact that Kinetic, Stasis & Strand weapons can activate it, perfect for people who have a love for a weapon up in the kinetic slot that they'll be pairing with this that otherwise wouldn't work for Paracausal, like a shotgun.


All in all this weapon is beautiful, and as a Trace Rifle fanatic I highly recommend getting one because it's VERY fun to use.
8
Reply      Report Posted 2 years ago
Season 20 Icon
5
This weapon preforms well and feels very good.
I’ve been seeing a lot of attention towards Reconstruction and Rewind Rounds, but I think people should pay more attention to Field Prep.
Considering this weapon is a trace rifle, it works very well as a primary-esque option for a double special loadout.
Field Prep gives you an incredible boost to your reserves, which is going to be very nice in master+ content where you’re burning a lot of ammo on relatively tanky enemies. While its not necessary, I personally don’t feel like Reconstruction or Rewind Rounds add much to the weapon with a fourth column perk other than Target Lock, as Field Prep allows you to reload very quickly anyway simply by crouching.
Not saying Field Prep is the absolute best pick, but I think that its not getting the attention it deserves on this weapon.
5
Reply      Report Posted 2 years ago
Season 20 Icon
3
Okay, so trace rifles are popularly used when running double special. I wouldn't personally run a trace unless you are doing that so this review is going to run the assumption that you are.

If you have a retraced path with subsistence/incandescent and you want this to do the same thing but better then it won't. It'll be very similar and probably not worth the effort. If you don't have one then great, grab a wewind wound/incandescent roll and enjoy. Reconstruction is a great perk but requires you to not shoot the gun for it to slowly start reloading. If this weapon is essentially your primary then you will constantly interrupt it where as wewind does not have this issue.

A second roll (if you want two or have the retraced path already mentioned) that I am going to make myself is wewind/paracausal affinity. Assuming you use it with a light subclass and are matching surges to your power weapon as well then you're going to have constant uptime on a 20% damage buff which is only 1% less than rampage x2 while being activated by so many more sources (including from the weapon itself) and requiring a single kill. This will pair exceptionally well with any light subclass ability spam build (ahamkara's, hoil, contraverse, etc).

A lot of people talk about target lock but my main gripe with the perk is if you need to shoot an enemy enough to get target lock up to a point where it out dps' paracausal then you probably should have used heavy/your kinetic special weapon. Granted paracausal requires a kill to activate but given how easy this is I'd say paracausal > target lock on a trace in pve any day.
3
Reply      Report Posted 2 years ago
Season 20 Icon
2
Folks compare this to retraced path in a bunch of these reviews. What few of them mention is that this gun has better stats in just about every category, including 2 less bounce intensity and 3 more airborne effectiveness. And as a result, it simply ‘feels’ way better than retraced, which factors into gameplay and fun levels and counts for a lot, with me.

The only argument for retraced, in my opinion, is lead from gold. That perk makes retraced always up on ammo, and that’s pretty rad. However, I use trace as my primary gun in a double special loadout, and so I’m usually running a special ammo finder, and I’ve almost never run into an encounter where I ran out of ammo.

Therefore, the decision between retraced and acasia’s boils down to:
Retraced: protect yourself against those rare occasions where you run out of ammo
Acasia’s: rarely run out of ammo, but wield a much better feeling all around gun.

No brainer for me. Acasia’s all day
2
Reply      Report Posted 2 years ago
Season 22 Icon
1
everyone arguing over rewind rounds or reconstruction is missing the point

regular field prep is amazing on this gun.

go with
chambered compensator, for +10 stability, +4 recoil direction, and -5 handling
projection fuse, for +10 range
field prep, for +30 to the inventory size stat and some reload bonuses.
your fourth column perk of choice
and a stability masterwork

the reason you want to go with stability is picking up range actually wastes stats because of the effect intrinsics have of giving you a little extra when you get to 20

your gun will have 100 stability, 100 recoil direction, and 81 range, which gives it a smidge under 37 meters of range. Yes, you could push it to around 40 if you went all in on range, but good luck actually hitting anything at that distance without having the benefits of max stability and recoil direction.

when you hit gun level 20, your enhanced intrinsic will give you +2 to range, handling, and reload speed.
chambered compensator's -5 handling will now be -3, which is basically unnoticeable.

now for why basic field prep is the play. The gun's base inventory size stat is 49, so if you use field prep, that brings you to 79
a single solar reserves will give you another +20 inventory size, for 99

that gives you over 600 ammo. You could still have close to that number if you went with enhanced field prep and skipped out on reserves, the difference betweeen 89 and 99 inventory size isn't that big, but going enhanced would allow you to run resist mods on your chest instead of reserves.

But still, field prep on this gun is an awesome pick, you'll hardly ever run into ammo problems just because of how massive your reserves will be.
1
Reply      Report Posted a year ago
Season 21 Icon
1
Easily the best Legendary Trace in the game. A perfect add-clear addition to a double Special loadout. Go for Rewind + Incandescent--people go crazy for Reconstruction, but Enchanted Rewind gets you a better effect than Reconstruction and you don't need to wait several years for the mag to overflow.
1
Reply      Report Posted 2 years ago
Season 20 Icon
0
Enhanced Battery
Enhanced Reconstruction
Enhanced Incandescent

Running this as a makeshift primary in a double special loadout is incredible. Free reloads, insane magazine size, great add control, and overall a blast to use. If you can get a good roll, keep it, else try to craft it, it's quickly becoming one of my favorite weapons in the game
0
Reply      Report Posted 2 years ago
Season 20 Icon
0
Reconstruction on a Trace Rifle with Incandescent is neat. It's like Retraced Path but it has a higher mag size.

There's also Target Lock if you want single target damage.
0
Reply      Report Posted 2 years ago
Season 20 Icon
0
This is just a straight up better version of Retraced Path from Dares of Eternity. Given that the current primary meta is pretty terrible and only smgs and scouts can reasonably kill in their ranges, double special loadouts that employ trace rifles as a weapon to mostly fill-in for a primary weapon's uses are the way to go. Reconstruction on third column is amazing, allowing for auto-reloading and a much larger magazine size. Field prep is also alright given that it can increase reserves. Incandescent, and Paracausal Affinity offer amazing synergy for Solar or Light-based builds and help the weapon out on its mostly add-clear role. If in need of single target damage, target lock also works well given that you don't have much of a need for reloading with reconstruction. This is flat-out currently the best solar trace rifle out there, and highly recommend farming for it since RoN is such an easy and quick raid.
0
Reply      Report Posted 2 years ago
Season 21 Icon
-1
This might not be reasonable, but to make it short, its a good gun, I'm only mad about what the light.gg said about its drop rate, I have killed Nezzy 5 times and I only got this gun each time and its driving me mad.

Edit: my option of light.gg's drop rates for this gun: "RARE MY A-!"
-1
Reply      Report Posted 2 years ago
Season 20 Icon
-2
Got my pattern complete this week and I’m afraid I can’t really recommend this. A lot of the perk combinations look appealing at first but aren’t in practice.

Target Lock activates based on magazine size thresholds. On something like a trace rifle with 90+ shots in the mag by default, you’re going to be shooting a long time to get that damage buff up to max. And the payoff for doing so isn’t really all that impressive, which I think is where a lot of the misconception of the rolls of traces hinders this one.

A trace rifle compared to a damage weapon (even a not great one like current sniper rifles) feels awful. A trace rifle compared to a primary weapon can feel excellent, even compared to some particularly strong current outliers like Ikelos SMG and Trustee. They’re more than capable of burning down some orange bars (or weaker yellow bars) in a pinch but anything much higher than that and trace rifles start feeling weak. Trying to shove one into that roll is fighting an uphill battle.

So, wrapping around. It’s got good perks for tasks trace rifles aren’t suited for, and alright perks for tasks trace rifles excel in. Reconstruction + Incandescent is usable in a vacuum, but is often cumbersome compared to the similar roll of Subsistence + Incandescent on Retraced Path.

Reconstruction has a similar issue to Target Lock here- it’s a strong perk and extremely valuable on certain weapons but it’s just not well suited to add clearing weapons or really trace rifles in general. It takes a really long time to get fully loaded. Totally fine on a slug shotgun or linear you shoot once or twice frequently but completely unload rarely. A trace rifle gets fired very often, fine until the magazine drains… but after that reconstruction will feel largely useless for the remainder of the engagement. (In all fairness this will only happen in places like raid encounters, but that’s also were I tend to find myself using trace rifles the most) whereas Enhanced subsistence on Retraced will almost always be enough to keep it going forever. And Rewind is functionally a worse version of Subsistence for that purpose.

There’s another issue though. Trace rifle reload speed is already fast for how large the magazines are. Perks that reduce the frequency of those reloads aren’t really as important as similar perks on a SMG, which spends a massive portion of its uptime simply reloading. The real weakness a trace rifle as a primary has is eventually running out of ammo… which without Lead From Gold it eventually will. Hollow Denial will essentially never run out of ammo, and thus is still the best option 99% of places I can recommend a trace rifle right now, even without an excellent damage spreading perk like Incandescent (although it can get free volatile rounds right now as well)

I could see a Perpetual/Hip Fire Roll + High Impact Reserves roll being usable in PvP for the small subsection of people that enjoy those there.

TLDR-
It’s alright, but not bringing anything new to the table. If trace rifle DPS was notable we’d be seeing a lot more coldheart and agers boss dps. Let’s stick to using trace rifles for red and orange bars for now. I’d recommend using Hollow Denial with Lead from Gold above all else, and Retraced Path if you just can’t live without Incandescent.


Edit- still think the above is true, but it does handle really well. Wish this thing had better perks.
-2
Reply      Report Posted 2 years ago
Season 20 Icon
4
Gonna have to really disagree with everything you said. This is leagues better then retraced.
4
Reply      Report Posted 2 years ago
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-3
Good gun. Of course, she is good in PVE and disgusting in PVP, but such is the meta.
-3
Reply      Report Posted 2 years ago
Season 20 Icon
-3
With Reconstruction available alongside some banger damage perks like Frenzy, Incandescent and Target lock, This is one of those weapons that let you turn your brain off when firing. I sometimes get into the habit of holding M1 nonstop thanks to its massively overflown mag and the factor of reloading being optional. Great for addclear imo.
-3
Reply      Report Posted 2 years ago
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-7
<Below minimum vote threshold — click to view>
-7
Reply      Report Posted 2 years ago
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0
There is nothing easier than getting the 30th anniversary red bars. period.
0
Reply      Report Posted 2 years ago
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-1
Lol farmed it and still no red bars. meanwhile acasia was done within a few raid runs. weird. Rather not bore myself with 30th anniversary shit.
-1
Reply      Report Posted 2 years ago
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-8
<Below minimum vote threshold — click to view>
-8
Reply      Report Posted 2 years ago