Archetype
Stats
폭발 반경 | 50 | ||||
투사체 속도 | 33 | ||||
안정성 | 40 | ||||
조작성 | 42 | ||||
재장전 속도 | 42 | ||||
• Reload Time | |||||
조준 지원 | 63 | ||||
소지품 크기 | 32 | ||||
확대/축소 | 13 | ||||
공중 효율 | 11 | ||||
반동 방향 | 63 | ||||
분당 발사 수 | 120 | ||||
탄창 | 5 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
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34.1%
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16.5%
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14.2%
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12.7%
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9.2%
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9.2%
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3.7%
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95.0%
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4.9%
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39.7%
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13.9%
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12.4%
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9.9%
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8.0%
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8.0%
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7.7%
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35.7%
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21.4%
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13.9%
-
8.9%
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6.8%
-
6.8%
-
6.3%
-
100.0%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: New Season & Popularity Ranks
It's a new season! Popularity ranks can change rapidly at the start of a new season, especially on new weapons.
Be careful jumping to conclusions for a week or so as the meta starts to shake out.
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
The only reason all the other reviews you see here - up to and including the *top-voted one* - are from initial impressions and that's it, because anyone who's truly used this weapon can tell you they're wrong. Dimensional Hypotrochoid is a great weapon, and at that, a versatile one too. I throw around "versatile" a lot, but with this thing, I really do mean that - as long as what you're shooting at is actually on (or close enough to) the ground so the waves can hit them, this gun can do basically anything, it's staggering. Clear trash mobs? Though you should conserve ammo, absolutely. Do single-target DPS? Shockingly, yes. Kill players? They have to be grounded to kill them in one shot, but it does that too.
There are three important things about Dimensional Hypotrochoid's functionality that are only evident once you use it, and are important to know. One, while its waves are narrower than Special Wave Launchers, it's by a much smaller degree than you'd think; two, while grenades still only explode on contact with the ground, they create an actual (small) explosion around them on initial impact; and three, befitting of a Heavy weapon, its waves deal unexpectedly high damage per. Even with point one in mind, you should go for one with high Blast Radius (Volatile Launch + High-Velocity Rounds gives you the most at +15, MW for +10 more optional), just to be safe. Point two is a double-edged sword - on one hand, it actually lets this weapon one-shot-kill enemy players if you hit them direct with the grenade as it explodes on the ground, but on the other hand, it's why shooting this weapon too close to yourself kills you, as opposed to Special Wave Launchers, which are very safe to use point-blank. Point three is a big part of why this weapon is more viable at boss DPS than you'd expect; "direct" grenade hits give you extra damage, sure, but just hits with the waves alone are deceptively strong before any damage buffs. Nanotech Tracers rewards successive hits with a little extra damage, Vorpal Weapon and Boss Spec push this even further, and Stasis Weapons Boost is, naturally, highly recommended. One last thing to note is that this weapon does have an unfortunate disadvantage in its lower-than-average total ammo capacity, at 16 rounds to most Grenade Launchers' 20-ish. Something that helps with Heavy ammo generation - Heavy Ammo Finder, the Aeon arms - will be a massive boon with this weapon. Stasis Reserves unfortunately doesn't help though, given how little ammo it gives you per copy (+1, I think).
While it's good everywhere (except maybe most Crucible modes - just use a high Blast Radius Adaptive or Rapid-Fire GL there), this weapon is best at home in Gambit, being the activity where basically every facet of the game is rolled into one activity. Need to kill adds or blockers quickly? Dimensional Hypotrochoid. Close to a pesky Invader and don't mind using a Heavy shot or three on them? Dimensional Hypotrochoid. It's time for Primeval damage and you've still got time on your Armor Charge for full damage? Dimensional Hypotrochoid. Nobody else on your team's invading and you're confident you can get close enough to shoot them with this weapon? Dimensional Hypotrochoid! The fact that you're given guaranteed Heavy ammo as the round goes on in this mode helps a lot.
For perks? I can't recommend Vorpal Weapon in the fourth column enough - yes, I know Chain Reaction seems tempting, but it does a lot less than you'd think on a weapon like this, trust me. For the third column though, you're a lot freer - Field Prep is obviously just the best choice for the increased ammo and reload speed, and this being craftable, you can get its enhanced version too, but Envious Assassin can be good for boss damage as long as you can time its activation, while Threat Detector and Unrelenting are better for crowd-clearing, if you want to go that direction.