Archetype
Stats
威力 | 25 | ||||
射程距離 | 48 | ||||
• Damage Falloff | |||||
安定性 | 38 | ||||
ハンドリング | 18 | ||||
リロード速度 | 19 | ||||
• Reload Time | |||||
照準補佐 | 55 | ||||
所持品のサイズ | 22 | ||||
ズーム | 14 | ||||
空中効果 | 19 | ||||
反動方向 | 94 | ||||
毎分発射数 | 600 | ||||
マガジン | 29 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
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17.3%
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16.8%
-
14.8%
-
13.5%
-
10.5%
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8.0%
-
7.2%
-
6.7%
-
4.7%
-
23.9%
-
20.5%
-
19.5%
-
11.6%
-
9.3%
-
8.0%
-
6.9%
-
26.0%
-
16.1%
-
14.7%
-
14.0%
-
11.1%
-
8.9%
-
8.8%
-
56.1%
-
9.8%
-
7.8%
-
7.8%
-
6.3%
-
6.3%
-
5.6%
-
100.0%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: New Season & Popularity Ranks
It's a new season! Popularity ranks can change rapidly at the start of a new season, especially on new weapons.
Be careful jumping to conclusions for a week or so as the meta starts to shake out.
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Related Collectible
Lore
ノクシャス・ベチバー
職人が自然の法則を学ぶのは、その法則を破るためだ。
織り手は手作りの籠を胸に引き寄せ、薬剤師の伝統的な道具と共に散らかっている現代のフラスコやビュレットを見てガッカリしたように顎を鳴らした。
「市場に行く途中で道に迷ったのかしら、織り手さん?」声が呼びかけてきた。
ナムラスクは落ち着いた様子で振り返り、冷たい視線を送るエイドを見た。「道具を粗末に扱っているな」彼は返事をした。
「時間がないの。私の仕事場を評価するのはまた別の機会にしてくれる?」エイドが言い返す。
「ベラスク、光と共にあれ」ナムラスクが彼女の棘のある言葉を無視して言った。「贈り物がある。お前に… あるいはスレイヤー・バロンに」彼は色とりどりのエキスや粉末から作られた染料がぎっしり詰まった、緻密に編まれた籠をエイドに差し出した。「職人から職人への贈り物だ」
「こんなものは頼んでないわ」彼女は用心深そうな目を彼に向けた。
ナムラスクは背後にある暗闇に包まれたケルの玉座に向かってイレリース流のお辞儀をした。「エイア、わかっている。だが、お前の父上にも言ったように、質の良い染料は布だけでなく、調薬にも役立つ。私たちの世界はそうかけ離れてはいない」
エイドは嘲笑するように鼻をならした。「私からしてみれば、私とあなたの世界はとても遠く感じるわ」
ナムラスクが彼女に向かって頭を傾けた。「そう思うのはお前の勝手だ。だが、かつて偉大なケルが私に言った。織り手の目的は生命を育むことだと。それはお前も同じなのではないか?」彼は再び籠を差し出し、辛抱強く待った。
「…エイア」彼女はついに返事をし、躊躇しながらも籠をありがたく受け取った。
PvE:
If damage perks are your thing, any of Frenzy, Vorpal, Desperate Measures or Rampage are fine picks depending on what feels best to you. I wouldn't recommend Redirection because while double damage sounds hot, it's only for the first four bullets of a burst, which equates to a roughly 15% damage increase over a full 26-bullet base mag. That said, there are plenty of guns with access to those perks, and what makes Noxious special is access to Jolting Feedback. While I've been a long-time Voltshot enjoyer, I've felt that JF is just better in higher end content because it's just easier to proc on higher health enemies because you don't need to be constantly killing ads and reloading to apply jolt. It also functions as intrinsic anti-Overload coverage, so you're not tied to running anti-Overload artifact mods. Because of this, I think NV is worth grabbing to replace your old Subjunctive or IKELOS as a go-to arc SMG.
Since the trigger condition on JF is sustained fire, the Dark Ether Reaper origin trait pairs extremely nicely; just make sure you look for those little ether balls and shoot them consistently. As for your column 1 perk choice, I like Attrition Orbs because of how Orb generation and pickup feeds into most builds beyond super regen, but Pugilist is good if you want to use this thing in a melee-focused build. Thresh and Unrelenting shouldn't be slept on either as JF provides pretty strong AoE ad clear and can rack up a lot of kills on trash mobs in a hurry. If you're a compulsive reloader, Loose Change provides an easy 30% reload speed buff over base (2.3s --> 1.6s) plus handling benefits which helps with DPS against beefy targets, but in practice you're probably using a special weapon or an ability to burn anything bigger than an orange bar.
For your Barrel and Masterwork options, I like handling and reload in PvE so I'm aiming for Fluted Barrel with a Handling or Reload MW, but truthfully none of these options are going to make-or-break the gun if you get one with your desired perk combo. The Mag choice is a bit more nuanced because of the origin trait and whether or not you want Attrition Orbs in column 1; with the base mag of 26, AO will proc after the 19th bullet and DER will let you get 37 bullets in the mag. With both Tactical Mag and Appended Mag, AO will proc on bullet 20, but App Mag will enable DER to get 40 bullets in your mag compared to Tac Mag's 38. In theory, only App Mag will let you get two orbs per magazine with a DER proc, but in practice your AO and DER procs won't line up 1:1 so it's likely best to keep your base mag at 26 to maximize orb frequency. Tactical Mag and Extended Mag should likely be avoided if you're using Attrition Orbs because they reduce the frequency of orb generation while providing minimal benefits for Dark Ether Reaper.
The only major drawback to this gun is it's archetype. Precision frame SMGs are the worst SMG subfamily in terms of damage output and don't bring a lot to the table to make up for that; they tend to have higher zoom values and better recoil patterns, but these don't matter much in PvE. Your old Subjunctive is going to feel snappier and do more bullet damage, so you're going to use NV primarily because of its better perk utility.
Here are the PvE rolls I'm chasing:
Fluted Barrel + Flared Magwell + Attrition Orbs + Jolting Feedback + Handling/Reload MW
-or-
Fluted Barrel + Appended Mag + Thresh/Pugilist/Unrelenting + Jolting Feedback + Handling/Reload MW
PvP:
I don't see much PvP value in this thing. At base, it has worst-in-class Range, Stability, and Handling with above average Aim Assist and AE. If you land a 5/5 roll (which IMO is probably something like: Hammer Forged + Accurized + Heating Up/To The Pain + Target Lock/Frenzy + Range MW) it's likely usable, but it's going to be out-reached by both Shayura's Wrath and Unending Tempest. Both of those guns also have a wider variety of more popular PvP perks that improve both dueling and kill chaining, as well as origin traits that provide more PvP value than the exceedingly rare DER proc. At best, I think this is a very off-meta energy slot option for PvPers who really like the precision frame archetype that don't want to farm Trials for a Shayura. At worst, it's a worst-in-class pick in a very crowded slot that doesn't do anything well enough to justify using it instead of a different archetype or weapon family altogether. If I want to use an arc SMG, I think I'm sticking with my old IKELOS for a quicker base TTK (0.75s vs. 0.8s).