Q: What are masterwork rolls?
A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.
Q: What does it take to upgrade a weapon to a masterwork?
A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores.
Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).
Q: What benefits do I get for masterworking a weapon?
A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops.
Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.
Q: So what are these "masterwork roll" stats?
A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.
Q: Any catch with this?
A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles.
The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these
possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on
each item, take what you see here with a pinch of salt.
- The perk adds about 10% movement speed and additional Snapshot to the weapon, at the cost of being 15 meters apart from another teammate (which is surprisingly far in close quarters) (Snipers, be wary).
- Snapshot added to any weapon with this is unnecessary, but might make the aim down 110% faster than naturally given in the game currently.
- Moving Target, however, benefits this greatly, as that gives a range of about 20% extra movement speed total when aimed down (and target acquisition), so pair that if you'd like to.
If any of the notes provided are false (and the community says otherwise), I'll remove this part of the comment. I don't want to spread misinformation!
These were testing's found from my fireteam.
In terms of PvP Crucible/Gambit, it's a great perk for those who excel in fighting other guardians and using Moving Target or No Distractions, as those synergize extremely well.
In terms of Solo PvE, it's pretty niche and unnecessary. Bonus movement and faster aim down sights are not as critical, no matter the PvE content.
It's not a bad thing to have, but I'd rather use other weapons with perks like Veist or Hakke origin traits, as those provide more beneficial survivability.
In terms of other, if you work with a team, then this perk won't activate, as you have to be 15 meters apart form one another (which is risky in high end content)
Even with this in mind, I hope you all get the rolls you want at least, whether you use the FotL weapons or not!