Archetype
Stats
威力 | 49 | ||||
射程距離 | 36 | ||||
• Damage Falloff | |||||
安定性 | 67 | ||||
ハンドリング | 51 | ||||
リロード速度 | 30 | ||||
• Reload Time | |||||
照準補佐 | 89 | ||||
所持品のサイズ | 44 | ||||
ズーム | 12 | ||||
空中効果 | 12 | ||||
反動方向 | 94 | ||||
毎分発射数 | 300 | ||||
マガジン | 16 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
-
14.4%
-
13.6%
-
12.9%
-
11.6%
-
11.6%
-
10.8%
-
10.5%
-
9.7%
-
4.5%
-
21.6%
-
15.2%
-
14.3%
-
11.2%
-
10.1%
-
9.5%
-
9.2%
-
8.5%
-
29.7%
-
23.8%
-
13.3%
-
12.1%
-
10.8%
-
10.0%
-
45.4%
-
14.5%
-
11.6%
-
10.2%
-
9.5%
-
8.5%
-
67.7%
-
32.2%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Related Collectible
Lore
ノスリ
周囲を回り、死の訪れを告げる。
「愚かだ」ミスラックスは両手を広げて言う。
トロストランドの森は静寂に包まれていた。武器をアークエネルギーで輝せたエリクスニーが隠れ場から飛び出してくるまでは。ドレッグが2人とバンダルが1人だ。彼らはハウス・オブ・サルベーションの紋章を身につけている。
「見捨てられし者、ミスラークス」ドレッグが槍を構えながら言う。「我々を殺しに来たのか?」
「ちがう」彼は睨みつけながら言う。「危害を加えるつもりはない」
「人間のように嘘をつくな」
ミスラックスは、ドレッグが突進する直前に槍を動かすのを見た。ケルは槍を避け、ドレッグの頭を掴み、力任せに地面に叩きつける。バンダルがピストルを抜いた。ミスラックスが彼に向かって突進し、手首を掴んで銃を上に向けさせると、バンダルはもう一方の手でミスラックスの殻の間の柔らかい部分にナイフを突き立てる。痛みはほとんど感じない。光のケルは相手の喉に手を回し、息の根を止めた。
3人目は逃げ出す。ミスラックスは追おうとはしない。
ケルは体からナイフを抜き、松葉の上に落として傷口を押さえる。
恐らく、すべての暴力が終わったとき、それは彼がエリクスニーに与えることができる価値ある未来となることだろう。自分が今までしてきたことが正当化される。死も、残虐行為も… 優しさも。愛情も。
彼はエラミスが同じように願っていることを知っている。
今のミスラックスは2人のエリクスニーをそこに残したまま立ち去ることしかできない。後日、葬儀のために戻ってくることになるだろう。
Sidearm/Drang enjoyers may want to take a gander at this carrion bird
Adaptive Frame Sidearms have a 0.60 Optimal TTK (4 headshots). Drang has an aim assist stat of 70, this has a whopping 89 base. That's nuts
A range MW, Full Bore, Ricochet Rounds and Rangefinder, it will reach out and touch people at 18m. Toss in Encore in there? You're looking at ~19m with 4 stacks (2 precision kills).
While in range, you'll out duel a god roll Immortal. The generous aim assist stat combined with even 1 stack of encore is going to make landing precision shots wildly easy
This is going to be a monster and don't say I didn't warn yall
PvE:
Kinetic Tremors with the current season's anti-barrier makes this crazy good. Overflow will be great to keep those tremors proc's rolling without reloading
TL;DR:
Crucible - Range MW, Full Bore, Ricochet Rounds, Encore, Rangefinder
PvE - Any barrel/mag with Overflow, Kinetic Tremors
Pros
1. Kinetic tremors has no range falloff, allowing this sidearm to be more effective at ranges a sidearm normally wouldn't be.
2. Best sights you can have on a sidearm in my opinion.
3. Kinetic primary, which got a buff from 1.05 to 1.1 in lightfall against unshielded targets.
4. Shield-piercing sidearm this season makes this thing a MENACE against barrier champs, and will overcharge it in any activity with an overcharge weapon modifier.
Cons
1. Struggles with add clear, kinetic tremors isn't actually super great for add clear because this gun requires 12 shots to proc so most adds die before you can trigger it. Any enemies that don't get one-shot by this but will die before you hit 12 shots start becoming a problem.
2. The tradeoff with kinetic primaries is that while they give a free 10% damage against unshielded, they have no synergy with darkness subclasses. In a season obviously focused on Strand, this hurts a little.
PvE: A Solid Option
Kinetic Temors' damage scales off of combatant rank multipliers which vary for each weapon and allows bungie to tweak weapons easily against certain types of enemies aka red bars or minibosses or elites etc. It has the highest combatant rank multipliers of any weapon that can currently roll Kinetic Tremors meaning it also does the most damage from the perk. 12 shots to activate I recommend pairing with Overflow/FTTC.
PvP: Let's Compare It To Drang
Buzzard has +1 range, + 6 stability, -20 handling, +19 aim assist, -1 zoom, -3 mag size, -11 AE.
Okay so it connects with targets easier but has less handling and zoom, BUT, this gun can roll with both perpetual motion AND rangefinder, making it outperform Drang in virtually every important stat category as well as having an adept version for even more range! A god roll of drang vs god roll adept buzzard, the buzzard outperforms in pretty much everything, having more range, zoom, max stability, equal handling way more aim assist, better recoil direction. Easily going to be my go-to adaptive sidearm for pvp from now on! Get that Perpetual Motion + Rangefinder roll and go wild!
(imo) militia's birthright is one of the more useless ones, powercrept by Pardon-o.-d. , Wilderflight, Ignition Code and probably way more GL's i don't remember rn.
Having Kinetic tremors and overflow is amazing together, while i admit that Sidearms are ass to control in Full-auto, i also think that the DPS makes more than up for that.
Keep in Mind the Damage boost guns are getting soon and you have an outstanding option for Red Bars up to Orange Bars or Champs.