Archetype
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Armação Leve
[Disparar] : dispare; solte o botão para detonar.
Stats
Raio de explosão | 100 | ||||
Velocidade | 73 | ||||
Estabilidade | 28 | ||||
Manuseio | 68 | ||||
Velocidade de recarga | 69 | ||||
• Reload Time | |||||
Assistência de mira | 75 | ||||
Capacidade | 67 | ||||
Zoom | 13 | ||||
Eficiência no ar | 2 | ||||
Direção do recuo | 77 | ||||
Disparos por minuto | 90 | ||||
Carregador | 1 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
-
32.9%
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17.6%
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12.7%
-
12.2%
-
9.8%
-
7.4%
-
7.0%
-
63.3%
-
17.6%
-
9.0%
-
5.5%
-
3.8%
-
0.6%
-
64.0%
-
12.4%
-
7.0%
-
5.9%
-
2.8%
-
2.6%
-
2.5%
-
2.4%
-
37.2%
-
25.9%
-
9.0%
-
8.9%
-
6.3%
-
4.2%
-
4.1%
-
4.0%
-
100.0%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Need I say more?
Instead, work around velocity perks: Faster if you want to hit enemies farther, or slower if you want to time your release in closer groups.
But legit, I've been having fun with perpetual motion and vorpal. A serious pick-up if you can't get or don't have Ignition Code with slideshot.
I prefer this to Ignition code, since sliding to reload doesn't fit my playstyle much, but that is great too.
also, Danger Zone doesn't increase blinding radius, only the damaging blast, which isn't bad but demo is much better.
Actual explanation - They probably had it prepped for crafting during season 17, but the fact that some non-craftable weapons in the API have crafting symbols means that either it's possible in the future those weapons will be craftable, or that Light.gg just has it set up for all weapons in the list. But now Season 18 proves that almost anything with crafting listed next to it might be for a later season.
Even with crap Linear Compensator my AUTO/BLIND/DEMO has earned a coveted top spot with Sunstar Arc Build... And I'm sure there's a logical explanation for this, but I've used this GL since Season of The Haunted, but in Lightfall I noticed the blind effect dramatically reduced the time it takes to get PVE kill.
First noticed on Neomuna and thought it was just a bug.
So I tested my theory in all PVE Only activities and confirmed there's definitely a difference.
Also confirmed this "enhanced" effect leading to faster melts is unique to the named perk"Blinding Grenades". Not disorienting, disruption, etc.
**Side note**, because there are new lights out there, I want to mention that Blinding Grenade effects work surprisingly well to stun the three most annoying enemies, Wiverns, Hydras, and Harpy's.
With Blind they will immediately stop shooting and go off in a different direction with a five mile stare buying you 4-5 seconds to melt or get to cover. This is especially useful on Neomuna because of the ridiculously aggressive and strong enemies. Gg everyone!
It also looks sick with Gambit Leather.
I'd argue that Ignition code with slideshot still beats it but that's a currently (realistically) unobtainable outlier.
ALH + blinding + Danger zone is the best for M/GM content for CC.
But ALH + blinding / spike + vorpal is still a decent banger if you want a GL that you can use to screw around too.