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OUTBREAK PERFECTED

Exotic / Kinetic / Pulse Rifle

~directive = KILL while enemies = PRESENT: execute(directive)~

Source: Exotic Archive at the Tower
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Exotic Perks

The Corruption Spreads

The Corruption Spreads

This weapon creates SIVA nanite swarms on rapid hits and precision kills.
Parasitism

Parasitism

This weapon does more damage to enemies based on the number of SIVA nanites that attach to them.

Stats

Impact
27
Range
44
Damage Falloff  
Stability
40
Handling
45
Reload Speed
45
Reload Time  
Aim Assistance
65
Inventory Size
54
Zoom
17
Airborne Effectiveness
29
Recoil
80
Rounds Per Minute 450
Magazine 33
Selected Perks
Popularity: Overall Select 4 perks to see their popularity.  
Popularity: Perks  
Popularity: Trait Combo  
Popularity: MW Bonus  
Credits

Perk Playground

Perk Playground

Random Curated
Crafted Enhanced
Retired
    • {{perk.Name}}
    • {{mod.Name}}

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

Community Research

Credits
Upon emptying the Magazine:
Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves.

Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits.

Requires firing 28.75% of the Magazine Capacity for the refill to activate.

Cannot load the Magazine beyond its base capacity.

Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second).

Adaptive Burst Linear Fusion Rifle behavior:
• Each individual bolt in the burst counts as a Hit
• Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)

Nanite Hits count as Hits with the weapon.
Last Updated 2024-05-23

Curated Roll

Not all curated rolls actually drop in-game. Learn more

Random Rolls

Item is eligible for random rolls. Learn more
This item is craftable. Hover over perks below to see the requirements to craft a roll with them.

Popular Trait Combos

Rewind Rounds
+ Parasitism
61.61% of Rolls
Outlaw
+ Parasitism
24.78% of Rolls
Headseeker
+ Parasitism
8.24% of Rolls
Rapid Hit
+ Parasitism
5.37% of Rolls

Popular Individual Perks

Based on 206.3K+ copies of this weapon, these are the most frequently equipped perks.
Crafted versions of this weapon below Level 10 are excluded.
  • 43.4%
     
  • 13.8%
     
  • 12.7%
     
  • 11.5%
     
  • 6.9%
     
  • 5.6%
     
  • 3.6%
     
  • 1.5%
     
  • 0.6%
     
  • 65.3%
     
  • 10.5%
     
  • 9.1%
     
  • 6.4%
     
  • 5.8%
     
  • 1.4%
     
  • 1.0%
     
  • 61.5%
     
  • 24.7%
     
  • 8.2%
     
  • 5.3%
     
  • 100.0%
     

Your Rolls{{RollCountString()}}

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TIP: Popularity Ranks

The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!

Learn More

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

TIP: API Perk Swap

The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).
* You must be in orbit, a social space, or logged off.
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Sign in to see the rolls you own for this weapon
and compare them against community suggested rolls!

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Lore

Outbreak Perfected

~directive = KILL while enemies = PRESENT: execute(directive)~

The Captain stands with his primary hands braced on a command table. He stares down at a static holoprojection as though it might reveal some new secret. Nearby, the Hunter combs through scout reports. The Warlock taps rapidly at a datapad, running simulation after simulation. No one speaks.

There is a deafening boom. The holoprojection flickers; the whole Skiff tilts seventy degrees off-kilter. The Captain holds tight to the table, reaching out with a secondary arm to snatch the Hunter as he goes toppling by. The Warlock is not a concern; she has Blinked her way to a secure handhold.

The Captain calls to his crew, speaking Eliksni too fast for the Hunter or the Warlock to follow. Someone calls back. The Skiff tilts nauseously, then stabilizes.

"Eramis?" the Warlock asks.

The Captain nods. Letting go of the Hunter, he disappears through an access hatch to consult with his crew.

"I don't like this," the Hunter says lowly. "We should be there with him."

The Warlock chews on her lower lip. She doesn't like it either, but they've argued endlessly with their Captain and gained no ground. "We have to trust him," she says finally. "This is what he wants."

"Trust him to die?" the Hunter hisses. "Let's break down how stupid this is: not only does he wants to infiltrate the Tower without us, he's planning to wear Devils colors to interrupt a Devils heist to reclaim SIVA. And instead of leaning on us, his good Guardian friends, he's banking on some stranger—"

"Not a stranger," the Warlock cuts in.

"Fine! Not a stranger, but definitely not a friend!" The Hunter grits his teeth. "We should do it. We need to do it. Let's just go; let's go now. We can cut them off." He conjures his Ghost with a twist of his wrist, readying for transmat.

"We have to trust him," the Warlock repeats, reaching out to grasp the Hunter's forearm. "I think he's right when he says it doesn't mean anything if we do it. Guardians do extraordinary things all the time. And he needs more allies…"

The Captain reenters their little ad-hoc war room. They draw up guiltily. The Hunter hides his Ghost.

"All well?" he asks, looking between them.

"Eia, Mithrax," the Warlock murmurs. "We're all good."

The Hunter says nothing.

"We walk this hardship-path with joyful hearts. Be brave."

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