Exotic Perks
The Corruption Spreads
Parasitism
Stats
Impact | 27 | ||||
Range | 44 | ||||
• Damage Falloff | |||||
Stability | 40 | ||||
Handling | 45 | ||||
Reload Speed | 45 | ||||
• Reload Time | |||||
Aim Assistance | 65 | ||||
Inventory Size | 54 | ||||
Zoom | 17 | ||||
Airborne Effectiveness | 29 | ||||
Recoil | 80 | ||||
Rounds Per Minute | 450 | ||||
Magazine | 33 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Community Research
Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves.
Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits.
Requires firing 28.75% of the Magazine Capacity for the refill to activate.
Cannot load the Magazine beyond its base capacity.
Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second).
Adaptive Burst Linear Fusion Rifle behavior:
• Each individual bolt in the burst counts as a Hit
• Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)
Nanite Hits count as Hits with the weapon.
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
-
42.3%
-
14.4%
-
13.3%
-
11.3%
-
7.0%
-
5.6%
-
3.6%
-
1.4%
-
0.6%
-
66.7%
-
10.0%
-
8.7%
-
6.2%
-
5.5%
-
1.4%
-
1.0%
-
57.8%
-
24.8%
-
11.7%
-
5.5%
-
100.0%
Your Rolls
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Related Collectible
Lore
Outbreak Perfected
~directive = KILL while enemies = PRESENT: execute(directive)~
The Captain stands with his primary hands braced on a command table. He stares down at a static holoprojection as though it might reveal some new secret. Nearby, the Hunter combs through scout reports. The Warlock taps rapidly at a datapad, running simulation after simulation. No one speaks.
There is a deafening boom. The holoprojection flickers; the whole Skiff tilts seventy degrees off-kilter. The Captain holds tight to the table, reaching out with a secondary arm to snatch the Hunter as he goes toppling by. The Warlock is not a concern; she has Blinked her way to a secure handhold.
The Captain calls to his crew, speaking Eliksni too fast for the Hunter or the Warlock to follow. Someone calls back. The Skiff tilts nauseously, then stabilizes.
"Eramis?" the Warlock asks.
The Captain nods. Letting go of the Hunter, he disappears through an access hatch to consult with his crew.
"I don't like this," the Hunter says lowly. "We should be there with him."
The Warlock chews on her lower lip. She doesn't like it either, but they've argued endlessly with their Captain and gained no ground. "We have to trust him," she says finally. "This is what he wants."
"Trust him to die?" the Hunter hisses. "Let's break down how stupid this is: not only does he wants to infiltrate the Tower without us, he's planning to wear Devils colors to interrupt a Devils heist to reclaim SIVA. And instead of leaning on us, his good Guardian friends, he's banking on some stranger—"
"Not a stranger," the Warlock cuts in.
"Fine! Not a stranger, but definitely not a friend!" The Hunter grits his teeth. "We should do it. We need to do it. Let's just go; let's go now. We can cut them off." He conjures his Ghost with a twist of his wrist, readying for transmat.
"We have to trust him," the Warlock repeats, reaching out to grasp the Hunter's forearm. "I think he's right when he says it doesn't mean anything if we do it. Guardians do extraordinary things all the time. And he needs more allies…"
The Captain reenters their little ad-hoc war room. They draw up guiltily. The Hunter hides his Ghost.
"All well?" he asks, looking between them.
"Eia, Mithrax," the Warlock murmurs. "We're all good."
The Hunter says nothing.
"We walk this hardship-path with joyful hearts. Be brave."