Archetype
Rocket-Assisted Frame
Stats
Blast Radius | 35 | ||||
Range | 25 | ||||
• Damage Falloff | |||||
Velocity | 56 | ||||
Stability | 48 | ||||
Handling | 45 | ||||
Reload Speed | 28 | ||||
• Reload Time | |||||
Aim Assistance | 80 | ||||
Inventory Size | 37 | ||||
Zoom | 18 | ||||
Airborne Effectiveness | 11 | ||||
Recoil | 60 | ||||
Rounds Per Minute | 100 | ||||
Magazine | 9 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
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24.9%
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14.0%
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13.7%
-
12.9%
-
12.7%
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10.9%
-
10.6%
-
18.9%
-
16.6%
-
15.7%
-
14.0%
-
13.9%
-
7.7%
-
6.6%
-
6.1%
-
31.9%
-
23.2%
-
21.3%
-
12.1%
-
5.6%
-
5.6%
-
66.9%
-
8.7%
-
7.6%
-
5.7%
-
5.6%
-
5.2%
-
100.0%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Now, if you’re looking to use one of these Rocketman sidearms in content, lets cover the rolls it can get-
First slot is your standard affair…of explosive barrels? Hard Launch and Quick Launch help to bolster this weapon’s velocity and help with its consistency in landing shots. Smart Drift and Linear Compensator also work fine for general all rounder picks. You can really get its blast radius boosted with Confined and Volatile Launch as well. This weapon has some decent splash so if you like the big boom, go for the big boom!.
On the tail of that, the second slot has a couple of standout options. I've been gravitating towards High Velocity Rounds for a quicker reload and even more velocity. Tac Mag helps bump up your on board ammo and gives some more reload speed, always welcome. But like previously you have options for more blast radius if you really hate aiming like High Explosive Ordnance.
Now we get into the big perks, where you decide to shard (for now while we have shards...) or not to shard. Firstly is the new perk Beacon Rounds. This scales up to four times and increases your reticle to show how broad your tracking range is. This has some usage and it really helps how the weapon feels but put away your delusions of hipfiring around like a Titanfall Smart Pistol. It helps but is not some insane Truth Sidearm. Lead From Gold is a staple for some double special builds but isn’t really needed for situations outside of double special. Not a bad perk but I wouldn't call it the best. The only bad perk is Off hand strike which just isn't my cup of tea. This weapon can do some work from the hip...but why are you not aiming in the first place? Besides that perk these all have some usage. Enlightened Action was on my first drop, and I loved the loop of just splashing damage then being rewarded with a quick top off. But then I got Impulse Amplifier, which I think is the best in slot for pure workhorse usage. Your reload is boosted drastically and the velocity boost on top of other potential boosts makes this thing's shots sail like a ketch along the starways, I cannot express how good it feels with this perk. Besides that loose change pairs well with Voltshot but falls in the same trap as Enlightened Action so maybe avoid that as well.
The fourth slot is where things get…worse. Voltshot for PvE is the go to for me. The reload even without boosts is not a nightmare and is relatively easy to get quicker through mods or other perks. Permeability allows you to pair this with Strand/Stasis pretty well, shame it was not in the previous slot though. Attrition Orbs has surprisingly good utility with the nerfs to orb generation in armor. Besides that? Eh. Adagio cripples how this weapon feels for me, Deconstruct pairs with its origin trait which is also not very good, and Surrounded works fine but you’ll likely not be in that situation with this weapon as it works well at midrange.
Rounding off with mods and masterworks, I’d advise Velocity or Blast Radius. Both serve the weapon great, but all masterworks are beneficial, maybe reload is the most lacking though. Mods are all player preference, I’ve been fielding Backup Mag myself but I can see using Major Spec or Counterbalance. As for its Origin Trait…meh. Lots of Scorn Totems to shoot help but this isn’t nearly as game changing as the last dungeon’s Restoration Ritual. The incoming Subjugator's utilize totems as well so maybe there’s some usage there but besides that don’t rely on this perk much unless you can get stasis crystals going. Plus as I’ve mentioned, this weapon can get its reload boosted pretty easily anyways.
Once I finally get my hands on a good Voltshot option, I'll probably hang onto this roll, or a similar roll.