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RETROFIT ESCAPADE

Legendary / Power / Machine Gun

Double down for one last job.

Source: Season Pass Reward
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Archetype

Rapid-Fire Frame

Rapid-Fire Frame

Deeper ammo reserves. Slightly faster reload when magazine is empty.

Stats

Impact
25
Range
23
Damage Falloff  
Stability
44
Handling
56
Reload Speed
67
Reload Time  
Aim Assistance
70
Inventory Size
29
Zoom
16
Airborne Effectiveness
12
Recoil
55
Rounds Per Minute 900
Magazine 74
Selected Perks
Popularity: Overall Select 4 perks to see their popularity.  
Popularity: Perks  
Popularity: Trait Combo  
Popularity: MW Bonus  
Credits

Perk Playground

Perk Playground

Random Curated
Crafted Enhanced
Retired
    • {{perk.Name}}
    • {{mod.Name}}

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

Curated Roll

Not all curated rolls actually drop in-game. Learn more

Random Rolls

Item is eligible for random rolls. Learn more
Item has recommended perks from trusted community theorycrafters. Learn more      Hide Recommendations
This item is craftable. Hover over perks below to see the requirements to craft a roll with them.
Show Enhanced Perks

Popular Trait Combos

This weapon can be crafted or enhanced. Enhanced and normal perks are combined in the stats below.
Fourth Time's the Charm
+ Target Lock
63.65% of Rolls
Fourth Time's the Charm
+ Vorpal Weapon
2.24% of Rolls
Fourth Time's the Charm
+ Rampage
1.82% of Rolls
Feeding Frenzy
+ Frenzy
1.75% of Rolls
Zen Moment
+ Frenzy
1.75% of Rolls
Turnabout
+ Tap the Trigger
1.64% of Rolls
Zen Moment
+ Target Lock
1.36% of Rolls
Field Prep
+ Target Lock
1.33% of Rolls

Popular Individual Perks

Based on 89.7K+ copies of this weapon, these are the most frequently equipped perks.
Crafted versions of this weapon below Level 10 are excluded.
This weapon can be crafted or enhanced. Enhanced and normal perks are combined in the stats below.
  • 29.1%
     
  • 14.9%
     
  • 9.8%
     
  • 9.5%
     
  • 9.4%
     
  • 8.4%
     
  • 7.1%
     
  • 5.9%
     
  • 5.5%
     
  • 23.0%
     
  • 20.9%
     
  • 17.6%
     
  • 17.5%
     
  • 10.2%
     
  • 6.2%
     
  • 4.3%
     
  • 71.6%
     
  • 6.2%
     
  • 6.1%
     
  • 4.8%
     
  • 4.7%
     
  • 3.2%
     
  • 3.0%
     
  • 69.7%
     
  • 7.8%
     
  • 6.2%
     
  • 5.6%
     
  • 3.8%
     
  • 3.7%
     
  • 2.8%
     
  • 89.7%
     
  • 10.2%
     

Masterwork Popularity

Based on 83.5K+ copies of this weapon, these are the most frequently equipped masterworks:
Of those 83.5K+ copies, 16.1K+ (19.3%) were fully masterworked.
Handling
7.4% of Rolls
Stability
27.5% of Rolls
Range
28.3% of Rolls
Reload Speed
36.6% of Rolls

Mod Popularity

Based on 53.8K+ copies of this weapon with a mod equipped, these are the 8 most frequently used:
Backup Mag
77.6% of Rolls
Counterbalance Stock
10.3% of Rolls
Targeting Adjuster
3.8% of Rolls
Ballistics
3.0% of Rolls
Tactical
1.5% of Rolls
Quick Access Sling
1.3% of Rolls
Synergy
.5% of Rolls
Freehand Grip
.4% of Rolls

Your Rolls{{RollCountString()}}

Show Tips

TIP: Popularity Ranks

The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!

Learn More

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

TIP: API Perk Swap

The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).
* You must be in orbit, a social space, or logged off.
{{Status}} 

Sign in to see the rolls you own for this weapon
and compare them against community suggested rolls!

Let's Go

Related Collectible

Lore

Retrofit Escapade

Double down for one last job.

"This is it! This is where legends are made!" Ana bellows into an enormous, empty room lined with gloss-paneled walls. A single console plinth rises from the floor.

She turns to an underwhelmed Elsie. "Shaxx would yell that whenever we stepped into a new Crucible arena. Now they're all simulated here."

"What else can it simulate?" Elsie asks, hands at the console, mind opening to possibilities.

"A lot of things, I guess. You have to tell it what to make, and the directions need to be pretty clear, like a blueprint," Ana explains.

"Do you remember—" Elsie catches herself. "Here, let me show you something." She pulls a thin cable from her wrist plate and inserts it into the console, uploading her own blueprint.

The room digitizes briefly before solidifying into a small, nondescript sporting court. In place of the console is a countertop fitted with an oval disk of brass, etched with grooves forming orbital paths around a loose brass orb.

"This is a game called 'Sacra,'" Elsie says, fingers deftly running along the grooves. She taps the orb, which ascends and floats into the middle of the court. Red lines fizzle into the air around it, each one tracing a different path. Elsie swipes a brass groove, and a holographic pebble appears at her fingertips.

"That orb has its own gravity. You get five stones to throw into orbit. The goal is to align all five in a stack at an intersection point; then they'll fuse together. If they survive an orbit like that, you win."

Ana taps her chin. "Seems pretty math heavy."

"Math is one winning strategy. Rhythm is another," Elsie says. "Striking an opponent's stone head on destroys both. Anything else is just a nudge."

"All right, sis. Buckle up… because I'm gonna kick your custom-made butt."

Elsie cringes. "Thinking you have some instinctual skills locked away?"

"I fly a spaceship every day. I can do orbits."

They play over and over, becoming increasingly competitive, increasingly matched.

Still, each game ends in Elsie's favor. And each grates on Ana more than the last. She howls in frustration.

"We can stop," Elsie offers.

"One more."

They reset.

The sisters trace orbital paths and send their pebbles along them. On her fifth, Ana spots an opening and throws. Her stones' orbits align into a Sacra stack.

"I WON!" Ana bursts into the air amid the swirls of red.

Elsie eyes her own slow-moving stone approaching Ana's stack. "Have you?"

She points as it gently drifts onto a collision course, hitting and scattering Ana's pebbles.

"Damn it!" Ana sinks to the ground, pressing her face into her palms before lying flat on her back. "Am I at least better at this than I used to be?" she grumbles.

Elsie steps beside Ana, then slowly lies down by her side. "No. You're exactly as bad as you used to be."

Elsie's smile breaks first. Then Ana's, reluctantly.

Quiet contentment. Spontaneous… and genuine.

"But… this is better than it was before."

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