light.gg

IGNITION CODE

Legendary / Kinetic / Grenade Launcher

"I can decode anything with a grenade launcher." —Saint-14

Source: Season of the Splicer Activities

Archetype

Lightweight Frame

Lightweight Frame

One-shot handheld Grenade Launcher with remote detonation.
[Shoot] : Fire; release to detonate.

Stats

Blast Radius
100
Velocity
72
Stability
28
Handling
64
Reload Speed
64
Reload Time  
Aim Assistance
71
Inventory Size
64
Zoom
13
Airborne Effectiveness
2
Recoil
75
Rounds Per Minute 90
Magazine 1
Selected Perks
Popularity: Overall Select 4 perks to see their popularity.  
Popularity: Perks  
Popularity: Trait Combo  
Popularity: MW Bonus  
Credits

Perk Playground

Perk Playground

Random Curated
Crafted Enhanced
Retired
    • {{perk.Name}}
    • {{mod.Name}}

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

Curated Roll

Not all curated rolls actually drop in-game. Learn more

Random Rolls

Item is eligible for random rolls. Learn more
Item has recommended perks from trusted community theorycrafters. Learn more      Hide Recommendations
Some of this item's random perks have been retired in its current version. Show Retired Perks

Popular Trait Combos

Slideshot
+ Vorpal Weapon
15.53% of Rolls
Slideshot
+ Frenzy
8.72% of Rolls
Slideshot
+ Demolitionist
7.7% of Rolls
Slideshot
+ One for All
6.49% of Rolls
Slideshot
+ Thresh
6.37% of Rolls
Ambitious Assassin
+ Vorpal Weapon
4.55% of Rolls
Slideshot
+ Danger Zone
4.49% of Rolls
Field Prep
+ Vorpal Weapon
4.13% of Rolls

Popular Individual Perks

Based on 47.6K+ copies of this weapon, these are the most frequently equipped perks.
  • 21.4%
     
  • 17.2%
     
  • 14.8%
     
  • 13.6%
     
  • 12.9%
     
  • 11.5%
     
  • 8.3%
     
  • 57.6%
     
  • 21.3%
     
  • 8.7%
     
  • 6.3%
     
  • 4.2%
     
  • 1.7%
     
  • 49.2%
     
  • 16.3%
     
  • 11.0%
     
  • 8.7%
     
  • 7.4%
     
  • 7.1%
     
  • 33.2%
     
  • 18.5%
     
  • 16.8%
     
  • 10.8%
     
  • 10.4%
     
  • 10.1%
     

Masterwork Popularity

Based on 48.2K+ copies of this weapon, these are the most frequently equipped masterworks:
Of those 48.2K+ copies, 30.8K+ (63.9%) were fully masterworked.
Handling
22.9% of Rolls
Blast Radius
23.4% of Rolls
Velocity
24.2% of Rolls
Reload Speed
29.3% of Rolls

Mod Popularity

Based on 15.6K+ copies of this weapon with a mod equipped, these are the 8 most frequently used:
Quick Access Sling
50.6% of Rolls
Freehand Grip
25.5% of Rolls
Icarus Grip
7.7% of Rolls
Targeting Adjuster
6.8% of Rolls
Counterbalance Stock
4.5% of Rolls
Sprint Grip
2.9% of Rolls
Radar Tuner
.8% of Rolls
Radar Booster
.8% of Rolls

Your Rolls{{RollCountString()}}

Show Tips

TIP: Popularity Ranks

The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!

Learn More

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

TIP: API Perk Swap

The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).
* You must be in orbit, a social space, or logged off.
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Sign in to see the rolls you own for this weapon
and compare them against community suggested rolls!

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Related Collectible

Lore

Ignition Code

"I can decode anything with a grenade launcher." —Saint-14

Ahrrha hauled a metal crate from the drop ship toward the haphazard Eliksni settlement. He moved slowly, matching the pace of his malnourished workmates. Though he had fasted during his trip, Ahrrha knew that his solid frame still made him stand out. He feared it would reveal him as the imposter and infiltrator he was, even while dressed as a House Salvation deserter.

During the approach to Earth, Ahrrha had been overawed. The Last City looked like a perfect ripple of Light from above, dropped from the impassive form of the Great Machine. Ahrrha wondered for the first time in his life if the Spider was wrong about the Guardians.

But his misgivings evaporated as soon as he emerged from the drop ship. Rather than living in a gleaming city of crystal, the Eliksni were packed into the bombed-out ruins of a former war zone. The area they'd been "given" appeared to be on the verge of collapse.

Ahrrha sneered inwardly. Did the Guardians really believe that the Eliksni could be pacified so cheaply? That they were content to live under the boots of the Vanguard, gnawing at scraps? Perhaps it was true for fools like Misraaks, his Awoken-raised hatchling, and cowards like the Empty Weaver.

But the Spider's acquiescence would not be so easily bought. In fact, Ahrrha thought, the Spider could probably own this settlement within a year. The generosity and goodwill of House Light would soon crumble to greed and hubris, as they all did. And once Spider's syndicate had a foothold, they would make the Vanguard pay. In Glimmer, weapons, Ether, and blood.

 
 
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