Q: What are masterwork rolls?
A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.
Q: What does it take to upgrade a weapon to a masterwork?
A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores.
Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).
Q: What benefits do I get for masterworking a weapon?
A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops.
Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.
Q: So what are these "masterwork roll" stats?
A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.
Q: Any catch with this?
A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles.
The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these
possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on
each item, take what you see here with a pinch of salt.
The first burst inflicts slow, countering Overload, two bursts freeze a target, countering Unstoppables, and Radiant pierces Barriers.
best on Riptide (arrowhead brake for recoil control, charge time mw and accelerated coils to get shots out faster, backup mag to increase the number of chill clip shots, lead from gold for more ammo or auto-loading holster to keep your magazine topped up) and Cold Comfort (envious assassin for several shots in a row, impact casing for slightly increased damage or alloy casing for near-max reload speed)
Ironic to your statement on the perk being nerfed, here are the things that were changed:
- Chill Clip takes three shots to freeze an enemy
- It no longer is fast enough to stun Anti-Barriers (because of how long it takes to get the third shot to proc for fusion rifles)
- Rockets no longer work with Wolfpack Rounds, as the damage and perk from Chill Clip gets cancelled if the rocket has WP active.
However, it can still do these:
- Stun Overloads/Unstoppables
- Bully Yellow Bars (not bosses)
- Ad clears heavily as before
- Provide useful DPS on special weapons more so than heavies
The perk still is useful on Fusion Rifles (just not for anti-barriers), Heavy GLs (Typhon) and LFR (Fire & Forget), as they still provide great utility (just not as fast or effective as before).
Rockets and the Lingering Dread GL are not recommended with this perk anymore, due to the ammo economy and time it takes to freeze with them (I'll change my review if this part stands false).
If this perk had less fuss like Headstone, then I'd have easily given it 5 stars. But if you get the right roll, and build into it, then it's gonna completely overshadow Headstone.