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MIDNIGHT COUP

Legendary / Kinetic / Hand Cannon

The conspirators were too afraid to kill me—rightly so. I am the beloved father of the people, and the glorious mob would not suffer my death. My sentence was exile.

Source: Into the Light
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Archetype

Adaptive Frame

Adaptive Frame

A well-rounded grip, reliable and sturdy.

Stats

Impact
84
Range
40
Damage Falloff  
Stability
45
Handling
60
Reload Speed
56
Reload Time  
Aim Assistance
90
Inventory Size
60
Zoom
14
Airborne Effectiveness
24
Recoil
80
Rounds Per Minute 140
Magazine 12
Selected Perks
Popularity: Overall Select 4 perks to see their popularity.  
Popularity: Perks  
Popularity: Trait Combo  
Popularity: MW Bonus  
Credits

Perk Playground

Curated Roll

Not all curated rolls actually drop in-game. Learn more

Random Rolls

Item is eligible for random rolls. Learn more
Item has recommended perks from trusted community theorycrafters. Learn more      Hide Recommendations
Some of this item's random perks have been retired in its current version. Show Retired Perks
Show Enhanced Perks

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

Popular Trait Combos

This weapon can be crafted or enhanced. Enhanced and normal perks are combined in the stats below.
Explosive Payload
+ Kinetic Tremors
13.69% of Rolls
Firefly
+ Kinetic Tremors
11.99% of Rolls
Firefly
+ Frenzy
7.15% of Rolls
Explosive Payload
+ Frenzy
6.19% of Rolls
Explosive Payload
+ One for All
6.13% of Rolls
Explosive Payload
+ Rampage
6.04% of Rolls
Firefly
+ One for All
5.61% of Rolls
Firefly
+ Rampage
4.75% of Rolls

Popular Individual Perks

Based on 108.4K+ copies of this weapon, these are the most frequently equipped perks.
This weapon can be crafted or enhanced. Enhanced and normal perks are combined in the stats below.
  • 14.8%
     
  • 14.8%
     
  • 11.8%
     
  • 11.7%
     
  • 11.4%
     
  • 11.1%
     
  • 10.2%
     
  • 9.4%
     
  • 4.2%
     
  • 29.8%
     
  • 20.2%
     
  • 17.3%
     
  • 13.3%
     
  • 7.9%
     
  • 5.9%
     
  • 5.2%
     
  • 42.0%
     
  • 35.9%
     
  • 5.7%
     
  • 4.7%
     
  • 4.5%
     
  • 3.5%
     
  • 3.3%
     
  • 32.0%
     
  • 15.5%
     
  • 14.1%
     
  • 13.3%
     
  • 9.3%
     
  • 7.8%
     
  • 7.7%
     
  • 100.0%
     

Masterwork Popularity

Based on 108.0K+ copies of this weapon, these are the most frequently equipped masterworks:
Of those 108.0K+ copies, 19.9K+ (18.4%) were fully masterworked.
Handling
22.7% of Rolls
Reload Speed
23.6% of Rolls
Stability
24.4% of Rolls
Range
29.1% of Rolls

Mod Popularity

Based on 66.8K+ copies of this weapon with a mod equipped, these are the 8 most frequently used:
Backup Mag
37.8% of Rolls
Counterbalance Stock
16.4% of Rolls
Ballistics
10.5% of Rolls
Targeting Adjuster
8.7% of Rolls
Heavy Ammo Finder Enhancement
5.7% of Rolls
Special Ammo Finder Enhancement
4.7% of Rolls
Tactical
4.2% of Rolls
Quick Access Sling
2.7% of Rolls

Your Rolls

TIP: Popularity Ranks

The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!

Learn More

TIP: Theorycrafter Recommendations

The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.
Color Icon Game Mode
Blue PVE
Red PVP
Gold PVE & PVP
Learn More

TIP: API Perk Swap

The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).
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Related Collectible

Lore

Midnight Coup

"The conspirators were too afraid to kill me—rightly so. I am the beloved father of the people, and the glorious mob would not suffer my death. My sentence was exile." — Former Emperor Calus

"That's awfully ruthless, no?" Lord Shaxx queried. "It's one thing to kill an enemy in combat. But executions… that's dirty business. I know from experience."

"Hmm," Saladin grumbled, turning the elaborate hand cannon over in his hands. "I felt the same way, at the time. I was content to let Calus rot away in deep space, drinking himself into oblivion."

Saladin furrowed his brow. "But after Neomuna; after going tusk-to-tusk with the Shadow Legion, I wonder if his exile was mercy… or weakness."

"Careful, Valus," Shaxx quipped, "your empress might not take kindly to that sort of talk."

Saladin passed the hand cannon back to Shaxx with an approving nod. "I doubt she feels differently. Seeing her father changed like that… had to be harder in the long run."

Shaxx holstered the cannon. "Maybe so, but that's what sets Caiatl apart. It's what set the Vanguard apart! Acting with honor, even at great cost to ourselves."

"Sometimes our honor IS the cost," Saladin rebutted. "And we'd better remember that on the other side of the portal."

Add Review

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Show reviews since:
Season 23 Icon
32
This is my first review here on light gg, please be gentle.

I am so excited for this gun being reprised. I've tried some rolls, and let me tell you: KT + EP works, but I personally didn't get much feedback from Kinetic Tremors, may be the fact that it's on a 140 rpm hand cannon. It certainly works and has its use cases, even strong ones, but once i tried EP paired with a damage perk, I fell in love with this thing. Especially Desperate measures and OFA.
I recently felt the Fatebringer kinda fell off with more aggressive enemy scaling, Frenzy only being a 15% damage buff. Kinda felt a little powercrept in some of the latest activities, kinda felt like you were using a perkless exotic with less damage. 'Cause that's what you're looking for. You're looking to match the damage your exotic primaries have, so to use your exotic on another slot and complement your build, implementing a good chain of effects, and that one exotic you need might happen to be a special or an heavy, leaving you in the need for a reliable primary, but being also forced on a legendary one. Apart from 3.0 verbs, these things do feel a bit like pea shooters, at least in comparison to their exotic counterparts. But Midnight Coup. It shines.

Let me give you some numbers:
Exotic primaries, we all know, have a 40% buff on damage against red bars.
Hand cannons as an archetype have a 70% buff on damage against majors, or so I've read from various sources.

Being an adaptive frame, you start with decent base damage, add EP, an overall 13-15% increase in damage, and One for all, adding a whopping 35% damage, which cannot be refreshed, but has the only requirement to HIT SHOTS (no need to kill anything) on three enemies, aka use the gun, which with Explosive Payload can be procced even instantly on three enemies slightly grouped up, even by shooting at the ground beneath them, and then immediately reprocced. Also, OFA is going to enhance the damage your Explosive payloads are outputting, enabling you to even stop aiming and instead shoot at the ground to kill enemies, if that's your drift. I've tried it, you just always have it on and it really impacts things. It gives you the match on your exotic handcannon of choice, regarding damage, and even surpasses it by 10%, slap on a major spec and you've got another 7% of edge against majors (Hive knights, I'm looking at you). Strictly speaking about single target dps, this thing defies the need to swap to a fusion or shotgun to melt those beefier enemies, and you can do it at a safely distance even.
Now, you're going to think - Yeah, ok, so I basically have a perkless exotic as my primary. Nope. Enter the origin trait. On your primary, and with this ttk, you're going to really feel it. Synergizes so well with heavy ability builds, your uptime is going to thank you. Also, here's another exotic perk: you can equip any other exotic and feel free to play with your builds, without missing in the slightest your sunshots or thorns.

It's obviously going to fall off a bit into later stages of the game, but not by how much you'd think. This is really solid and serves well. I don't think it'll leave my kinetic slot for a bit.

Still have to get and try firefly OFA, which is something I'm looking forward to. Still, I think the extra damage and utility with range and stagger EP gives makes it so viable even in harder content, I tried and it felt really good.
32
Reply      Report Posted 9 months ago
Season 23 Icon
4
I still wouldn't knock EP + Frenzy. Sure in terms of damage Frenzy has fallen off but imo that's how it should be when also considering the reload and handling bump as well as it having easy uptime due to it staying active as long as you're in combat with it's only drawback being the initial 12 seconds of combat engagement where you're not benefitting from it.

Now as Super energy is gained by damage done: The more damage you do each shot = the more super energy you get back per shot. So the EP + OFA roll is likely going to make your entire loop feel better, but for those that find importance in the feel of their primary, Frenzy is still definitely an amazing perk to have.


As for 0 fall off for late game, I really can't praise Kinetic Tremors more. I know it's 6 shots and feels awkward but when it procs, it's very noticeable in it's effectiveness. Although there's no denying a kinetic Scout will do you better, I've played around in a GM and in Legend Onslaughts and found a ton of use cases for it. It lacks range to bring damage itself but being able to proc 100% of the KT damage regardless of where you are as long as you get the 6 shots? That's never a bad thing.

I've managed to get a Shiny with EP/Attrition Orbs + Frenzy/KT and I've found a great loop in using EP+Frenzy for low tier content and lower waves of Legend Onslaught, swapping to EP+KT for later waves when enemies are tougher and in GMs as well as Attrition Orbs + KT for pure utility.


Honestly there are so many good PvE rolls on this weapon it's hard to say anything is objectively better. So glad it came back with the perk options it did.
4
Reply      Report Posted 9 months ago
Season 23 Icon
14
I got firefly + frenzy. Great general use roll for pve. Feels like the midnight coup of old.
14
Reply      Report Posted 9 months ago
Season 23 Icon
8
Explosive payload with desperate measures slaps
8
Reply      Report Posted 9 months ago
Season 23 Icon
8
Gun is very solid for PvE and extremely nice in PvP. You have ~33m of range before accounting for things like explosive payload and opening shot. For Pve Firefly + Kinetic Tremors is pretty solid. The gun sounds and feels amazing, and the 60 base handling makes it even better
8
Reply      Report Posted 9 months ago
Season 23 Icon
1
Now why did this one get downvoted?
1
Reply      Report Posted 9 months ago
Season 23 Icon
1
Hey, Dis. Check your PVE rating. At the time I’m writing this, you gave Midnight Coup zero stars for PVE.
1
Reply      Report Posted 8 months ago
Season 23 Icon
8
In a lot of ways this is like an improved Fatebringer, but this has higher handling, reload speed, and aim assist while Fatebringer has higher range and stability. In that light, you probably want to target farm something that makes this gun unique instead.

There are a LOT of ways to overlap stats, particularly reload speed, so make sure you're not double dipping like pairing Frenzy with Outlaw to maximize what you get out of this gun's perks. Kinetic Tremors in general doesn't feel very good on a hand cannon given that it requires 6 shots in order to proc it, and I believe that Explosive Payload does not reduce the number of shots required despite the double hit markers. That being said, you can definitely run Kinetic Tremors with Shoot to Loot to get AoE ammo and orb pickups, which is always fun.

If it were me, I'd aim for Firefly + One for All to get a combination of AoE damage, 100 reload speed, and 35% damage buff - keep in mind the explosions will also contribute to the three hits required for OFA proccing. For PVP it's up to the discretion of the player, but I'm considering Explosive Payload + Zen Moment to hedge the flinch game in my favour. Do keep in mind the global 15% reduction in primary ammo weapon flinch that's planned to come along with Final Shape though.
8
Reply      Report Posted 9 months ago
Season 23 Icon
2
So although I'm not going to suggest Outlaw and Frenzy, I do want to mention something that a lot of people don't bring up which is that some perks like Outlaw also provide a reload multiplier, allowing it to reload passed cap. Take the Waking Vigil. Outlaw + Voltshot makes it the fastest reloading 140 HC to proc VS. Although other HCs can also get 100 reload, the addition of the multiplier from Outlaw allows it to go from I believe 1.83 seconds to 1.62. It may not seem like a lot but side by side it's very noticeable.

Again, not something to consider on this weapon in particular but it's something worth keeping in mind for the future.
2
Reply      Report Posted 9 months ago
Season 23 Icon
0
I do always keep in mind reload scalars; I specifically mention one in my Hammerhead review in case people want to try keeping Rampage/Onslaught active and my Mountaintop review for one-tricking the GL for damage instead of using it in a rotation. I didn't mention it in this one because I felt like a perk that gives +50 reload and AoE damage would probably outclass Outlaw, but it's still something to consider if your options are more limited.
0
Reply      Report Posted 9 months ago
Season 23 Icon
7
For those wondering, no, Kinetic Tremors doesn't synergize with Explosive Payload in the sense that you only need three shots to trigger it because Explosive Payload has two damage ticks.

Nonetheless, probably the best kinetic hand cannon. Basically Fatebringer (Explosive Payload + Frenzy) but with an origin trait, and enhanceable perks with The Final Shape. What's not to love?
7
Reply      Report Posted 9 months ago
Season 23 Icon
6
3 of my best and solid rolls:
Explosive payload / one for all (my favorite roll)
Explosive payload / kinetic tremors (still takes 6 shots to proc but I still like explosive payload on hc)

Shoot to loot / kinetic tremors for gms (when handcannon is for champs)
6
Reply      Report Posted 9 months ago
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5
w gun i don’t get the low rating on it
5
Reply      Report Posted 9 months ago
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4
It has the perks that make Fatebringer great in PvE and they'll be enhanceable next season.
4
Reply      Report Posted 9 months ago
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4
Straight to the point: (Time Lost) Fatebringer has been dethroned -- this is the best legendary kinetic PVE hand cannon.

After a bunch of testing, I feel like these are the most effective rolls.

PVE - Arrowhead, Flared Magwell, Explosive Payload, One For All, Reload masterwork

PVP - Hammerforged, Accurized Rounds, Moving Target, Zen Moment, Ranged Masterwork

PVE feels like it has a lot of options on this gun, but most of them are much less effective than you would think.

The second best roll you can get for PVE is Explosive Payload + Rampage. It's around 2 or 3% less damage, and a little harder to activate, but a bit easier to keep going once it's up since you can continually refresh it.

My original chase was Firefly/One For All, but it isn't as good as EP+OFA. For starters, Firefly doesn't do enough damage to be good in higher-end content. Its reload benefit isn't worth it either. If you get Flared Magwell, a reload masterwork, enhance explosive payload, and put on a reloader mod then your reload stat will be 96. You would be trading the damage and ease of use of EP for 4 extra reload per precision kill. Even if you went with a ranged masterwork it still would not be worth it. Some things in this game don't even have critical hit points. EP is always on and always helping you.

Explosive Payload + Frenzy also isn't the chase because it isn't as much damage as EP+OFA, it takes longer to activate, the stat bumps aren't worth it, enhancing the perks later is pointless (frenzy receives no benefit from being enhanced and Frenzy brings your reload speed to 100 so you don't need the +5 reload from enhanced Explosive payload.), and it's a roll found on (Time Lost) Fatebringer, a gun with Adept mods.

As a Kinetic Tremors enjoyer, it pains me to say that KT is bad on this gun. It takes too many rounds to activate for how slow this fires and how much damage it does per shot. KT would be better if Explosive Payload synergized with it, but it doesn't. I'm keeping an EP+KT roll just in case it ever does. You may want a Shoot To Loot+KT for grandmasters or an Enlightened Action + KT if you are stubborn about having a KT roll. In the end, it simply isn't as good as EP+OFA.

Outlaw+Rampage has been power crept and barely worth talking about.

Desperate Measures does less damage than OFA and is harder to activate.

For PVP, it's hard to say if this is better than a Rose. YMMV in that regard. But it's still trading blows for the top spot considering its stats and perk pool.

Overall great gun that will be even better in Final Shape as Kinetic Damage will synergize with the Prismatic Subclass. This strength coupled with an excellent origin trait is why this will be the gun I use during the Final Shape campaign.
4
Reply      Report Posted 9 months ago
Season 23 Icon
2
Got kinetic / explosive payload and im not disappointed. This will replace wardens law and fatebringer on all my classes. Just need to get 2 more of this god roll so i dont need to bring out dim everytime i want to swap this thunder around.
2
Reply      Report Posted 9 months ago
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1
After using rose for so long, this is definitely a refreshing and fun gun to use
1
Reply      Report Posted 9 months ago
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1
Best rolls for this weapon imo:

Explosive Rounds/Kinetic Tremors
Explosive Rounds/OFA
Firefly/Kinetic Tremors

This BRAVE Weapon is a solid one fellas and ladies. Don't sleep on this one
1
Reply      Report Posted 9 months ago
Season 23 Icon
1
The current greatest Kinetic HC in the game for PVE. Got great perks on the third and fourth column, with the ones that make it unique being: Firefly/Explosive Payload (3rd column) and OfA/KT (4th column). Any combination of these four can be considered a good roll for the weapon that can be used in any type of PVE content. For PVP this weapon does not move the needle in any way as it looses against other weapons in its slot from the same arquetype (craftable Austringer and Kept Confidence come to mind) and the best damage perks can be hard to proc or mantain in PVP.

- Notable PVE Rolls -
Firefly + One for All - The best sinergy available between perks that can work in end game content. Firefly's explosion has the potential to proc OfA and also gets the reload speed to 100 when activated. On the other hand OfA has the highest AND longest damage buff available for this weapon, an effect that Firefly's explosion also benefits from.

Explosive Payload/Shoot to Loot + Kinetic Tremors (GM roll) - A well rounded version of the previous combination. The benefit here is having less damage falloff thanks to EP and KT or having KT grab any orbs or ammo in the area thanks to StL, both synergies greatly valued in GMs as long as HC are in the artifact

Firefly/Explosive Payload + Frenzy: Generally good combo with the bonus of 100 handling and reload. You can either have EP + Frenzy (Fatebringer Roll) for a flat 30% damage buff but no add clear, or Firefly + Frenzy for only a 15% damage buff and a safety net if you don't get the precision kill.

- Notable PVP Rolls -
Explosive Payload + Zen Moment - Flinch 'em up. Explosive Payload builds x2 stacks of Zen Moment per shot, this allows you to have an easier time ADS-ing and hitting your targets in duels.
1
Reply      Report Posted 9 months ago
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0
I love hand cannon,s and this is the best kinetic one (at least in terms of perks,for pve that is)
0
Reply      Report Posted 9 months ago
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0
I mean, it's a solid gun that plenty of people are going to really like, however, this has to be one of the most over hyped guns on this website. It's solid, probably even better than fatebringer, but it's still just OK imo.
Feels great in PvP which is where this gun really shines.
0
Reply      Report Posted 8 months ago
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0
awesome gun feels like the original but more modern and shiney one looks the best
0
Reply      Report Posted 9 months ago
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0
atrittion orbs with kinetic tremors prints a quite a few orbs lol (im coping hard i still didnt get a single good shiny)
0
Reply      Report Posted 8 months ago
Season 24 Icon
0
I think that kinetic tremors on this weapon is kinda useless since most of the red bars die before landing 5 shots

So for my roll I would definitly go for One For All + Explosive payload for a constant damage buff or Firefly + One For All because for me Kinetic tremors is kinda overrated on this weapon
This gun has the best feeling imo because it's a 140rpm
0
Reply      Report Posted 6 months ago
Season 23 Icon
0
Got a roll for mine with new shiny ornament on it as a bonus with explosive payload and rampage, feels like my good old midnight coup still laying there in my vault with the exception of this one not having outlaw but just overall feels so much better due to those explosive bullets, a lot of fun to use, would love one with explosive payload and kinetic tremors however :)
0
Reply      Report Posted 9 months ago
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0
Best kinetic handcannon for PVE:
Explosive Payload + Kinetic Tremors

Decent for PVP:
Explosive Payload + Zen Moment
0
Reply      Report Posted 9 months ago
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0
Got a outlaw+Tremors during into the light and have been chasing Firefly+Tremors since It returned. Current roll works beautifully, especially on my Prismatic build. Really feels like the old one (Deleted due to sun setting, kinda miss my old roll). Absolutely recommend fitting it into a prism build if you haven't tried it, feels wonderful in PvE.
Not really a PvP kinda guy but cant deny it's power there, would recommend for Hand cannon mains as well
0
Reply      Report Posted 5 months ago
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-1
Have you ever wanted to have outlaw rampage and firefly all in one package? well if you combine this gun with outlaw-rampage and chromatic fire you can have just that! another fun idea once I get it is desperate measures instead of rampage for voildlock builds.
-1
Reply      Report Posted 9 months ago
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1
firefly gives 100 relaod speed, it makes outlaw useless
1
Reply      Report Posted 9 months ago
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-3
I managed to get lucky with the rolls so far
Enlightened Action + Desperate Measures
Shoot to loot (bit of a throw) + Zen Moment

This isn't a weapon I would put Explosive Payload on personally because of the damage changes in PvP. I would recommend going for Enlightened Action + Zen Moment if you don't care about a damage perk. A runner up would be Enlightened Action + Rampage if you don't mind the stability that much.
-3
Reply      Report Posted 9 months ago
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-25
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-25
Reply      Report Posted 9 months ago
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