Archetype
Stats
Blast Radius | 50 | ||||
Velocity | 49 | ||||
Stability | 43 | ||||
Handling | 44 | ||||
Reload Speed | 44 | ||||
• Reload Time | |||||
Aim Assistance | 68 | ||||
Inventory Size | 33 | ||||
Zoom | 20 | ||||
Airborne Effectiveness | 3 | ||||
Recoil | 61 | ||||
Rounds Per Minute | 20 | ||||
Magazine | 1 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
-
53.7%
-
14.1%
-
12.6%
-
6.1%
-
4.8%
-
4.8%
-
3.4%
-
68.4%
-
10.3%
-
9.4%
-
8.5%
-
3.2%
-
82.6%
-
7.9%
-
2.8%
-
2.1%
-
1.9%
-
1.3%
-
1.0%
-
57.4%
-
20.8%
-
13.4%
-
4.1%
-
1.8%
-
1.3%
-
1.0%
-
100.0%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Lore
Apex Predator
Is it you or I that tops the food chain, o challenger mine?
The massive Vex construct that was the Ahamkhara towered over them, and Taeko-3 tried not to be bored. Being bored might lead to idle wishes, and that would be bad right now. She thought again about the name she'd squinted at on the porcelain chit when she'd drawn lots back at the Tower. Two-name Guardians always struck her as a little pretentious.
"Gallida?" The Warlock didn't look up from the drawing she was making; she just held up a finger. "The rear ventral plate, please?" Graciously, the construct shifted its superstructure and allowed the researcher a detailed look at the thing's internal workings. "And… there." The Warlock turned toward Taeko. "You may proceed."
"Finally." As Gallida ran clear, and the beast warbled a Vex war cry, Taeko hefted the massive launcher up over her shoulder and sighted down the line. "Girl's gotta eat!"
Previously, it was quite possibly one of the worst rocket launchers in the game, with a tiny selection of perks that all (save for Auto-Loading Holster) were ill-conducive to a rocket launcher in any gametype, be it PvE or PvP. Come the Last Wish reprisal, and... it's juiced. Like, the other reprised weapons are juiced, too, but this is JUICED. So many top tier perks in both columns: Demolitionist, Reconstruction, Incandescent, Bait and Switch, Vorpal, Explosive Light, Surrounded... as all of the IGN reviews say, "it's got a little something for everyone."
Two perks stand out amongst the rest, though: Reconstruction and Bait and Switch. Previously only on other raid weapons, the combination of these two perks is something to behold. Reconstruction, for one, is good on other weapons, but it becomes godly on a rocket launcher. Since Reconstruction will round up on its reloads and rockets have one shot, you get your ENTIRE magazine reloaded in the blink of an eye, instead of a measly 10% on other weapons. Add the fact that Reconstruction will DOUBLE your magazine, and you have Auto-Loading Holster on steroids. Bait and Switch, on the other hand, is S-tier in its own regard. Explosive Light has widely been regarded as the go-to perk for rocket damage: 25% extra damage for simply picking up Orbs of Power is nothing to scoff at. However, that damage can fall off pretty quickly when you a) don't have many Orbs around, or b) run out of Explosive Light stacks. Bait and Switch ensures that you always have a reliable method of proccing the extra damage--35% extra damage, compared to Explosive Light's 25%. Get off three rockets in the 10-second window of Bait, and you have more overall damage than Explosive Light, even at maximum stacks.
In short, this is one of if not the best rocket in the game as of Season 21. Juiced stats, juiced rolls, and a sexy, sexy firing sound to top it all off.
Vs
125% + 125% + 125% + 125% = 500%