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EMBERS OF LIGHT

Exotic / Intrinsic

Daybreak final blows create a healing and empowering Rift at the target's location. While a Solar Super is equipped, Solar weapon final blows grant Rift energy; standing in a Rift increases this energy. Final blows while in a Rift consume class ability energy to create a healing and empowering Rift at the target's location.

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Requires a Solar Super to be equipped to function.

Kills while standing in a Rift with your Class Ability charged consume that charge to spawn a Healing and Empowering Rift at Enemy Death Location.

Daybreak Kills also spawn a Healing and Empowering Rift at Enemy Death Location.

Solar Weapon Kills grant Class Ability Energy based on Enemy Rank :
• Tier 1 (T1) Minors: 4.5%
• T2 Minors, T1 Elites: 6.5%
• Players: 7.5%
• T3 Minors, T2 Elites: 10%
• T4 Minors, T3 Elites: 15%
• T4 Elites, Minibosses: 20%
• Bosses: 25%

Energy gains are doubled while standing in a Rift.
Last Updated 2024-11-21

Perks

Embers of Light

Embers of Light

Create combination Healing/Empowering Rifts.
 
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