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WILD CARD

Basic / Origin Trait

Final blows with this weapon have a chance to create experimental submunitions at the target's location.

Community Research

Credits
Kills release a varying number of Submunitions on top of where the enemy died. 6? second cooldown between activations.

The number of Submunitions spawned is tied to Enemy Rank :
• Minors: 1 Submunition
• Elites and Players: 3 Submunitions
• Minibosses and Bosses: 7 Submunitions

Submunitions:
• Identical to Telesto Bolts in behavior, exploding on proximity or contact and last up to 10.5 seconds after attaching to a surface.
• Deal up to 39.5? [PVP: ?] damage and inherit the weapon's Combatant Damage Scaling .
Last Updated 2024-07-30
 
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