Q: What are masterwork rolls?
A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.
Q: What does it take to upgrade a weapon to a masterwork?
A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores.
Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).
Q: What benefits do I get for masterworking a weapon?
A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops.
Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.
Q: So what are these "masterwork roll" stats?
A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.
Q: Any catch with this?
A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles.
The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these
possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on
each item, take what you see here with a pinch of salt.
-Dragonfly, Firefly and Explosive Arrowhead/Payload can all activate Shoot to Loot with their explosions' splash damage types. As a quirk of this interaction, ammo pickups that drop from enemies killed by a weapon that has both one of these perks and Shoot to Loot will be instantly collected. This causes Shoot to Loot's practicality to shoot up from "niche" to "omnipresent," as it essentially causes you to instantly be rewarded ammo for killing enemies, rather than having to actually, deliberately hit an ammo brick after it's fallen on the ground.
-As expected, collecting ammo using Shoot to Loot will properly activate Overflow and Lead from Gold. This can lead to some fantastic synergy with the right weapon. Technically, it also activates Sweet Business's Payday, but since Shoot to Loot automatically reloads all weapons on brick collection, this is redundant.
-Sadly, does *not* work with Headstone; crystals created by that perk will not collect ammo bricks when they explode. Very unfortunate lack of synergy - other effects have demonstrated it's possible for the game to tell if a Stasis crystal was created by an ability or not, and what type (melee/grenade/class/super), so this *could* potentially be a thing one day.