Q: What are masterwork rolls?
A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.
Q: What does it take to upgrade a weapon to a masterwork?
A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores.
Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).
Q: What benefits do I get for masterworking a weapon?
A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops.
Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.
Q: So what are these "masterwork roll" stats?
A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.
Q: Any catch with this?
A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles.
The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these
possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on
each item, take what you see here with a pinch of salt.
PvP: full choke, accurized, threat detector/slideshot, and snapshot with a range or handling mw. Threat detector is a pseudo quickdraw and is always active inside the range shotguns can deal damage.
PvE: assault mag, full auto, rampage chews though majors. Not as high dps as a slug but way more fun.
Not the best archetype for DPS, but can 1-hit majors.
- Rifled/Full Choke
- Assault Mag/Accurized
- Slideshot
- Moving Target/Snapshot
Quickdraw + Opening Shot on Astral is just better tho
My Roll, which is almost identical to my Dust Rock:
Rifled
Tactical Mag (the only improvement would be Assault Mag for the RPM increase, which is what my Dust Rock has)
Slideshot
Snapshot
Full Choke
Light Mag
Full Auto
Snap Shot
Range Masterwork
and I got to say I love this thing in crucible mainly cause I've never gotten a good Astral. I consider it a decent replacement if you don't play Trials or haven't gotten a good Astral roll.
In PVE honestly I don't think it's that good when You might still have a perfect paradox with trench barrel or one two punch or you can get the new raid slug shotgun.
Rifled Barrel/Full Choke
Accurized
Slideshot
Rampage/Moving Target/Snapshot
Range MW
Go for rifled, accurized, slideshot and moving target