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TREMORI CINETICI

Comune / Enhanced Trait

I danni cinetici continui contro un bersaglio generano un'onda d'urto che danneggia i bersagli nelle vicinanze. La caratteristica si attiva più velocemente.

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Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow.

Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds.

Each shockwave deals up to 120 [PVP: 20] damage in a 5? meter radius. Shockwaves deal 25% less damage when activated on Minor and Elite PvE Combatants.

Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling . They also count as non-direct Hits with the weapon for other interactions.

The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave.

Hits Required for Activation:
• Submachine Guns: 🡅 13
• Auto Rifles: 🡅 11
• Pulse Rifles: 🡅 10
• Non-burst Sidearms: 🡅 7
• Hand Cannons, Scout Rifles: 🡅 5
• Bows, Sniper Rifles: 🡅 2

🡅 Hit Requirements are decreased by 1.
Last Updated 2023-05-28
 
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