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HÉRITAGE DE BRAY

De base / Origin Trait

Infliger des dégâts régénère une faible quantité d'énergie de compétence.

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Weapon Hits grant Grenade, Melee, and Class Ability Energy. Does not require Direct Hits.

Ability Energy gains on Hits by weapon:
• Trustee: 0.35%
• Posterity: 0.45%
• Commemoration: 0.4%
• Heritage: 0.85%
• Succession: 1.5%
• Bequest: 2% (Grenade and Class Ability only)

Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website .
Last Updated 2025-02-03
 
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Season 19 Icon
7
I'm putting this out there for Reddit user u/MrAdazahi, who took the time to make comparisons on this perk. They deserve credit and people need to know the benefits!
Thank you MrAdazahi!
"Based on my testing, this origin trait gives ~0.3% ability energy per hit." - I tested the Bray Inheritance origin trait by u/MrAdazahi

In terms of weapons that best use this trait, Commemoration and Trustee are great for both ad clear and survivability in high endgame content (between raids, GMs and Lost Sectors).
Commemoration allows pushing through ads and punching majors/bosses around if you're willing to sacrifice boss DPS or just need to survive an encounter.
Trustee works because it's for long range and efficient ammo economy. Plus, it comes with Surplus and Wellspring, allowing Bray Inheritance to work it's best by giving energy back, even without defeating an enemy!

Posterity and Bequest can use this trait too, if you prefer hand cannons and swords respectively. They're not considered higher up with the first two because of community preference.
However, if you work around Posterity's 180 rpm and reload speed or build around Bequest with Wellspring and Demo, you can rack up some great synergy.

Unfortunately, Heritage and Succession are not the best weapons for ability builds, and are more importantly meant for boss DPS. Though, you can get energy back form just doing damage against a boss,
it doesn't work as efficiently as say Trustee would.

To each their own, the origin trait may not seem like much, but I truly think it makes a mountain of a difference with the first two weapons.
7
Reply      Report Posted 2 years ago
Season 19 Icon
4
I tested the perk, and it seems that the energy gains depend on the weapon:
Scout: 0.34% per hit
HC: 0.42% per hit
Sniper: 1.50% per hit
Shotgun: 1.00% per hit
LMG: 0.46% per hit
Sword: 2.00% per hit
It does work when hitting immune enemies, like the ogre on K1 Revelations before you destroy the crystals
It doesn't seem to have any kind of cooldown, and works with perks like incandecent.

Overall a very nice perk for builds where you have to use abilities sparingly
4
Reply      Report Posted 2 years ago