Q: What are masterwork rolls?
A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.
Q: What does it take to upgrade a weapon to a masterwork?
A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores.
Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).
Q: What benefits do I get for masterworking a weapon?
A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops.
Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.
Q: So what are these "masterwork roll" stats?
A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.
Q: Any catch with this?
A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles.
The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these
possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on
each item, take what you see here with a pinch of salt.
Thank you MrAdazahi!
"Based on my testing, this origin trait gives ~0.3% ability energy per hit." - I tested the Bray Inheritance origin trait by u/MrAdazahi
In terms of weapons that best use this trait, Commemoration and Trustee are great for both ad clear and survivability in high endgame content (between raids, GMs and Lost Sectors).
Commemoration allows pushing through ads and punching majors/bosses around if you're willing to sacrifice boss DPS or just need to survive an encounter.
Trustee works because it's for long range and efficient ammo economy. Plus, it comes with Surplus and Wellspring, allowing Bray Inheritance to work it's best by giving energy back, even without defeating an enemy!
Posterity and Bequest can use this trait too, if you prefer hand cannons and swords respectively. They're not considered higher up with the first two because of community preference.
However, if you work around Posterity's 180 rpm and reload speed or build around Bequest with Wellspring and Demo, you can rack up some great synergy.
Unfortunately, Heritage and Succession are not the best weapons for ability builds, and are more importantly meant for boss DPS. Though, you can get energy back form just doing damage against a boss,
it doesn't work as efficiently as say Trustee would.
To each their own, the origin trait may not seem like much, but I truly think it makes a mountain of a difference with the first two weapons.