Exotic Perks
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Stats
Impacto | 51 | ||||
Alcance | 72 | ||||
• Damage Falloff | |||||
Estabilidad | 41 | ||||
Manejo | 37 | ||||
Vel. de recarga | 46 | ||||
• Reload Time | |||||
Puntería asist. | 93 | ||||
Capacidad | 50 | ||||
Zoom | 12 | ||||
Efectividad en el aire | 28 | ||||
Direc. de retroceso | 92 | ||||
Disparos por minuto | 260 | ||||
Cargador | 12 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Your Rolls
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Related Collectible
Lore
Crioestesia 77K
Hay cosas más frías que el frío.
Se agachó detrás de una roca de arenisca en la cuenca del cañón y trató de concentrarse con desesperación.
Juntó sus manos inferiores y las apretó. Sentía cómo la presión la aplastaba; era imposible ignorar la sangre que emanaba por la herida de su tórax. Pudo oír a los vex acercarse, sus pies de metal chirriaban contra la roca.
Levantó su mano dominante. Las delgadas fibras de su guantelete Simbionte se ajustaron con un crujido y comenzaron a girar. Vio la Luz que rodeaba…
Su rostro hizo un gesto de dolor mientras los disparos impactaban contra la roca a sus espaldas. Giró mientras la piedra enorme se partía en pedazos y, por un instante, entre los escombros ardientes de arena y polvo asfixiante, divisó a un ejército.
Cerró sus ojos.
Vio a los vex apuntar un despeje de campo sobre ella, con destellos de color blanco y carmesí. Bastó un movimiento de su mano para que cientos de disparos salieran por todo el lugar.
Sintió como docenas de espacios con forma de vex aparecieron en el aire detrás de ella y se consolidaron. Los vex se materializaron en la misma ubicación, y la masa de metal fusionado golpeó el suelo con fuerza.
Miró hacia el brillante campo de enemigos. "La Luz provee", pensó, y la siguiente lluvia de fuego vex pasó en una curva a su alrededor.
El guantelete en su muñeca vibró y un pequeño portal se abrió en el aire frente a ella. Al cruzarlo, sintió la figura conocida de un cubo de confluencia cortical de corto plazo e imaginó cómo lo aplastaba con su mano.
Un destello de luz apareció en los ojos rojos de los vex y avanzaron en paralelo. Buscaban un objetivo que no podían ver.
Dio un paso al lado y pasaron de largo.
Una vez que el último minotauro se alejó del cañón, volvió a cruzar el portal. Materializó su conocimiento de Misraaks en sus dedos. Vio una imagen de su esquife mientras sobrevolaba el hielo, fijo en las mentes de los vex de Europa. Imaginó su consciencia como un plano cristalino y lo vio quebrarse en fragmentos de…
Dentro del portal, su muñeca se envolvió con hilos oscuros. Los vio romperse mientras luchaba por sacar su mano, pero estaban pegados como brea. Vio cómo sucumbían ante la potencia de la Luz, pero el polvo se empapó con su sangre y se secó alrededor de su mano. Vio la Luz, pero solo sintió la fría oscuridad que la congelaba con rapidez.
A lo lejos, los vex se giraron como una unidad.
The first kill is fundamentally the hardest to get. This is the balancing factor. This is why the gun is not used as much. While this can be seen as a negative, it means it won't get rebalanced. If the first kill was easy, it would get nerfed to the ground. With this being said, there are ways ways to get the first kill easily. Positioning is the most important; learn to backpedal and stay away from corners to not get shotgunned instantly, but not too close that they don't rush out at all. A grenade launcher is amazing to pair with it, as it is the ultimate primer. Unfortunately, since the Cryosthesia is stasis, disruption break doesn't work. With the mindset of wanting to land the final blow with the sidearm every time, a wave frame GL is the best to pair. Prefiring is amazing, and when the wave hits the opponent, your sidearm is out, ready to shoot. Between the GL hitting for 130 and 2 bodyshots, the TTK is .23 seconds. Sidearm kill achieved.
Now, you need to reload. RELOADER MODS ARE A MUST HAVE, with one exception; I'll get to this later. Reloading faster allows you to freeze faster. The special reload animation is longer, too, so you need to get used to this.
Once you have a freeze shot loaded, you can be hyper-aggressive and charge into the next duel, or be ultra-passive and wait for a better time to come. This next kill is what makes this gun as broken as it is. In half a second, your enemy is frozen. No primary can outduel the charge time if you are on your game. The enemy is out of combat for a second and a half, allowing you to do whatever you want to secure the kill. Here are notable methods.
1. Just use the sidearm. This works well enough to get the kill, but watch out for 1v2 situations. Doing 23 damage for a headshot sucks, but they are below half health when they unfreeze so 2 more shots typically kills. There is also a lockout period where you can not shoot after shooting the freeze shot. Remember, the ttk is over 3 seconds, but for majority of that time the enemy can not shoot back. Also, since you once again landed the final blow with the sidearm, you can freeze the next opponent as well. The lockout period is what sucks the most about sidearm-only gunplay, but that is where special weapons come in to play.
2. Special weapon swapping after freeze. Snipers are what you typically see people use with this gun, as you can get an easy headshot from wherever after freezing. You can also body shot an opponent and clean up with 2 bodyshots of the sidearm to get the initial kill. If you can aim even decently, it's a guaranteed kill. After all, the enemy can't move. However, you are back to an uncharged sidearm, and if you body shot cleanup again, it's likely you don't have ammo to insta-kill the next frozen target. If this is the case, find a close opponent, freeze and punch them, or resort to method 1 to load another freeze if nobody is nearby.
3. Hybrid approach. I mentioned the wave GL before, but here is why I like the playstyle so much. During the lockout period after you freeze, you can swap to the GL, shoot off a shot (the enemy is on the ground because they can't jump), then swap back for an easy 2 shot cleanup. This allows you to kill the guardian before they unfreeze, as you are now dealing 130 damage while that lockout period is engaged, but by the time you swap back you can shoot again. The best part is that you are landing the final blow with the sidearm, and can do this method to chain freeze the entire lobby back to back to back.
4. Ability kills. An uncharged melee will always kill a frozen target. Shatterdive is amazing, as airborne gunplay is viable since the freeze shot doesn't need to be a headshot. Cryoclasm works too, but if you're that close anyway it's better to punch. Throwing knives work, especially the lightweight knife; it can kill even with a bodyshot.
Best builds: Mechaneer's tricksleeves offers the most benefit BY FAR. This is the best way to bypass the reload issues I mentioned earlier. Swap weapons faster, essentially lowering your TTK. The best part: be able to jump freely. You are guaranteed to land that freeze shot if your reticle is over a guardian, as the airborne effectiveness stat goes from 28 to 78. Only 60 is needed. This build allows the most aggression and the ability to combat 1vX situations purely because you can reload faster.
Assassin's cowl is funny, too, as knife final blows grant invis.
Stasis warlock in general with iceflare bolts are great too.
Our fears have been realized
This dinky little pistol is without a doubt one of the most fun primaries to use in PvE. It's quite simple to get the hang of, and used alongside a Stasis subclass you can freeze the world on your command.
Fragments that boost shatter damage and radius. Shatterdive for the Revenants like me. Pop an enemy, swap to the charge shot, freeze all who oppose you, shatter their frozen bodies and reduce them to nothingness, then watch as the catalyst conveniently reloads the entire magazine for you. Rinse and repeat. Absolutely a beautiful weapon.
I don't play Crucible.
Thankfully it's extremely underrated, meaning Bungie probably won't nerf it anytime soon
Great for killing guardians using theirs supers
Good perk. Really good perk. Get 1 kill and you get to shoot an infinite range freeze shot with a slowing AOE anywhere you want. With a moderate charge time. Downside is you have to get a kill. And as someone who's favorite sidearm is lonesome, I can tell you right now that you're gonna have a rough time getting said kills. These things need major range buffs.
As for pve, it's actually super satisfying and gives a great flow to any of the 5 stasis hunters that are left playing revenant in pve. So I'd highly suggest it there. It's a great time.
Salve
Sadly without preparation a lot of other pistol are better.
With a hunter reload escape + MECHANEER'S TRICKSLEEVES + mod + catalyst i ve made 3 great pvp game in a row. (This gun is'nt made for pvp) but it's honest in PVE .
and with the introduction of chill clip on stasis weapons, this also makes this weapon feel less and less useful if the weapon were to get buffed one of the best things is changing its frame to a lightweight frame and or just make it where the charged shot doesnt disappear the moment you switch to a different weapon or using any abilities
if it were to be reworked it should just function like the DR, where you can just get a kill and then hold down the trigger to charge up and fire the charged shot, that would make less clunky and on pair of other exotic sidearms
Obtaining the weapon is a little bit of a slog in and of itself. The weapon is a reward at the end of Beyond Light's campaign, and if you've been developing a Stasis build for the quests you'll find that this weapon slots nicely into whatever meta you're running.
The catalyst is worth it at first glance -- on killing a frozen enemy, it reloads the mag. It's a neat cherry on top to this weapon's niche and certainly doesn't hurt, but it's more of a small upside than a game-changer. Don't even get me started on the catalyst quest which requires way too much grinding.
To the actual gameplay: in PVE this thing slaps. If you're running any Stasis build, especially shards, an insta-freeze and kill combo on ADDs feels great.
In end-game content, Champions are susceptible to its powerful LN2 shot, too, so if you kill a singular Thrall you'll have a free Champion pause button. I can't say much more as Stasis in PVE is already amazing, but considering the pool for kinetic Stasis weapons with actual functioning exotic perks (looking at you, Wicked Implement) is looking empty, definitely consider it.
In PVP, you're going to have to adapt around this weapon entirely if you want to get the most out of it, but that's a fun tradeoff considering Season 21's weapons.
Here's what I've been using as a Revenant: Mask of Bakris, Cryosthesia and Targeted Redaction.
Use all of your abilities on chokes and points, dodge for the Bakris buff, get your first pick, then you'll have Unsated Hunger proc on Targeted Redaction; it makes that hand cannon function like something resembling its older cousin Spare Rations, but on crack. Since Stasis has a long charge on abilities and supers anyway, Unsated Hunger will be on almost all the time, specially including this season's artifact mods that improve it directly.
I've also heard that GLs can soften up a player readily for a quick kill on Cryothesia, but I've been having too much fun with TR to take it for a spin so you'll have to see for yourself.
The LN2 shot freezes guardians instantly. Instantly. Even if they're supering. You've probably seen the funny clips of a Thundercrash getting frozen in mid-air -- that can happen more than you think if your aim is true!
TL;DR: If you're running Stasis, try it out. If you aren't, try it out. If you're a fan of sidearms, try it out. If you want to use it in any gamemode, It's good as hell. All hail the freeze ray.
Important notes:
The LN2 shot will go away *only* if you actually enable it with the charged reload. You can get a kill and swap to another weapon for cleanup and keep the shot ready to be loaded.
The Airborne Effectiveness on this gun is incredible. Jump-peaking corners in PVP will get a kill often, and if you feel like putting on Tricksleeves for dual-sidearm action you can easily get LN2 shots to insta-freeze. Rinse and repeat.