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ABAJO-ARRIBA

Base / Trait

Inflige daño adicional a objetivos con sobreescudos. Inflige una pequeña cantidad de daño adicional a escudos de combatientes.

Community Research

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Increases damage against shielded targets:
• 125% increase against PVE Combatant Overshields
• 50% increase against PVE Combatant Elemental Shields and Barrier Champion Shields
• 20% increase against Player Overshields and for bodyshots against Players with Woven Mail

Notable Combatant Overshields include Shadow Legion Tech Pack and Lucent Moth Overshields. They are indicated with a glowing outline around the targets as well as a small blue health bar under the normal one.
Last Updated 2024-07-30
 
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Season 18 Icon
4
This is literally just an off-brand adaptive munitions. A 10% damage increase to combatant's shields doesn't help you much, especially in endgame content, and even the 20% damage increase to overshields doesn't do much either. I do like the idea of this perk on paper, but the execution is not there. Hopefully this gets a rework or a buff at some point, but as of right now it's a roll ruiner.
4
Reply      Report Posted 2 years ago
Season 23 Icon
4
What this perk tells you; 125% damage to PvE overshields.

What it doesn't tell you; It converts overshield damage to be critical damage before modifying it.

I was doing some testing before TFS drops, and wanted to see what the actual value of Under-Over enhanced was compared to the baseline.
I shoot a minor for ~2500 damage in the body.
I shoot a minor with lucent overshield for... 9500? That can't be right.

So I went to d2foundry, looked at the damage numbers for my light level/weapon level, and sure enough, Under-Over converts all PvE damage to overshields into baseline critical hits, regardless of whether or not you actually would've gotten a crit. Messenger with Under-Over would go from 4.2k to 9.5k on a crit, and sure enough, there's that 125% damage buff, it just happened to also apply it as a crit rather than a bodyshot. I'm not sure if this would stack with Precision Instrument or other precision based perks, but it means that you're not modifying the bodyshot damage; if you have bodyshot damage, you're actual multiplying it by your weapon's crit multiplier, and then the 125% damage buff.

Now, Enhanced Under-Over was doing about 14k~14.5k or so.
So enhanced Under-Over does +250% to PvE overshields and 100 if you wanted to know, by the way.

But what this means in regards to what you'd normally hit on a shielded enemy, since you can't normally hit crits except on lucent/cabal foes...
Regular Under-Over buffs your damage to overshields to 400%.
Enhanced Under-Over buffs it to 600%.

Against barriers, it was also converted into crit damage.
This effectively became 300% total damage with regular Under-Over.
And 400% total damage with Enhanced Under-Over.

Tested in pvp with a friend.
It seems to be a consistent 20%. Might need to add a surge to see any increase, because if there is a damage increase between normal/enhanced, I definitely didn't see it.

TL;DR:

Testing Enhanced Under-over vs. normal.
Damage numbers were off.
Turns out Under-Over makes bodyshots count as crits, then applies damage buffs.
Enhanced Under-Over applies a 250% damage buff and 100% barrier champ buff.

Damage numbers wacky means you're actually dealing;
Regular Under-Over: 400% to overshields, 300% to barrier champs.
Enhanced Under-Over: 600% to overshields, 400% to barrier champs.
Pvp numbers unchanged.

Do with that info what you will.
I'm praying for Anti-Barrier pulse rifle in The Final Shape, it'd go so hard with Messenger.
4
Reply      Report Posted 9 months ago
Season 18 Icon
3
So the numbers are +20% against overshields and +10% against combatant shields.
This is a worse version of armor piercing rounds, fringe minor overshield counter in pvp. Not even close to being on the power level of a real perk.
1 Star feels like too high of a rating since someone might think 5 of these would resemble a real perk.
Why does this exist?
3
Reply      Report Posted 2 years ago
Season 19 Icon
3
While this perk is very... simple... don't you dare underestimate it. +20% more damage at all times to an overshielded enemy player makes a significant difference, especially on weapons that put impact over fire rate. Playing a match with lots of Sentinels using Bastion or Helm of Saint-14? A Pure Poetry or Exalted Truth with Under-Over will significantly even the odds, lowering the number of times they - and their teammates, since they'll probably be overshielding them too - beat you in a one-on-one because they had more health. For Season 19's Iron Banner mode, where Sentinels are *everywhere*, it's especially helpful.

That's just the best part, though. Take it away and you've also got a +10% damage bonus to energy shields. Unlike Adaptive Munitions' stacking bonus, this stays even if you're hitting a matched shield. Albruna-D and The Inquisitor can pop Arc shields like literal soap bubbles. Unfortunately, while this can be useful (and with the increased shield strength all enemies will be receiving next season, will be even moreso then), you're getting this at the cost of something more generalized. It's the same problem almost all "anti-shield" perks - Disruption Break, Adaptive Munitions, so on - have. Of course, like Genesis, it's not total dead weight in PvP, but it's important to know that, in PvE, this perk does nothing against unshielded targets, so beware the cost of losing a frankly better perk over this one if you decide to keep a weapon roll with it.
3
Reply      Report Posted 2 years ago
Season 22 Icon
1
This perk-description seems to be wrong, even after this season's alleged buff, Under-Over gives only +50% of base damage against shields.

Tested in S22 with both a Kinetic Scout and a Stasis SMG against a Void-shielded enemy Minotaur at Zydron's gate on the Moon. Also tested Adaptive Munitions at the same time, and the two effects just additive (not multiplicative, which would have been awesome.) Also, Adaptive Munitions didn't behave as described either, but that's for a different review.
1
Reply      Report Posted a year ago
Season 23 Icon
1
This perk is incredibly slept on. In PVP it literally makes trials a breeze. When someone res'es, both the res'er and the res'ee get overshields. Both Titan barricade and Warlock rift can proc an over shield. One eye'd mask, etc... This perk levels the playing field. And even swings it in your favor if you can get your own shield. IT deletes over-shield. Phyllotactic Spiral can get it in the third column and you still get head-seeker. Unending Tempest can also get it in the third column and you can still get target-lock. Makes rushing a breeze when their over shields don't matter.
1
Reply      Report Posted a year ago
Season 18 Icon
0
the fact this…. Thing takes even a Bit of storage is already a waste. The only possible use is to kill void titans in PvP, but most oversheild titans are too busy living behind their barricade to get any use out of this perk, ESPECIALLY considering it rolls on mostly primary weapons. And in PvE….dear traveler this thing needs help. A 10% increase to shields? What a joke.
0
Reply      Report Posted 2 years ago
Season 23 Icon
-1
Can we delete this stupid ass, shitty, worthless smelly garbage of a perk already?! EVERY SINGLE ROS ARAGOS that I dropped since the weapon was added to the game had THIS garbage on it. YIKES!
-1
Reply      Report Posted 9 months ago