Exotic Perks
![Espejo voltaico Espejo voltaico](https://www.bungie.net/common/destiny2_content/icons/011ceced7088a20d9c6d217694d3971a.png)
Espejo voltaico
Community Research
• Blocking doesn't consume Super Energy
• Reflected projectiles deal 400% increased damage
• Reflecting projectiles refunds Super Energy
Arc Staff can be deactivated at any time to preserve a portion of unspent Super Energy: 75% refund at 100% Super Energy and linearly scaling down to a 50% refund at 0% Super Energy.
On Arc Staff deactivation:
• Triggers a Blinding explosion in a ? meter radius around you that deals 300 to 575 [PVP: ? to ?] damage based the the number of projectiles reflected
• Grants 4 Stacks of Arc Weapon Surge for 21 [PVP: 16] seconds
Related Collectible
Lore
Guardia de la plaga
Refleja todo lo que ve sin importar lo feo que sea.
Le he agradecido a Dios por esta máscara más veces de las que puedo recordar. Refleja casi todo; me mantiene del lado seguro de lo que sea que me espera. La mayoría de las veces…
La tormenta de polvo me dejó sin recursos. Llegué a un pequeño campamento de refugiados de Liberación, que ahora está bajo tierra. La mayoría eran trabajadores de la antigua instalación BrayTech y no estaban muy contentos de ver a un exo. Uno de ellos comenzó a tocar una melodía triste con un instrumento de cuerdas improvisado. Hasta el día de hoy no he olvidado la letra:
Les voy a contar ahora
sobre la vez que el diablo cruzó mi puerta.
Oh, les voy a contar ahora
sobre la vez que el diablo cruzó esa puerta.
Ya nada ni nadie
puede detenerme.
Era mío, todo mío
ese anillo dorado que me dio el diablo.
Era mío, todo mío
el diablo me hizo reír y cantar.
Pero poco a poco
el diablo me quitó todo.
Gemidos y chillidos
mientas el diablo hacía lo suyo.
Solo gemidos y chillidos
mientas el diablo hacía lo suyo.
Ah, qué tonto fui
al pensar que estaba vivo.
En la tierra fueron enterrados
qué triste ese rojo lugar.
En la tierra fueron enterrados
qué triste ese rojo lugar.
El diablo no tuvo piedad,
no me dejó dónde descansar.
Señor, ayuda al diablo
¿cómo es que llegó a ser tan cruel?
Señor, ayuda a ese diablo
¿cómo es que llegó a ser tan cruel?
Ese diablo viejo y malo
era solo el tonto de otro diablo.
La máscara reflejaba los rostros demacrados de los sobrevivientes, pero no me ocultaba a mí. Podía sentir cómo las cálidas lágrimas caían por mis mejillas. Vieron su propio dolor en mí. Las miradas acusatorias cesaron entonces, y quedó una triste compresión. Como todo lo sabíamos, este lugar jamás será el mismo.
Combined with Spark of Amplitude (amped kills generate an orb) and Power Preservation (additional orbs generated on Super kills), you can become an orb vending machine for your teammates while deflecting attacks and killing enemies with Arc Staff. Combine this with the respectable add-clear capabilities of the Super, and you can easily spawn in 10+ orbs (of varying strength) for your allies per cast. Pretty nice, as the only other Super capable of this orb generation is Sentinel Shield, so hunters can play a pseudo-Sentinel role in this regard (minus the safety and weapon damage bonus).
In something like Gambit, where I feel this helmet can actually shine a little (the envoys can melt themselves easily while deflecting their fire attacks), this can help during those back-and-forth moments, but outside of that, and fun in free roam or strikes, I still would not use this for any serious end-game content. With friends who are aware, sure, and again there is some potential with it nowadays, but you're better off using Raiden Flux or another neutral exotic if you really wanted to use Arc Staff in GMs, raids, and dungeons.
It has potential. It just needs something to really push it forward into relevancy more.
Hear me out. Eruption came out this week, you get your super quite often. Arc is the element of the challenges, so you might as well pick arc. Hunter has several arguably good neutral game exotics, but the buffed electric stick lasts for quite a while, and if you don't really like throwing it away but instead running around with it like you always did, there are three different exotics to make it great. Raiden flux is a pve exotic and serves no purpose in pvp, and the generally accepted "good" exotic of the three is raiju's harness, because you can block anything and run around blocking forever. And then there's this thing. So, if you've decided that you do want to make your arc staff better, here's why blight ranger is, imo, a decent pick.
Why it's as good, if not better, than raiju's harness in pvp gamemodes where you get your super a lot:
You're almost invincible while you spin your staff, but you can't attack targets on bigger/more open maps, because arc staff is a melee super. Raiju's harness allows you to keep the super longer, but often you're mostly left passive. Blight ranger turns the arc staff into a ranged super, because ANY reflected damage will one-shot an opposing guardian (there will always be some doofus that'll try to shoot you anyways).
Overall it's still isn't great, highly situational, but it is pretty fun. 3/5 in pvp. Also, it looks cool.
Blocks damage, redirects it with increased damage and generates orbs of power, good for a high super uptime and good survivability if run with competent teammates or in low-end content.
One of the 3 useable arc staff exotics, the other ones being raiden flux and raijus. I think this exotic was designed to be the polar opposite of raiden since its completely defensive compared to raiden and it does what its supposed to do.
The big problems are that better arc exotics exist and arc staff unfortunately isnt worth using over Gathering Storm in any encounter.
Survivability and defensive play has one biiig issue: Why survive when killing everything else makes you survive anyway.