Archetype
Stats
Impact | 84 | ||||
Range | 45 | ||||
• Damage Falloff | |||||
Stability | 54 | ||||
Handling | 42 | ||||
Reload Speed | 47 | ||||
• Reload Time | |||||
Aim Assistance | 77 | ||||
Inventory Size | 58 | ||||
Zoom | 14 | ||||
Airborne Effectiveness | 18 | ||||
Recoil | 88 | ||||
Rounds Per Minute | 140 | ||||
Magazine | 9 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
-
14.9%
-
14.1%
-
12.2%
-
11.6%
-
11.1%
-
10.6%
-
10.3%
-
10.2%
-
4.7%
-
30.4%
-
19.4%
-
16.0%
-
12.3%
-
9.7%
-
6.7%
-
5.0%
-
25.2%
-
18.8%
-
18.6%
-
13.5%
-
12.4%
-
11.2%
-
28.5%
-
23.2%
-
15.7%
-
13.5%
-
9.4%
-
9.4%
-
62.2%
-
37.7%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Related Collectible
Lore
D.F.A.
"Osiris said that he started to pity the Red Legion, getting trapped in here for infinite eternities. I think they're getting exactly what they deserve." —Sagira
For the Staff of Valus Thuun, Commander
From Red Legion Fracture Eight
A Tactical Outcomes Analysis
I. Records, Materials, and Attributions
Scale Three / Bridge / Mass Two
4 Squad [HEAVY INF]
TASK:
- capture endless pathway nodes 332,334,335,336
OUTCOME:
- unit encountered Guardian fireteam. all units survived. colossus reported Guardians sprinting past combat units without engaging. gladiator reported Guardians launching from momentum propulsion devices hundreds of meters above planet surface.
II: Analysis
All but one survivor report nearly identical details of the previous engagement. Morale is sinking, but defections are at zero. Prelim~~~~~~~
For the Staff of Valus Thuun, Commander
From Red Legion Fracture Eight
A Tactical Outcomes Analysis
I. Records, Materials, and Attributions
Scale Three / Bridge / Mass Two
4 Squad [HEAVY INF]
TASK:
- capture endless pathway nodes 333,335,336,337
OUTCOME:
- unit encountered Guardian fireteam. all units survived. colossus reported Guardians sprinting past combat units without engaging. psion reported Guardians launching from momentum propulsion devices hundreds of meters above planet surface.
II: Analysis
All but one survivor report nearly identical details of previous engagement. Morale is sinking, but defections are at zero. Prelim~~~~~~~
For the Staff of Valus Thuun, Commander
From Red Legion Fracture Eight
A Tactical Outcomes Analysis
I. Records, Materials, and Attributions
Scale Three / Bridge / Mass Two
4 Squad [HEAVY INF]
TASK:
- capture endless pathway nodes 331,332,334,335
OUTCOME:
- unit encountered Guardian fireteam. all units survived. psion reported Guardians sprinting past combat units without engaging. colossus reported Guardians launching from momentum propulsion devices hundreds of meters above planet surface.
II: Analysis
All but one survivor report nearly identical details of previous engagement. Morale is sinking, but defections are at zero. Prelim~~~~~~~
When you look at the stats, Fatebringer beats it easily. This does have better airborne accuracy, but that’s about it. Really the only reason I’d see you going for this is if you needed the perks it offers for a build.
Make no mistake, this is a PvE Hand Cannon first. Triple Tap, Outlaw, and Steady Hands can compliment the gun for whatever you need, and you have things such as Focused Fury, Vorpal, Rampage, and Wellspring to keep you going. Timed Payload also works. You’ve also got the origin traits, but Hand Cannons are not a champ mod this season, so you may have to wait a bit to see it in action.
PvP heads, I don’t think this is gonna wow you. Vanguard’s Vindication is nice but it’s not gonna help you too much. I’m interested to see the Fragile Focus/Opening Shot interaction but aside from that nothing really leaps out to me. Maybe Timed Payload if you’re into that? Or a Vorpal hotswap if supers are on the field? I dunno man. It’ll still be good by nature of it being a 140 hand cannon, I just think there are better general options. This is more a hand cannon you use to complete a build rather than building around the hand cannon.
Of course, remember that stats on paper only mean half the battle, the rest is the “gun feel good” factor. If D.F.A. speaks to you and Fatebringer, Austringer, and/or Eyasluna doesn’t? Go nuts.
Sums it up quite well. Additionally, Austringer is craftable and Fatebringer can be timelost. So comparably the earlier is missing adept mods and the latter can not be crafted and is, arguably, harder to obtain. Additional points that should be kept in mind.