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SURROUNDED

Basic / Trait

This weapon gains bonus damage when three or more enemies are in close proximity.

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Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met.

Exceptions:
• Swords only receive a 35% damage increase.
• Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase.
• Wolfpack Rounds receive a 35% Explosive Damage increase.
Last Updated 2024-07-30
 
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Season 14 Icon
3
Pretty much the least used damage perk. Quite good on SMGs and Sidearms as they are close range and more likely to be surrounded. Has nice synergy with Threat Detector as well.
3
Reply      Report Posted 4 years ago
Season 19 Icon
1
Lots of people know about Surrounded, plenty of people have gotten - and kept - weapons with Surrounded on them, but I don't think anyone really thinks about Surrounded, really. At a fantastic +40% (+35% for Swords) damage increase, going up to +42% (+37%) when Enhanced, Surrounded is one of the strongest damage-increasing traits in the game, with only Golden Tricorn and Redirection really outdoing it. This very high value is balanced out by its limited activation criteria - be within 8 meters of 3+ enemies, lasting permanently while under these conditions and for a second and a half after you leave them. Notice I don't say *strict*, only limited, as Destiny 2 by nature has plenty of chances to get close to large groups of enemies - it's just that being near enemies normally means being in mortal danger, which you normally want to avoid.

In PvE, this perk is great despite being so underappreciated - it just requires you to do some micromanagement. Obviously, it'll activate when you're surrounded by trash mobs - hence the perk's name - giving you a much better chance of surviving in any occasion you get mobbed by a sizeable group, or letting you dive into a big group and kill them quickly (i.e Gambit). However, it can also be a powerful perk to do boss DPS with - you just have to figure out how to keep it activated without dying or accidentally killing any enemies you're keeping alive to have the damage bonus. If you have some means of tanking damage, like a Well or a Barricade, you can sit in the middle of a group of mobs and shoot up at a boss while they try, but (hopefully) fail, to kill you. Just maybe don't mind the flinch. Also, it's not really on many *good* Heavy weapons, so despite the monstrous damage bonus, you might not outdamage a Taipan or Catyclysmic.

In PvP, this perk sees less usage because of the already-inherent dangers of trying to activate this perk deliberately (as opposed to letting it activate when enemies come to you first) becoming much higher. Just one enemy player can kill you in a second, and trying to initiate a 2v1 (with you as the "1") without an overshield or Special/Heavy ammo is incredibly deadly, so it goes without saying that running in the middle of *three* enemy players at once is near-suicide. If you can pull it off, though, it's surprisingly worth it, because again, you get a higher damage bonus than even max-stack Rampage or Swashbuckler. No weapon benefits from this playstyle more than the Aggressive Solar Glaive, Judgement of Kelgorath, as Enhanced Surrounded causes its shots to kill in *one hit* within effective range. Get the drop on the enemy team, and you'll kill way more of them than you should be able to at worst, or maybe get a team wipe at best. The only problem here is that Surrounded is in the same slot as Kelgorath's (for-now-)unique Close to Melee trait, which is also kind of a big deal, and more popular to boot. I'd forgive you if you actually craft two of them just to have Surrounded on one and CtM on the other.
1
Reply      Report Posted 2 years ago