Q: What are masterwork rolls?
A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.
Q: What does it take to upgrade a weapon to a masterwork?
A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores.
Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).
Q: What benefits do I get for masterworking a weapon?
A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops.
Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.
Q: So what are these "masterwork roll" stats?
A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.
Q: Any catch with this?
A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles.
The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these
possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on
each item, take what you see here with a pinch of salt.
-Vesper of Radius
-Shadebinder with Frostpulse Aspect
Blocking in a Rift fills class ability, class ability freezes and Arc pulse from Radius shatters. Energy Transfer means near-infinite Rifts, provided you have a steady stream of adds. It's a niche build, but in a few cases where you have lots of red bars overwhelming you it can be a fun combination.
Best Roles on it: Jagged Edge, Infinite Guard, Relentless Strike, Assassin's blade
Everyone who thinks that this is a troll can't feel this superhuman intellect. Only true warlocks can!
Now, to business. First, PvP - lmao. Contrary to their performance in PvE, Vortex's typically don't do great in PvP, due to lacking range and ammo economy while the sword meta is ruled by Eager Edge. Bring it for the meme, and little else. As for PvE, its decent enough. Not a lot of options here: the standard sword ammo perks, Thresh, and Energy Transfer on one side; Assassins Blade, Surrounded, Flash Counter, and Counterattack on the other. In performance it typically won't outdo the other Vortex frame swords out there, especially limited to Counterattack and Surrounded for damage perks (the latter is pretty great, but its proc can be up and down in ability to trigger). Honestly take your pick of what perks you want, whether you want to lean into guarding with Energy Transfer, Flash Counter, and Counterattack or opt for more common sword perks.
By modern Vortex standards, Eternity's Edge unfortunately will not set the world on fire - being class-locked only makes that issue worse, honestly. Freedom for the Lightweight and Aggressive Frames!
Surrounded is very inconsistent. You won't always have three enemies to use it on a boss, and even if you do it's hard to keep all of them alive when you start spinning. Hero of Ages with One for All gives the same damage buff, but it's way easier to keep.
The rest of the perks aren't too special. How good they are is irrelevant because most other swords have them, and Eternity's Edge is worse than other swords because of Infinite Guard.
Infinite guard fucking sucks. One useful thing you can do with normal Vortex swords is intentionally drain your energy to use an uncharged heavy attack. Uncharged vortex heavies are weaker, but they are still powerful enough to kill many ads at once, and they have the advantage of using 1/6 the ammo as charged heavies. It's useful for saving ammo in ad clear. The problem with infinite guard is that you can't fucking do this. Infinite guard has the "advantage" of not draining energy unless you're being shot at. This means it's impossible to drain energy when you want to, which means you can't use uncharged heavies on command.
Still want to use infinite guard to guard? Sprinting is literally better, since it dodges attacks and gets you behind cover. With a block, you're taking every hit from every enemy and taking double the time to get behind cover. The only time where you're too constrained to sprint and dodge is when you're reviving. In that case, Burst Guard is better than Infinite Guard.
Swords are trash in PvP just use anything with range