Archetype
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Adaptive Glaive
Generates energy on dealing ranged damage.
[Aim Down Sights] : Raise shield, depleting energy over time
[Melee] : Kinetic melee combo
Stats
Impact | 80 | ||||
Range | 45 | ||||
• Damage Falloff | |||||
Shield Duration | 40 | ||||
Handling | 45 | ||||
Reload Speed | 50 | ||||
• Reload Time | |||||
Aim Assistance | 72 | ||||
Inventory Size | 40 | ||||
Airborne Effectiveness | 11 | ||||
Rounds Per Minute | 55 | ||||
Charge Time | 40 | ||||
Magazine | 6 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
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30.7%
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17.5%
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16.9%
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14.0%
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12.7%
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8.0%
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20.1%
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20.0%
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18.9%
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17.2%
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14.0%
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9.5%
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33.5%
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15.9%
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11.8%
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10.5%
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10.4%
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9.4%
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8.0%
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23.4%
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16.4%
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15.6%
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13.8%
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12.5%
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9.3%
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8.5%
-
100.0%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Like me, you probably thought this glaive was going to be an offensive powerhouse. Graverobber + Swashbuckler? Why yes, it does work the way you think - glaive melee kills reload your mag and give you x5 Swash. Stab a red-bar, reload, and get 33% extra damage? Yeah. What about Vorpal? Flat 15% against majors and up. Easy damage boost. Heck - even surrounded works. 30% damage to ranged attacks when surrounded by enemies; Surrounded Spec brings it to 40% AND gives you a lingering 1.5s! Graverobber + Surrounded? Get me in there! If you get any of these rolls - celebrate and be happy.
Sadly, however, as of the time of this writing, glaive melee does not gain any benefit from damage boosting perks. While I've heard second hand reports that Bungie is looking into glaive melee perks, I have been unable to find any official confirmation of what that means. Will glaives be getting melee damage boosts? Will they be getting melee utility perks? Right now, only Bungie knows. If they do tweak glaives, I'll update my review - but Lubrae's already gets 5 stars.
See, glaive's aren't offensive weapons. They're weaker than shotguns, with difficult projectile lead time, slower rate of fire, and positively tragic range fall-off values. If you want a melee, high damage weapon, use a sword. Glaives, on the other hand, are defensive weapons. Enter, Lubrae's Ruin - specifically Immovable Object. While blocking (you must have some block energy) and standing still, any shots you fire that hit enemies grant increased block energy. Here's some napkin math:
This was tested by filling the Block Meter, blocking, and then firing 6 shots at Carl (The Nessus Cabal Colossus) while blocking to maintain block duration for as long as possible.
Lubrae's full block duration (55 Block Duration): 7.75 seconds of continuous blocking, no shots fired
68 Block Duration: 8.25~s
6 shots while blocking (55 Block) : 16~s
6 Shots (68 Block): 16.5~ s
6 Shots + Immovable: 21.5s
6 Shots + Enhanced Immovable: 22.5s
7 Shots + Enh I.O.: 24.5~s
While facing your enemy and blocking, incoming damage is reduced by an INSANE amount. Damage intake while blocking seemed variable, sometimes I would block and nothing would get by, sometimes chip damage would sneak in (still at 80% hp after 24s blocking). Either way, the total damage you take while blocking is reduced by upwards of 95% damage reduction AT LEAST.
So yes, Immovable Object is pretty nice. It seems that, despite the perk description, Enhanced Immovable Object has little benefit compared to the base version of the perk, especially factoring in the cost (12 Drowned Alloy per enhanced perk - oof). Seems you get the most benefit out of Immovable Object + Extended Mag + Backup Mag for 7 straight shots.
Tl;dr:
During Season of Suppressing Glaive: go wild with Graverobber + Swash / any damage perk. It's TONS of fun on Stylish Executioner Hunter for Perma-invis chains. Master Lost Sectors feel more Batman: Arkham Knight, or Assassin's Creed; it's wildly fun. Unstoppable Glaive pairs EXCELLENTLY with Vorpal - free damage boost to champs when stunning. Swap Mag is like built-in Quick Access Sling, and makes glaives easier to use.
But after Season of Suppressing Glaive, and in Master Raids + GM Nightfalls: Immovable Object (Just the base perk is fine unless you're swimming in mats) + Unstoppable Force. Extended Mag + Backup Mag for 7 Shots in the magazine, and Auxiliary Reserves for Shield Duration. Shield Duration Masterwork, and you're set! This pairs well with Glaive Holster on your legs to keep your ammo topped up, as Extended Mag destroys reload speed like Rhulk destroys Guardians. Similarly Unflinching Glaive might help you keep your reticle consistent when tanking Shriekers, Ogres, and Colossi.
Glaive Fun Facts!
All glaives seem to have a flat "Block Gauge" that fills in 6 shots, regardless of glaive type and RPM. Tested with Enigma, Lubrae, Concurrence, and Action. Still farming for Intent, :-(.
The glaive projectile can multi-hit enemies. Similarly, the projectile can "ghost" through enemies, hitting them, but not doing damage or giving block energy.
Learning Immovable Object has made me better at using Glaives the way Bungie intended. I might unironically try another Lubrae with Tilting at Windmills now that I know how strong blocking is. Spicy opinion of the day: Immovable Object should have been the default perk on Enigma to teach Guardians about the intended way to use Glaives.
Don't Glaive in PvP, this isn't Elden Ring
Bungie has just pushed glaives even DEEPER into defensive territory, further cementing their status as defensive weapons. This hotfix has increased the amount of block energy gained per glaive projectile hit, while keeping total block energy and Block Duration stats unchanged. That means more blocking uptime for less investment. Obviously, this is a simple buff to exotic glaives, but a HUGE buff to Lubrae's. Frankly, this is getting towards overpowered territory, as it's easier to block, walk out of cover towards a revive, stop a moment to proc Immovable, fire one shot, then stagger step, keeping constant block uptime in high level content.
Previous Block Uptime was:
7 Shots + Enhanced Immovable Object + Shield Duration of 68: ~24.5s of continuous blocking.
Current Block Uptime with new hotfix
7 Shots + Enhanced Immovable Object + Shield Duration of 68: ~32s of continuous blocking.
32 seconds. That's only 3 seconds shy of Rhulk's entire damage phase (35s), twice as long as Rhulk's Last Stand (15s). And we just got that for free.
Glaives are defensive weapons. Lubrae's is the all-time champion of defense with Immovable Object. It's a legendary. Five stars. Bungie could have made melee damage work with damage perks, but instead they made blocking easier. After listening to the cries of the community to buff underpowered glaives - Bungie made them stronger defensive weapons. I don't know what could be more clear: Glaives are for defense.
Of course, I'm still going to hold on to my Graverobber + Swashbuckler, but any Master and GM content will be Immovable Object all the way.
very very fun in pvp
Here it is: Low-Impedance Windings | Swap Mag | Enhanced Immovable Object | Enhanced Bait & Switch, Master Work Handling, MOD: Quick Access Sling, giving you 20% Ready & Stow speed (totality).
Your focus is close combat melee mods on your armor; your other two weapons should also have high handling. And your helmet should have two special ammo finders. It doesn't hurt to have your team invest in special ammo scout on their helmets since this would pair with "The Call" as a double special loadout. "The Call" Loadout pairing: Volatile Launch | High-Explosive Ordinance | Enhanced Lead From Gold | Enhanced One For All. Remember to focus your mod sockets on Melee and hot-swapping weapons for Bait & Switch. Bait & Switch was significantly buffed recently, giving you 30%; shoot the glaive and swipe the glaive; I have my mouse wheel setup with up and down as my melee Glaive attack and number keys up above my "W" as my weapon switching. I suggest putting on Tractor Cannon as your exotic Heavy to give a weakening effect, thus causing more damage with your glaive with Bait and switch. Or go Witherhoard in Kinetic and Linear in the heavy slot (Cataclysmic, [solar], with Bait & Switch). With the new buffs and a little practice, you should be a pro, and in no time, you should be able to solo Master Flawless Lost Sectors.
as for pve its also great cant wait to get my hands on the adept version